Essentials

Weavile

Weavile

Dark Ice

Abilities

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Dream Ability

Pickpocket

Steals attacking Pokémon's held item on contact.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fighting 4
  • Fire 2
  • Flying 1
  • Ghost ½
  • Grass 1
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 2
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
461
Original Sinnoh
145 Diamond, Pearl
Extended Sinnoh
145 Platinum

Names

German
Snibunna
Chinese
瑪狃拉
French
Dimoret
Korean
포푸니라
Japanese
マニューラ (manyuura)
Official Roomaji
Manyula

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
199 Search:
2842 EXP at level
Effort points
  • 1 Attack
  • 1 Speed
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
medium slow Search:

Wild held items

Generation 4 5% Quick Claw Quick Claw
50% Grip Claw Grip Claw
Generation 5 5% Quick Claw Quick Claw
50% Grip Claw Grip Claw

Evolution

Baby Basic Stage 1 Stage 2
Sneasel Weavile Level up, during the night, while holding a Razor Claw

Stats

Pctile Min IVs Max IVs
HP
70
58.6 313 344
Attack
120
91.2 308 339
Defense
65
47.2 198 229
Special Attack
45
23.7 158 189
Special Defense
85
75.0 238 269
Speed
125
98.0 318 349
Total
510
80.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯✯☆
Power
★★★✯☆
Skill
★✯✯☆☆
Stamina
★✯☆
Jump
★★☆
Total
9/15/21

Flavor

Flavor Text

Generation 4
Diamond

They live in cold regions, forming groups of four or five that hunt prey with impressive coordination.

Pearl

It sends signals to others by carving odd patterns in frost-covered trees and ice.

Platinum

Evolution made it even more devious. It communicates by clawing signs in boulders.

HeartGold, SoulSilver

It lives in snowy regions. It carves patterns in trees with its claws as a signal to others.

Generation 5
Black, White

Evolution made it even more devious. It communicates by clawing signs in boulders.

Sprites

Weavile Weavile Weavile Weavile
Weavile Weavile Weavile Weavile

Miscellany

Species
Sharp Claw Search:
Color
Black Search:
Cry
Footprint
Weavile
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Weavile
11

3'7.3"
1.1 m

Weight

${_("Trainer dudette")}

Weavile
340

75.0 lb
34.0 kg

Locations

Moves

Dark and Ice moves get STAB, and have their type highlighted in green.

Physical moves better suit Weavile's higher Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Embargo Dark non-damaging 15 100%

Target cannot use held items.

Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Assurance Dark physical 10 50 100%

Power is doubled if the target has already received damage this turn.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

8 8 8 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

10 10 10 Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

14 14 14 Faint Attack Dark physical 20 60

Never misses.

21 21 21 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

24 24 24 Nasty Plot Dark non-damaging 20

Raises the user's Special Attack by two stages.

28 28 28 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

35 35 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

35 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

38 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

38 38 42 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

42 42 49 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

49 49 51 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Level up, learned by Sneasel but not Weavile
24 24 24 Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

35 35 38 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

38 38 42 Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

49 49 51 Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

Faint Attack Dark physical 20 60

Never misses.

Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Sneasel but not Weavile
• • Assist Normal non-damaging 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

• Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• • • Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

• • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

• • • Double Hit Normal physical 10 35 90%

Hits twice in one turn.

• • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• Feint Normal physical 10 50 100% 2

Hits through Protect and Detect.

• • • Foresight Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• • • Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• • • Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

• • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

• • • Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Tutor, learned by Sneasel but not Weavile
Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Hone Claws Dark non-damaging 15

Raises the user's Attack and accuracy by one stage.

01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

47 Low Sweep Fighting physical 20 60 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

63 63 63 Embargo Dark non-damaging 15 100%

Target cannot use held items.

65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Sneasel but not Weavile
Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Aerial Ace Flying physical 20 60

Never misses.

Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Swift Normal special 20 60

Never misses.

Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Thief Dark physical 10 40 100%

Takes the target's item.

Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Nightmare Ghost non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links