Essentials

Grumpig

Grumpig

Psychic

Abilities

Thick Fat

Halves damage from Fire and Ice moves.

Own Tempo

Prevents confusion.

Dream Ability

Gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
326
Hoenn
111 Ruby, Sapphire, Emerald

Names

German
Groink
Korean
피그킹
Chinese
噗噗豬
French
Groret
Japanese
ブーピッグ (buupiggu)
Official Roomaji
Boopig

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
164 Search:
2342 EXP at level
Effort points
  • 2 Special Defense
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 3 nothing
Generation 4 5% Tanga Berry Tanga Berry
Generation 5 5% Tanga Berry Tanga Berry

Evolution

Baby Basic Stage 1 Stage 2
Spoink Grumpig Level up, starting at level 32

Stats

Pctile Min IVs Max IVs
HP
80
74.6 333 364
Attack
45
14.5 158 189
Defense
65
47.2 198 229
Special Attack
90
75.6 248 279
Special Defense
110
93.3 288 319
Speed
80
66.9 228 259
Total
470
61.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯
Power
★✯✯☆☆
Skill
★✯✯☆☆
Stamina
★✯✯✯☆
Jump
★★✯
Total
6/15/20

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

It uses black pearls to amplify its psycho-power. It does an odd dance to gain control over foes.

HeartGold, SoulSilver

It can perform odd dance steps to influence foes. Its style of dancing became hugely popular overseas.

Generation 5
Black, White

It uses black pearls to amplify its psycho-power. It does an odd dance to gain control over foes.

Sprites

Grumpig Grumpig Grumpig Grumpig

Miscellany

Species
Manipulate Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Grumpig
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Grumpig
9

2'11.4"
0.9 m

Weight

${_("Trainer dudette")}

Grumpig
715

157.6 lb
71.5 kg

Locations

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Grumpig's higher Special Attack, and have their class highlighted in green.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Splash Normal non-damaging 40

Does nothing.

Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

Odor Sleuth Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

7 7 7 Psywave Psychic special 15 * 80%

Inflicts damage between 50% and 150% of the user's level.

10 10 10 Odor Sleuth Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

16 14 14 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

19 15 15 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

25 18 18 Confuse Ray Ghost non-damaging 10 100%

Confuses the target.

28 21 21 Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

37 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

26 26 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

43 29 29 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

43 29 29 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

37 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

37 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

47 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

47 55 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

55 60 Power Gem Rock special 20 70 100%

Inflicts regular damage with no additional effect.

55 60 68 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Spoink but not Grumpig
• • Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

• Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • Extrasensory Psychic special 30 80 100%

Has a 10% chance to make the target flinch.

• • • Future Sight Psychic special 10 100 100%

Hits the target two turns later.

• Lucky Chant Normal non-damaging 30

Prevents the target from scoring critical hits for five turns.

• • Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

• Skill Swap Psychic non-damaging 10

User and target swap abilities.

• • Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

• • • Trick Psychic non-damaging 10 100%

User and target swap items.

• Whirlwind Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

• • Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magic Coat Psychic non-damaging 15 4

Reflects back the first effect move used on the user this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

34 34 Shock Wave Electric special 20 60

Never misses.

41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

60 Drain Punch Fighting physical 10 75 100%

Heals the user by half the damage inflicted.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Recycle Normal non-damaging 10

User recovers the item it last used up.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

H5 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

External Links