Essentials

Poochyena

Poochyena

dark

Abilities

Run Away
This Pokemon can always run from wild battles.
Quick Feet
This Pokemon's Speed rises one level when it has a major status effect.

Damage Taken

  • bug 2
  • dark ½
  • dragon 1
  • electric 1
  • fighting 2
  • fire 1
  • flying 1
  • ghost ½
  • grass 1
  • ground 1
  • ice 1
  • normal 1
  • poison 1
  • psychic 0
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
261
Hoenn Generation 3
10

Names

Japanese
ポチエナ (pochiena)
Official Roomaji
Pochiena
Korean
포챠나
Chinese
土狼犬
French
Medhyèna
German
Fiffyen

Breeding

Gender
½ male, ½ female
Egg groups
  • Ground
Steps to hatch
3840

Compatibility

  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Tauros
  • Eevee
  • Cyndaquil
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Kecleon
  • Absol
  • Spheal
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas

Training

Base EXP
55
785 EXP at level
Effort points
  • 1 Attack
Capture rate
255
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

5% Pecha BerryPecha Berry

Generation 4

5% Pecha BerryPecha Berry

Evolution

Baby Basic Stage 1 Stage 2
Poochyena Poochyena MightyenaMightyena Level up: 18

Stats

Pctile Min IVs Max IVs
HP
35
6.1 243 274
Attack
55
27.8 178 209
Defense
35
8.5 138 169
Special Attack
30
6.5 128 159
Special Defense
30
5.0 128 159
Speed
35
13.9 138 169
Total
220
4.2

Flavor

Flavor Text

Diamond
A Pokémon with a persistent nature, it chases its chosen prey until the prey becomes exhausted.
Pearl
A Pokémon with a persistent nature, it chases its chosen prey until the prey becomes exhausted.
Platinum
A Pokémon with a persistent nature, it chases its chosen prey until the prey becomes exhausted.
Heart Gold
It chases its prey until the victim becomes exhausted. However, it turns tail if the prey strikes back.
Soul Silver
It chases its prey until the victim becomes exhausted. However, it turns tail if the prey strikes back.

Sprites

Poochyena Poochyena Poochyena Poochyena

Miscellany

Species
Bite
Color
gray
Cry
download mp3
Habitat Generation 3
grassland
Pawprint
Poochyena
Shape
Mensal

Height

Trainer dude

Poochyena
5

1'7.7"
0.5 m

Weight

Trainer dudette

Poochyena
136

30.0 lb
13.6 kg

Locations

Platinum Platinum
Heart Gold Heart Gold
Soul Silver Soul Silver

Moves

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

5 5 Howl normal None 40 0 100%

Raises the user's Attack by one level.

9 9 Sand-Attack ground None 15 0 100%

Lowers the target's Accuracy by one level.

13 13 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

17 17 Odor Sleuth normal None 40 0 100%

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

21 21 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25 25 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

29 Assurance dark Physical 10 50 100%

Power is doubled if the target has already received damage this turn.

29 33 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

33 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

37 37 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

41 Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

45 Thief dark Physical 10 40 100%

Takes the target's item.

41 Embargo dark None 15 0 100%

Target cannot use held items.

45 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

49 Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

53 Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Astonish ghost Physical 15 30 100%

Has a 30% chance to make the target flinch.

Covet normal Physical 40 40 100%

Takes the target's item.

Fire Fang fire Physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Ice Fang ice Physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Me First normal None 20 0 0%

Uses the target's move against it before it attacks, with power increased by half.

Poison Fang poison Physical 15 50 100%

Has a 30% chance to badly poison the target.

Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Thunder Fang electric Physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Yawn normal None 10 0 100%

Target sleeps at the end of the next turn.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sucker Punch dark Physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Super Fang normal Physical 10 1 90%

Inflicts damage equal to half the target's HP.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Uproar normal Special 10 50 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

12 12 Taunt dark None 20 0 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief dark Physical 10 40 100%

Takes the target's item.

49 49 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

63 Embargo dark None 15 0 100%

Target cannot use held items.

66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

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