Essentials

Vulpix

Vulpix

fire

Abilities

Flash Fire
When this Pokemon takes damage from a Fire move, it becomes immune to Fire moves and all its Fire moves do 50% more damage until it leaves battle.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 1
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass ½
  • ground 2
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 2
  • steel ½
  • water 2
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
37
Kanto Generation 1
37
Johto Generation 2
125
Hoenn Generation 3
153
Johto Generation 4
127

Names

Japanese
ロコン (rokon)
Official Roomaji
Rokon
Korean
식스테일
Chinese
六尾
French
Goupix
German
Vulpix

Breeding

Gender
¼ male, ¾ female
Egg groups
  • Ground
Steps to hatch
5120

Compatibility

  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Tauros
  • Eevee
  • Cyndaquil
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Kecleon
  • Absol
  • Spheal
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas

Training

Base EXP
63
900 EXP at level
Effort points
  • 1 Speed
Capture rate
190
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

EmeraldSapphireRuby 100% Rawst BerryRawst Berry
Leaf GreenFire Red 50% Rawst BerryRawst Berry

Generation 4

100% Rawst BerryRawst Berry

Evolution

Baby Basic Stage 1 Stage 2
Vulpix Vulpix NinetalesNinetales Use a certain item: Fire Stone

Stats

Pctile Min IVs Max IVs
HP
38
8.0 249 280
Attack
41
13.5 150 181
Defense
40
13.4 148 179
Special Attack
50
29.9 168 199
Special Defense
65
48.7 198 229
Speed
65
50.5 198 229
Total
299
15.3

Flavor

Flavor Text

Diamond
It controls balls of fire. As it grows, its six tails split from their tips to make more tails.
Pearl
It controls balls of fire. As it grows, its six tails split from their tips to make more tails.
Platinum
It controls balls of fire. As it grows, its six tails split from their tips to make more tails.
Heart Gold
As it develops, its single white tail gains color and splits into six. It is quite warm and cuddly.
Soul Silver
If it is attacked by an enemy that is stronger than itself, it feigns injury to fool the enemy and escapes.

Sprites

Vulpix Vulpix Vulpix Vulpix

Miscellany

Species
Fox
Color
brown
Cry
download mp3
Habitat Generation 3
grassland
Pawprint
Vulpix
Shape
Mensal

Height

Trainer dude

Vulpix
6

1'11.6"
0.6 m

Weight

Trainer dudette

Vulpix
99

21.8 lb
9.9 kg

Locations

Blue Blue
Diamond Diamond
Pearl Pearl
Platinum Platinum
Soul Silver Soul Silver

Moves

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Ember fire Special 25 40 100%

Has a 10% chance to burn the target.

5 4 4 Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

9 7 7 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

16 7 13 11 11 Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

17 14 14 Will-O-Wisp fire None 15 0 75%

Burns the target.

21 13 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28 19 21 17 17 Confuse Ray ghost None 10 0 100%

Confuses the target.

25 21 21 Imprison psychic None 10 0 100%

Prevents the target from using any moves that the user also knows.

35 29 24 24 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

25 33 27 27 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

37 Grudge ghost None 5 0 100%

When the user faints, the PP of the move that fainted it will be reduced to 0.

31 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

31 31 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

42 37 41 34 34 Fire Spin fire Special 15 15 70%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

37 37 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

41 41 Grudge ghost None 5 0 100%

When the user faints, the PP of the move that fainted it will be reduced to 0.

44 44 Extrasensory psychic Special 30 80 100%

Has a 10% chance to make the target flinch.

47 47 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Disable normal None 20 0 80%

Disables the target's last used move for 1-8 turns.

Energy Ball grass Special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one level.

Extrasensory psychic Special 30 80 100%

Has a 10% chance to make the target flinch.

Faint Attack dark Physical 20 60 100%

Never misses.

Flail normal Physical 15 1 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz fire Physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave fire Special 10 100 90%

Has a 10% chance to burn the target.

Howl normal None 40 0 100%

Raises the user's Attack by one level.

Hypnosis psychic None 20 0 70%

Puts the target to sleep.

Power Swap psychic None 10 0 0%

User swaps Attack and Special Attack changes with the target.

Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Heat Wave fire Special 10 100 90%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Magic Coat psychic None 15 0 100% 4

Reflects back the first effect move used on the user this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Ominous Wind ghost Special 5 60 100%

Has a 10% chance to raise all of the user's stats by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Pain Split normal None 20 0 0%

Sets the user's and targets's HP to the average of their current HP.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Zen Headbutt psychic Physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Generation 2 Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

20 20 20 Safeguard normal None 25 0 100%

Protects the user's field from major status ailments and confusion for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

28 28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

35 35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

38 38 38 38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 Swift normal Special 20 60 100%

Never misses.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50 50 50 Overheat fire Special 5 140 90%

Lowers the user's Special Attack by two levels after inflicting damage.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

61 61 Will-O-Wisp fire None 15 0 75%

Burns the target.

66 66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

77 77 Psych Up normal None 10 0 100%

Discards the user's stat changes and copies the target's.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

External Links