Essentials

Heatmor

Heatmor

Fire

Abilities

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Flash Fire

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

Hidden Ability

White Smoke

Prevents stats from being lowered by other Pokémon.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 5
National
631
Original Unova
137 Black, White
Updated Unova
193 Black 2, White 2
Mountain Kalos
105 X, Y

Names

Japanese
クイタラン (kuitaran)
Korean
앤티골
French
Aflamanoir
German
Furnifraß
Spanish
Heatmor
Italian
Heatmor

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
169 Search:
Effort points
  • 2 Special Attack
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Black, White nothing
Black 2, White 2 1% Flame Orb Flame Orb
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Heatmor

Stats

Pctile Min IVs Max IVs
HP
85
78.4 343 374
Attack
97
75.3 262 293
Defense
66
47.3 200 231
Special Attack
105
85.3 278 309
Special Defense
66
49.6 200 231
Speed
65
49.7 198 229
Total
484
63.4

Flavor

Flavor Text

Generation 5
Black

It breathes through a hole in its tail while it burns with an internal fire. Durant is its prey.

White

Using their very hot, flame-covered tongues, they burn through Durant’s steel bodies and consume their insides.

Black 2, White 2

It draws in air through its tail, transforms it into fire, and uses it like a tongue. It melts Durant and eats them.

Generation 6
X

Using their very hot, flame-covered tongues, they burn through Durant’s steel bodies and consume their insides.

Y

It draws in air through its tail, transforms it into fire, and uses it like a tongue. It melts Durant and eats them.

Sprites

Heatmor Heatmor Heatmor Heatmor

Miscellany

Species
Anteater Search:
Color
Red Search:
Cry
Footprint
Heatmor
Shape
Sciurine Search:

Height

Trainer dude

Heatmor
14

4'7.1"
1.4 m

Weight

Trainer dudette

Heatmor
580

127.9 lb
58.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Fire moves get STAB, and have their type highlighted in green.

Special moves better suit Heatmor's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Incinerate Fire special 15 60 100%

Destroys the target's held berry.

Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

6 6 Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

11 11 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

16 16 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21 21 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

26 26 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

31 31 Flame Burst Fire special 15 70 100%

Deals splash damage to Pokémon next to the target.

36 36 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

41 41 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

46 44 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

51 47 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

56 50 Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

56 50 Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

56 50 Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

61 61 Inferno Fire special 5 100 50%

Has a 100% chance to burn the target.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

• • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • Feint Attack Dark physical 20 60

Never misses.

• • Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

• • Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

• • Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

• • Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Black 2, White 2 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Black 2, White 2 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Black 2, White 2 Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Recycle Normal status 10

User recovers the item it last used up.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links