Essentials

Sawsbuck

The Season Pokémon

Spring Sawsbuck

Normal Grass

Abilities

Chlorophyll

Doubles Speed during strong sunlight.

Sap Sipper

Absorbs Grass moves, raising Attack one stage.

Hidden Ability

Serene Grace

Doubles the chance of moves' extra effects occurring.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 2
  • Fire 2
  • Flying 2
  • Ghost 0
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
586
Original Unova
92 Black, White
Updated Unova
160 Black 2, White 2

Names

Japanese
メブキジカ (mebukijika)
Korean
바라철록
French
Haydaim
German
Kronjuwild
Spanish
Sawsbuck
Italian
Sawsbuck

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
166 Search:
Effort points
  • 2 Attack
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Deerling Sawsbuck Level up, starting at level 34

Sawsbuck Forms

  • Spring Sawsbuck
  • Summer Sawsbuck
  • Autumn Sawsbuck
  • Winter Sawsbuck

Forms only affect appearance. Sawsbuck switches forms to match the season if it is in the party upon loading the game.

If the season has changed since the game was saved, and the game was saved indoors, the previous save's season will be displayed upon loading the game, and Sawsbuck will change according to that season. Upon stepping outdoors, the change of season is displayed and Deerling will change again.

Stats

Pctile Min IVs Max IVs
HP
80
73.9 333 364
Attack
100
77.9 268 299
Defense
70
52.6 208 239
Special Attack
60
41.0 188 219
Special Defense
70
52.9 208 239
Speed
95
80.5 258 289
Total
475
59.5

Flavor

Flavor Text

Generation 5
Black

They migrate according to the seasons. People can tell the season by looking at Sawsbuck’s horns.

White

The plants growing on its horns change according to the season. The leaders of the herd possess magnificent horns.

Black 2, White 2

They migrate according to the seasons, so some people call Sawsbuck the harbingers of spring.

Generation 6
X

They migrate according to the seasons. People can tell the season by looking at Sawsbuck’s horns.

Y

They migrate according to the seasons, so some people call Sawsbuck the harbingers of spring.

Sprites

Spring Sawsbuck Spring Sawsbuck Spring Sawsbuck Spring Sawsbuck

Miscellany

Species
Season Search:
Color
Brown Search:
Cry
Footprint
Sawsbuck
Shape
Mensal Search:

Height

Trainer dude

Spring Sawsbuck
19

6'2.8"
1.9 m

Weight

Trainer dudette

Spring Sawsbuck
925

203.9 lb
92.5 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Normal and Grass moves get STAB, and have their type highlighted in green.

Physical moves better suit Sawsbuck's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Camouflage Normal status 20

User's type changes to match the terrain.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

4 4 Growl Normal status 40 100%

Lowers the target's Attack by one stage.

7 7 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

10 10 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

13 13 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

16 16 Feint Attack Dark physical 20 60

Never misses.

20 20 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

24 24 Jump Kick Fighting physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

28 28 Aromatherapy Grass status 5

Cures the entire party of major status effects.

32 32 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

36 36 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

37 37 Horn Leech Grass physical 10 75 100%

Drains half the damage inflicted to heal the user.

44 44 Nature Power Normal status 20

Uses a move which depends upon the terrain.

52 52 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

60 60 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Deerling but not Sawsbuck
• • Agility Psychic status 30

Raises the user's Speed by two stages.

• • Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

• • Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

• • Grass Whistle Grass status 15 55%

Puts the target to sleep.

• • Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

• • Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Black 2, White 2 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Black 2, White 2 Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links