Essentials

Zoroark

Zoroark

Dark

Abilities

Illusion

Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost ½
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
571
Original Unova
77 Black, White
Updated Unova
152 Black 2, White 2
Mountain Kalos
125 X, Y

Names

Spanish
Zoroark
Italian
Zoroark
German
Zoroark
French
Zoroark
Japanese
ゾロアーク (zoroaaku)

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
179 Search:
Effort points
  • 2 Special Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Zorua Zoroark Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
60
39.0 293 324
Attack
105
82.7 278 309
Defense
60
37.1 188 219
Special Attack
120
91.9 308 339
Special Defense
60
38.8 188 219
Speed
105
90.3 278 309
Total
510
76.1

Flavor

Flavor Text

Generation 5
Black

Bonds between these Pokémon are very strong. It protects the safety of its pack by tricking its opponents.

White

Each has the ability to fool a large group of people simultaneously. They protect their lair with illusory scenery.

Black 2, White 2

Stories say those who tried to catch Zoroark were trapped in an illusion and punished.

Generation 6
X

Each has the ability to fool a large gropu of people simultaneously. They protect their lair with illusory scenery.

Y

Bonds between these Pokémon are very strong. It protects the safety of its pack by tricking its opponents.

Sprites

Zoroark Zoroark Zoroark Zoroark

Miscellany

Species
Illusion Fox Search:
Color
Gray Search:
Cry
Footprint
Zoroark
Shape
Sciurine Search:

Height

Trainer dude

Zoroark
16

5'3.0"
1.6 m

Weight

Trainer dudette

Zoroark
811

178.8 lb
81.1 kg

Locations

Moves

Dark moves get STAB, and have their type highlighted in green.

Special moves better suit Zoroark's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Night Daze Dark special 10 85 95%

Has a 40% chance to lower the target's accuracy by one stage.

Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

U-turn Bug physical 20 70 100%

User must switch out after attacking.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

5 5 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

9 9 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

13 13 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

17 17 Feint Attack Dark physical 20 60

Never misses.

21 21 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

25 25 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

29 29 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

30 30 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

34 34 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

39 39 Agility Psychic status 30

Raises the user's Speed by two stages.

44 44 Embargo Dark status 15 100%

Target cannot use held items.

49 49 Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

54 54 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

59 59 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

64 64 Night Daze Dark special 10 85 95%

Has a 40% chance to lower the target's accuracy by one stage.

Level up, learned by Zorua but not Zoroark
9 9 Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Zorua but not Zoroark
• • Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

• Copycat Normal status 20

Uses the target's last used move.

• • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

• • Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

• • Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

• • Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

• • Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

• • Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Covet Normal physical 25 60 100%

Takes the target's item.

Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Black 2, White 2 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

63 63 Embargo Dark status 15 100%

Target cannot use held items.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links