Essentials

Sneasel

Sneasel

Dark Ice

Abilities

Inner Focus

Prevents flinching.

Keen Eye

Prevents accuracy from being lowered.

Hidden Ability

Pickpocket

Steals attacking Pokémon's held items on contact.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 4
  • Fire 2
  • Flying 1
  • Ghost ½
  • Grass 1
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 2
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
215
Original Johto
213 Gold, Silver, Crystal
Original Sinnoh
144 Diamond, Pearl
Extended Sinnoh
144 Platinum
Updated Johto
218 HeartGold, SoulSilver
Updated Unova
252 Black 2, White 2
Mountain Kalos
91 X, Y

Names

Korean
포푸니
French
Farfuret
Italian
Sneasel
German
Sniebel
Chinese
狃拉
Spanish
Sneasel
Japanese
ニューラ (nyuura)
Official roomaji
Nyula

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
86 Search:
Effort points
  • 1 Speed
Capture rate
60 Search:
Base happiness
35 Search:
Growth rate
medium slow Search:

Wild held items

Ruby, Sapphire, Emerald 5% Quick Claw Quick Claw
FireRed, LeafGreen, Colosseum, XD nothing
Generation 4 50% Grip Claw Grip Claw
5% Quick Claw Quick Claw
Generation 5 50% Grip Claw Grip Claw
5% Quick Claw Quick Claw
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Sneasel Weavile Level up, during the night, while holding a Razor Claw

Stats

Pctile Min IVs Max IVs
HP
55
30.4 283 314
Attack
95
73.6 258 289
Defense
55
30.7 178 209
Special Attack
35
9.4 138 169
Special Defense
75
59.6 218 249
Speed
115
95.3 298 329
Total
430
48.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★★★✯
Power
★✯☆
Skill
★★✯✯☆
Stamina
★
Jump
★★✯☆
Total
10/15/18

Flavor

Flavor Text

Generation 5
Black, White

A smart and sneaky Pokémon. A pair may work together to steal eggs by having one lure the parents away.

Black 2, White 2

A smart and sneaky Pokémon, it makes its opponents flinch by suddenly showing the claws hidden in its paws.

Generation 6
X

It feeds on eggs stolen from nests. Its sharply hooked claws rip vulnerable spots on prey.

Y

Its paws conceal sharp claws. If attacked, it suddenly extends the claws and startles its enemy.

Sprites

Sneasel Sneasel Sneasel Sneasel
Sneasel Sneasel Sneasel Sneasel

Miscellany

Species
Sharp Claw Search:
Color
Black Search:
Cry
Habitat FireRed, LeafGreen
forest Search:
Footprint
Sneasel
Shape
Sciurine Search:

Height

Trainer dude

Sneasel
9

2'11.4"
0.9 m

Weight

Trainer dudette

Sneasel
280

61.7 lb
28.0 kg

Locations

LeafGreen LeafGreen
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Mountain
Score
50
Rate
30

Moves

Dark and Ice moves get STAB, and have their type highlighted in green.

Physical moves better suit Sneasel's higher Attack, and have their class highlighted in green.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

9 9 8 8 8 8 8 8 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

17 17 15 10 10 10 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

25 25 22 14 14 14 10 10 Feint Attack Dark physical 20 60

Never misses.

14 14 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

33 33 29 21 21 21 16 16 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

41 41 36 24 24 24 20 20 Agility Psychic status 30

Raises the user's Speed by two stages.

43 28 28 28 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

22 22 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

35 25 25 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

28 28 Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

32 32 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

49 49 50 35 35 38 35 35 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

40 40 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

44 44 Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

57 57 57 38 38 42 Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

65 64 42 42 49 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

49 49 51 47 47 Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Assist Normal status 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

• • • Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• • • • • • • • Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

• • • • • • • • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • • • • • Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

• • • • • Double Hit Normal physical 10 35 90%

Hits twice in one turn.

• • • • • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • • Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

• • • • • • • • Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • • • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• • • • • Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

• Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

• • • • • Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

• • • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • • • • Reflect Psychic status 20

Reduces damage from physical attacks by half.

• • • • • • • • Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Defense Curl Normal status 40

Raises user's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swords Dance Normal status 20

Raises the user's Attack by two stages.

Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

01 01 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

09 09 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

16 16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

31 31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

33 33 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 34 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 39 Swift Normal special 20 60

Never misses.

40 40 Defense Curl Normal status 40

Raises user's Defense by one stage.

42 42 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43 43 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

49 49 49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

49 49 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

50 50 Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

47 47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

54 54 54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

63 63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

65 65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

67 67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

75 75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

81 81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

85 85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 H3 H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links