Essentials

Weavile

Weavile

Dark Ice

Abilities

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Hidden Ability

Pickpocket

Steals attacking Pokémon's held items on contact.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 4
  • Fire 2
  • Flying 1
  • Ghost ½
  • Grass 1
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 2
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
461
Original Sinnoh
145 Diamond, Pearl
Extended Sinnoh
145 Platinum
Updated Unova
253 Black 2, White 2
Mountain Kalos
92 X, Y

Names

Spanish
Weavile
Korean
포푸니라
Chinese
瑪狃拉
French
Dimoret
Italian
Weavile
German
Snibunna
Japanese
マニューラ (manyuura)
Official roomaji
Manyula

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
179 Search:
Effort points
  • 1 Attack
  • 1 Speed
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
medium slow Search:

Wild held items

Generation 4 50% Grip Claw Grip Claw
5% Quick Claw Quick Claw
Generation 5 50% Grip Claw Grip Claw
5% Quick Claw Quick Claw
Generation 6 50% Grip Claw Grip Claw
5% Quick Claw Quick Claw

Evolution

Baby Basic Stage 1 Stage 2
Sneasel Weavile Level up, during the night, while holding a Razor Claw

Stats

Pctile Min IVs Max IVs
HP
70
57.3 313 344
Attack
120
89.3 308 339
Defense
65
44.7 198 229
Special Attack
45
22.3 158 189
Special Defense
85
72.7 238 269
Speed
125
97.4 318 349
Total
510
76.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯✯☆
Power
★★★✯☆
Skill
★✯✯☆☆
Stamina
★✯☆
Jump
★★☆
Total
9/15/21

Flavor

Flavor Text

Generation 5
Black, White

Evolution made it even more devious. It communicates by clawing signs in boulders.

Black 2, White 2

They communicate by clawing signs in boulders and work together to surround enemies.

Generation 6
X

It lives in snowy regions. It carves patterns in trees with its claws as a signal to others.

Y

They live in cold regions, forming groups of four or five that hunt prey with impressive coordination.

Sprites

Weavile Weavile Weavile Weavile
Weavile Weavile Weavile Weavile

Miscellany

Species
Sharp Claw Search:
Color
Black Search:
Cry
Footprint
Weavile
Shape
Sciurine Search:

Height

Trainer dude

Weavile
11

3'7.3"
1.1 m

Weight

Trainer dudette

Weavile
340

75.0 lb
34.0 kg

Locations

Pal Park

Area
Mountain
Score
80
Rate
10

Moves

Dark and Ice moves get STAB, and have their type highlighted in green.

Physical moves better suit Weavile's higher Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Embargo Dark status 15 100%

Target cannot use held items.

Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

8 8 8 8 8 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

10 10 10 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

14 14 14 10 10 Feint Attack Dark physical 20 60

Never misses.

14 14 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

21 21 21 16 16 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

24 24 24 20 20 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

28 28 28 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

22 22 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

35 25 25 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

28 28 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

32 32 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

35 35 38 35 35 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

40 40 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

44 44 Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

38 38 42 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

42 42 49 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

49 49 51 47 47 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Level up, learned by Sneasel but not Weavile
24 24 24 20 20 Agility Psychic status 30

Raises the user's Speed by two stages.

28 28 Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

35 35 38 35 35 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

38 38 42 Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

49 49 51 47 47 Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Sneasel but not Weavile
• • • • Assist Normal status 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

• • • Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• • • • • Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

• • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • • Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

• • • • • Double Hit Normal physical 10 35 90%

Hits twice in one turn.

• • • • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • • Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

• • • • • Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • • • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• • • • • Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

• • • • • Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

• • • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • Reflect Psychic status 20

Reduces damage from physical attacks by half.

• • • • • Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Platinum HeartGold, SoulSilver Black 2, White 2 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

49 49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

47 47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 54 54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

63 63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

65 65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

75 75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

81 81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

85 85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links