Essentials

Poochyena

Poochyena

Dark

Abilities

Run Away

Ensures success fleeing from wild battles.

Quick Feet

Increases Speed to 1.5× with a major status ailment.

Hidden Ability

Rattled

Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost ½
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
261
Hoenn
10 Ruby, Sapphire, Emerald
Mountain Kalos
44 X, Y

Names

French
Medhyèna
Chinese
土狼犬
Korean
포챠나
Spanish
Poochyena
German
Fiffyen
Italian
Poochyena
Japanese
ポチエナ (pochiena)
Official roomaji
Pochiena

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
44 Search:
Effort points
  • 1 Attack
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Pecha Berry Pecha Berry
Colosseum, XD nothing
Generation 4 5% Pecha Berry Pecha Berry
Generation 5 5% Pecha Berry Pecha Berry
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Poochyena Mightyena Level up, starting at level 18

Stats

Pctile Min IVs Max IVs
HP
35
4.2 243 274
Attack
55
25.7 178 209
Defense
35
6.0 138 169
Special Attack
30
5.5 128 159
Special Defense
30
3.6 128 159
Speed
35
13.2 138 169
Total
220
3.0

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯✯☆
Skill
★✯☆☆
Stamina
★✯✯✯☆
Jump
★★☆
Total
6/14/20

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

A Pokémon with a persistent nature, it chases its chosen prey until the prey becomes exhausted.

Generation 6
X

A Pokémon with a persistent nature, it chases its chosen prey until the prey becomes exhausted.

Y

It has a very tenacious nature. Its acute sense of smell lets it chase a chosen prey without ever losing track.

Sprites

Poochyena Poochyena Poochyena Poochyena

Miscellany

Species
Bite Search:
Color
Gray Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Poochyena
Shape
Mensal Search:

Height

Trainer dude

Poochyena
5

1'7.7"
0.5 m

Weight

Trainer dudette

Poochyena
136

30.0 lb
13.6 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Pal Park

Area
Field
Score
30
Rate
50

Moves

Dark moves get STAB, and have their type highlighted in green.

Physical moves better suit Poochyena's higher Attack, and have their class highlighted in green.

Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

5 5 5 5 Howl Normal status 40

Raises the user's Attack by one stage.

9 9 9 9 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

13 13 13 13 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

17 17 17 17 Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

21 21 21 21 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25 25 25 25 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

29 29 29 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

29 33 33 33 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

33 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

37 37 37 37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

41 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

45 Thief Dark physical 25 60 100%

Takes the target's item.

41 41 41 Embargo Dark status 15 100%

Target cannot use held items.

45 45 45 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

49 49 49 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

53 53 53 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • • • Covet Normal physical 25 60 100%

Takes the target's item.

• • • Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

• • • Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

• • • • Leer Normal status 30 100%

Lowers the target's Defense by one stage.

• • • Me First Normal status 20 *

Uses the target's move against it before it attacks, with power increased by half.

• Play Rough Fairy physical 10 90 90%

Has a 30% chance to lower the target's Attack by one stage.

• • • • Poison Fang Poison physical 15 50 100%

Has a 30% chance to badly poison the target.

• • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

• • • Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

• • • Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

• • • • Yawn Normal status 10

Target sleeps at the end of the next turn.

Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Covet Normal physical 25 60 100%

Takes the target's item.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 3 Generation 4 Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

49 49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H6 H6 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links