Essentials

Ursaring

Ursaring

Normal

Abilities

Guts

Increases Attack to 1.5× with a major status ailment.

Quick Feet

Increases Speed to 1.5× with a major status ailment.

Dream Ability

Unnerve

Prevents opposing Pokémon from eating held Berries.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
217
Original Johto
194 Gold, Silver, Crystal
Updated Johto
199 HeartGold, SoulSilver

Names

Chinese
圈圈熊
French
Ursaring
German
Ursaring
Korean
링곰
Japanese
リングマ (ringuma)
Official Roomaji
Ringuma

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
189 Search:
2700 EXP at level
Effort points
  • 2 Attack
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald nothing
FireRed, LeafGreen 50% Oran Berry Oran Berry
5% Sitrus Berry Sitrus Berry
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Teddiursa Ursaring Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
90
82.3 353 384
Attack
130
96.1 328 359
Defense
75
61.3 218 249
Special Attack
75
61.9 218 249
Special Defense
75
62.5 218 249
Speed
55
37.1 178 209
Total
500
76.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★★✯✯☆
Skill
★✯☆
Stamina
★★★✯✯
Jump
★★
Total
9/15/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

In its territory, it leaves scratches on trees that bear delicious berries or fruits.

HeartGold

Although it is a good climber, it prefers to snap trees with its forelegs and eat fallen berries.

SoulSilver

With its ability to distinguish any aroma, it unfailingly finds all food buried deep underground.

Generation 5
Black, White

In its territory, it leaves scratches on trees that bear delicious berries or fruits.

Sprites

Ursaring Ursaring Ursaring Ursaring
Ursaring Ursaring Ursaring Ursaring

Miscellany

Species
Hibernator Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Ursaring
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Ursaring
18

5'10.9"
1.8 m

Weight

${_("Trainer dudette")}

Ursaring
1258

277.3 lb
125.8 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
SoulSilver SoulSilver

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Ursaring's higher Attack, and have their class highlighted in green.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Covet Normal physical 40 60 100%

Takes the target's item.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Lick Ghost physical 30 20 100%

Has a 30% chance to paralyze the target.

Fake Tears Dark non-damaging 20 100%

Lowers the target's Special Defense by two stages.

8 8 8 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

8 8 7 Lick Ghost physical 30 20 100%

Has a 30% chance to paralyze the target.

15 15 13 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

19 Fake Tears Dark non-damaging 20 100%

Lowers the target's Special Defense by two stages.

22 22 25 15 15 15 Faint Attack Dark physical 20 60

Never misses.

29 29 31 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

22 22 22 Sweet Scent Normal non-damaging 20 100%

Lowers the target's evasion by one stage.

39 39 37 29 29 29 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

49 49 43 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

38 38 38 Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

47 47 47 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

49 49 49 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

59 59 49 58 58 58 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

67 67 67 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Level up, learned by Teddiursa but not Ursaring
36 36 36 Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

57 57 57 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Teddiursa but not Ursaring
• • Belly Drum Normal non-damaging 10

User pays half its max HP to max out its Attack.

• Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

• • • Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

• • • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

• • • • • • Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

• • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • • Fake Tears Dark non-damaging 20 100%

Lowers the target's Special Defense by two stages.

• • Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

• • • • • Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

• • • Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• • • • • • Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

• • • • Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • • • • • Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• • • • Yawn Normal non-damaging 10

Target sleeps at the end of the next turn.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gunk Shot Poison physical 5 120 70%

Has a 30% chance to poison the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Metronome Normal non-damaging 10

Randomly selects and uses any move in the game.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

05 05 05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 08 Bulk Up Fighting non-damaging 20

Raises the user's Attack and Defense by one stage.

07 07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

08 08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

20 20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

33 33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

34 34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 39 Swift Normal special 20 60

Never misses.

40 40 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

41 41 ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 48 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

49 49 Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links