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Poochyena


Main Pokédex page | Flavor text and images

General

Poochyena
dark

Abilities

Run Away
This Pokémon can always run from wild battles.
Quick Feet
This Pokémon's Speed rises one level when it has a major status effect.

Damage Taken

Dex Numbers

Generation
Ruby/Sapphire/Emerald RSE
Red/Blue/Yellow Kanto
261
Gold/Silver/Crystal Johto
n/a
Ruby/Sapphire/Emerald Hoenn
10
Diamond/Pearl Sinnoh
n/a

Names

Japanese
ポチエナ
Romaji
Pochiena

Flavor

Height
1'7.7" or 0.5 m
Weight
30 lb or 13.6 kg
Species
Bite
Color
gray
Cry
mp3 here
Fire Red/Leaf Green Habitat
Grassland
Pawprint

Misc

R/B/Y code
n/a

Breeding

Gender
½ male; ½ female (code: 127 or 0x7f)
Breeding groups
5: Ground
Steps to hatch
3,840
Compatible with
63 families; 131 total Pokémon

In the Wild

Base EXP
55 or 0x37
Capture rate
255 or 0xff
Base happiness
70 or 0x46
Growth rate
medium
Effort points
1 Attack
Wild held items
Pecha Berry (5%)

Evolution Chain

See also: Comparison of this evolution chain

BasicStage 1
261 Poochyena Base form 262 Mightyena Raise to level 18

Stats

Stat Base Max Stat %ile
L50 L100
HP
35
142 274 4.9
Attack
55
107 209 26.8
Defense
35
87 169 6.5
Special Attack
30
82 159 4.9
Special Defense
30
82 159 3
Speed
35
87 169 12.4
Average
36.7
- - 4.7

Flavor

See also: All versions' flavor text and sprites

Diamond/Pearl A Pokémon with a persistent nature, it chases its chosen prey until the prey becomes exhausted.

Locations

Sorry, Pearl players! Only Diamond for the moment.

Area Section Level Method

Move List

See also: This list in the move search

See also: Contest list

Poochyena's Attack is higher, so it will inflict more damage with physical () moves.

Poochyena gets the STAB from dark moves.

Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Move Type Dmg PP Power Acc.* Pri. Description
-- -- Tackle normal physical 35 35 95% Inflicts regular damage.
5 5 Howl normal none 40 -- 100% Raises the user's Attack.
9 9 Sand-Attack ground none 15 -- 100% Lowers the target's Accuracy.
13 13 Bite dark physical 25 60 100% Has a 30% chance to make the target Flinch.
17 17 Odor Sleuth normal none 40 -- 100% Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it is a Ghost.
21 21 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
25 25 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
29 Assurance dark physical 10 50 100% Inflicts double damage if the target has already received damage this turn.
29 33 Scary Face normal none 10 -- 90% Lowers the target's Speed by two levels.
33 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
37 37 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
41 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
41 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
45 Take Down normal physical 20 90 85% User receives 1/4 the damage it inflicts in recoil.
45 Thief dark physical 10 40 100% Takes the target's item.
49 Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
53 Crunch dark physical 15 80 100% Has a 20% chance to lower the target's Defense.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Egg moves (Pokémon can also inherit any TMs they are compatible with)
Chains Ruby/Sapphire Diamond/Pearl Astonish ghost physical 15 30 100% Has a 30% chance to make the target Flinch.
Chains Ruby/Sapphire Diamond/Pearl Covet normal physical 40 40 100% Takes the target's item.
Chains Diamond/Pearl Fire Fang fire physical 15 65 95% Has a 10% chance to Burn the target and a 10% chance to make the target Flinch.
Chains Diamond/Pearl Ice Fang ice physical 15 65 95% Has a 10% chance to Freeze the target and a 10% chance to make the target Flinch.
Chains Ruby/Sapphire Diamond/Pearl Leer normal none 30 -- 100% Lowers the target's Defense.
Chains Diamond/Pearl Me First normal none 20 -- 0% Uses the target's move against it before it attacks, with power increased by 50%.
Chains Ruby/Sapphire Diamond/Pearl Poison Fang poison physical 15 50 100% Has a 30% chance to badly Poison the target.
Chains Diamond/Pearl Sucker Punch dark physical 5 80 100% 1 Goes first. Only works if the target uses a damaging move this turn.
Chains Diamond/Pearl Thunder Fang electric physical 15 65 95% Has a 10% chance to Paralyze the target and a 10% chance to make the target Flinch.
Chains Ruby/Sapphire Diamond/Pearl Yawn normal none 10 -- 100% Target Sleeps at the end of the next turn.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Tutored moves
EmeraldFire Red/Leaf Green Body Slam normal physical 15 85 100% Has a 30% chance to Paralyze the target.
EmeraldFire Red/Leaf Green Double-Edge normal physical 15 120 100% User receives 1/3 the damage inflicted in recoil.
EmeraldFire Red/Leaf Green Counter fighting physical 20 varies 100% -5 Goes last. Inflicts twice the damage the user received from the last hit it took, if the move was Normal or Fighting.
EmeraldFire Red/Leaf Green Mimic normal none 10 -- 100% Copies the target's last used move.
EmeraldFire Red/Leaf Green Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Emerald Snore normal special 15 40 100% Has a 30% chance to make the target Flinch. Only works if the user is Sleeping.
Emerald Mud-Slap ground special 10 20 100% Has a 100% chance to lower the target's Accuracy.
Emerald Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Emerald Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Emerald Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Emerald Psych Up normal none 10 -- 100% Discards the user's stat changes and copies the target's.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl Miscellaneous moves
xd Heal Bell normal none 5 -- 100% Cures the user and the user's ally, if any, of major status effects.
Ruby/Sapphire/Emerald/Fire/Leaf Diamond/Pearl TMs and HMs
Chains 45 45 Attract normal none 15 -- 100% Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Chains 78 Captivate normal none 20 -- 100% Lowers the target's Special Attack by two levels if it is the opposite gender.
Chains 79 Dark Pulse dark special 15 80 100% Has a 20% chance to make the target Flinch.
Chains 28 28 Dig ground physical 10 80 100% User digs underground, dodging all attacks, and hits next turn.
Chains 32 32 Double Team normal none 15 -- 100% Raises the user's Evasion.
Chains 63 Embargo dark none 15 -- 100% Target cannot use held items until it leaves battle.
Chains 58 Endure normal none 10 -- 100% 3 Goes first. Prevents the user's HP from lowering below 1 this turn.
Chains 42 42 Facade normal physical 20 70 100% Power doubles if user is Burned, Paralyzed, or Poisoned.
Chains 21 21 Frustration normal physical 20 varies 100% Power increases as Happiness decreases, up to a maximum of 102.
Chains 10 10 Hidden Power normal special 15 varies 100% Power and type depend upon user's IVs. Power can range from 30 to 70.
Chains 23 23 Iron Tail steel physical 15 100 75% Has a 30% chance to lower the target's Defense.
Chains 83 Natural Gift normal physical 15 varies 100% Power and type depend on the held berry.
Chains 66 Payback dark physical 10 50 100% Inflicts double damage if the user receives damage before using this move.
Chains 17 17 Protect normal none 10 -- 0% 3 Goes first. Prevents any moves from hitting the user this turn.
Chains 18 18 Rain Dance water none 5 -- 0% Changes the weather to rain for five turns.
Chains 44 44 Rest psychic none 10 -- 100% User Sleeps, completely healing itself.
Chains 27 27 Return normal physical 20 varies 100% Power increases with Happiness, up to a maximum of 102.
Chains 05 05 Roar normal none 20 -- 100% -6 Goes last. Immediately ends wild battles. Forces trainers to switch Pokemon.
Chains H6 H6 Rock Smash fighting physical 15 40 100% Has a 50% chance to lower the target's Defense.
Chains 43 43 Secret Power normal physical 20 70 100% Has a 30% chance to inflict a status effect which depends upon the terrain.
Chains 30 30 Shadow Ball ghost special 15 80 100% Has a 20% chance to lower the target's Special Defense.
Chains 82 Sleep Talk normal none 10 -- 100% Randomly uses one of the user's other three moves. Only works if the user is Sleeping.
Chains 49 49 Snatch dark none 10 -- 100% 4 Goes first. Steals the target's move, if it is self-targeted.
Chains 90 Substitute normal none 10 -- 100% Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Chains 11 11 Sunny Day fire none 5 -- 0% Changes the weather to sunny for five turns.
Chains 87 Swagger normal none 15 -- 90% Raises the target's Attack by two levels and Confuses the target.
Chains 12 12 Taunt dark none 20 -- 100% For the next two turns, the target can only use moves that inflict damage.
Chains 46 46 Thief dark physical 10 40 100% Takes the target's item.
Chains 41 41 Torment dark none 15 -- 100% Prevents the target from using the same move twice in a row until it leaves battle.
Chains 06 06 Toxic poison none 10 -- 85% Badly Poisons the target, inflicting more damage every turn.

Poochyena in other Pokédexes