Essentials

Vaporeon

Vaporeon

water

Abilities

Water Absorb

Absorbs water moves, healing for 1/4 max HP.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
134
Kanto
134 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
181 Gold, Silver, Crystal
Extended Sinnoh
164 Platinum
Updated Johto
185 HeartGold, SoulSilver

Names

Japanese
シャワーズ (shawaazu)
Official Roomaji
Showers
Korean
샤미드
Chinese
水精靈
French
Aquali
German
Aquana

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Ground
Hatch counter
35 Search:
Steps to hatch
9180 / 4845

Compatibility

  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Tauros
  • Eevee
  • Cyndaquil
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Kecleon
  • Absol
  • Spheal
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas

Training

Base EXP
196 Search:
2800 EXP at level
Effort points
  • 2 HP
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
EeveeEevee Vaporeon Vaporeon Use a Water Stone
JolteonJolteon Use a Thunderstone
FlareonFlareon Use a Fire Stone
EspeonEspeon Level up, during the day, with at least 220 happiness
UmbreonUmbreon Level up, during the night, with at least 220 happiness
LeafeonLeafeon Level up, around Eterna Forest
GlaceonGlaceon Level up, around Route 217

Stats

Pctile Min IVs Max IVs
HP
130
97.3 433 464
Attack
65
40.4 198 229
Defense
60
41.3 188 219
Special Attack
110
91.5 288 319
Special Defense
95
82.3 258 289
Speed
65
50.5 198 229
Total
525
84.3

Flavor

Flavor Text

Generation 4
Diamond, Pearl

It has evolved to be suitable for an aquatic life. It can invisibly melt away into water.

Platinum

Its cell composition is similar to water molecules. As a result, it can melt away into water.

HeartGold

When VAPOREON’s fins begin to vibrate, it is a sign that rain will come within a few hours.

SoulSilver

It prefers beautiful shores. With cells similar to water molecules, it could melt in water.

Sprites

Vaporeon Vaporeon Vaporeon Vaporeon

Miscellany

Species
Bubble Jet Search:
Color
blue Search:
Cry
Habitat Generation 3
urban Search:
Pawprint
Vaporeon
Shape
Mensal Search:

Height

Trainer dude

Vaporeon
10

3'3.4"
1.0 m

Weight

Trainer dudette

Vaporeon
290

63.9 lb
29.0 kg

Locations

Moves

Water moves get STAB, and have their type highlighted in green.

Special moves better suit Vaporeon's higher Special Attack, and have their class highlighted in green.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Sand-Attack ground None 15 0 100%

Lowers the target's Accuracy by one level.

Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

8 8 8 8 8 8 Sand-Attack ground None 15 0 100%

Lowers the target's Accuracy by one level.

16 16 16 15 15 15 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

27 23 23 23 22 22 22 Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

31 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

37 Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

40 30 30 30 29 29 29 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

42 Acid Armor poison None 40 0 100%

Raises the user's Defense by two levels.

36 36 36 36 36 36 Aurora Beam ice Special 20 65 100%

Has a 10% chance to lower the target's Attack by one level.

43 43 43 Aqua Ring water None 20 0 0%

Restores 1/16 of the user's max HP each turn.

50 50 50 Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

44 42 42 42 57 57 57 Haze ice None 30 0 100%

Resets all Pokémon's stats, Accuracy, and Evasion.

48 42 Mist ice None 30 0 100%

Protects the user's stats from being changed by enemy moves.

47 47 47 64 64 64 Acid Armor poison None 40 0 100%

Raises the user's Defense by two levels.

54 52 52 52 71 71 71 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

78 78 Muddy Water water Special 10 95 85%

Has a 30% chance to lower the target's Accuracy by one level.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heal Bell normal None 5 0 100%

Cures the user and the user's ally of major status effects.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift normal Special 20 60 100%

Never misses.

Red, Blue Yellow Generation 2 Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 11 BubbleBeam water Special 20 65 100%

Has a 10% chance to lower the target's Speed by one level.

12 12 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

20 20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

31 31 Mimic normal None 10 0 100%

Copies the target's last used move.

16 Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

17 17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

27 27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

32 32 32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

42 42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

39 39 39 Swift normal Special 20 60 100%

Never misses.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

40 40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

68 68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

78 78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 50 90 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H7 H7 H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links