Essentials

Flareon

Flareon

fire

Abilities

Flash Fire
When this Pokemon takes damage from a Fire move, it becomes immune to Fire moves and all its Fire moves do 50% more damage until it leaves battle.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 1
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass ½
  • ground 2
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 2
  • steel ½
  • water 2
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
136
Kanto Generation 1
136
Johto Generation 2
183
Sinnoh Generation 4
166 Platinum
Johto Generation 4
187

Names

Japanese
ブースター (buusutaa)
Official Roomaji
Booster
Korean
부스터
Chinese
火精靈
French
Pyroli
German
Flamara

Breeding

Gender
⅞ male, ⅛ female
Egg groups
  • Ground
Steps to hatch
8960

Compatibility

  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Tauros
  • Eevee
  • Cyndaquil
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Kecleon
  • Absol
  • Spheal
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas

Training

Base EXP
198
2828 EXP at level
Effort points
  • 2 Attack
Capture rate
45
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
EeveeEevee VaporeonVaporeon Use a certain item: Water Stone
JolteonJolteon Use a certain item: Thunderstone
Flareon Flareon Use a certain item: Fire Stone
EspeonEspeon Level up while happy during the day: Sun Shard
UmbreonUmbreon Level up while happy at night: Moon Shard
LeafeonLeafeon Level up in certain area: Moss Rock in Eterna Forest
GlaceonGlaceon Level up in certain area: Ice Rock on Route 217

Stats

Pctile Min IVs Max IVs
HP
65
52.0 303 334
Attack
130
96.5 328 359
Defense
60
41.3 188 219
Special Attack
95
80.7 258 289
Special Defense
110
92.5 288 319
Speed
65
50.5 198 229
Total
525
84.3

Flavor

Flavor Text

Diamond
It has a flame sac in its body. Its body temperature tops 1,650 degrees Fahrenheit before battle.
Pearl
It has a flame sac in its body. Its body temperature tops 1,650 degrees Fahrenheit before battle.
Platinum
Inhaled air is heated in the flame sac in its body to an intense fire over 3,000 degrees Fahrenheit.
Heart Gold
It stores some of the air it inhales in its internal flame pouch, which heats it to over 3,000 degrees Fahrenheit.
Soul Silver
It fluffs out its fur collar to cool down its body temperature, which can reach 1,650 degrees Fahrenheit.

Sprites

Flareon Flareon Flareon Flareon

Miscellany

Species
Flame
Color
red
Cry
download mp3
Habitat Generation 3
urban
Pawprint
Flareon
Shape
Mensal

Height

Trainer dude

Flareon
9

2'11.4"
0.9 m

Weight

Trainer dudette

Flareon
250

55.1 lb
25.0 kg

Locations

Moves

RedBlue Yellow Generation 2 Generation 3 DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Sand-Attack ground None 15 0 100%

Lowers the target's Accuracy by one level.

Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Ember fire Special 25 40 100%

Has a 10% chance to burn the target.

Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

8 8 8 8 8 Sand-Attack ground None 15 0 100%

Lowers the target's Accuracy by one level.

16 16 16 15 15 Ember fire Special 25 40 100%

Has a 10% chance to burn the target.

27 23 23 23 22 22 Quick Attack normal Physical 30 40 100% 1

Inflicts regular damage with no additional effect.

31 Ember fire Special 25 40 100%

Has a 10% chance to burn the target.

37 Tail Whip normal None 30 0 100%

Lowers the target's Defense by one level.

40 30 30 30 29 29 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

42 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

44 36 36 36 36 36 Fire Spin fire Special 15 15 70%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

48 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

43 43 Fire Fang fire Physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

50 50 Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

42 42 42 57 57 Smog poison Special 20 20 70%

Has a 40% chance to poison the target.

64 64 Scary Face normal None 10 0 90%

Lowers the target's Speed by two levels.

71 71 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

78 Lava Plume fire Special 15 80 100%

Has a 30% chance to burn the target.

47 47 47 Leer normal None 30 0 100%

Lowers the target's Defense by one level.

54 52 52 52 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

RedBlue Yellow Generation 2 Generation 3 DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Heal Bell normal None 5 0 100%

Cures the user and the user's ally of major status effects.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Heat Wave fire Special 10 100 90%

Has a 10% chance to burn the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Helping Hand normal None 20 0 100% 5

Ally's next move inflicts half more damage.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Last Resort normal Physical 5 130 100%

Can only be used after all of the user's other moves have been used.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Superpower fighting Physical 5 120 100%

Lowers the user's Attack and Defense by one level after inflicting damage.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swift normal Special 20 60 100%

Never misses.

RedBlue Yellow Generation 2 Generation 3 DiamondPearl Platinum
Heart GoldSoul Silver
Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

08 08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

07 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

20 20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

31 31 Mimic normal None 10 0 100%

Copies the target's last used move.

17 17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

27 27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 Shadow Ball ghost Special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one level.

31 Mud-Slap ground Special 10 20 100%

Has a 100% chance to lower the target's Accuracy by one level.

32 32 32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

35 35 35 Flamethrower fire Special 15 95 100%

Has a 10% chance to burn the target.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 Reflect psychic None 20 0 100%

Reduces damage from physical attacks by half.

34 34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

38 38 38 38 38 38 Fire Blast fire Special 5 120 85%

Has a 10% chance to burn the target.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 39 Swift normal Special 20 60 100%

Never misses.

43 Detect fighting None 5 0 100% 3

Prevents any moves from hitting the user this turn.

40 40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50 50 50 Overheat fire Special 5 140 90%

Lowers the user's Special Attack by two levels after inflicting damage.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

61 61 Will-O-Wisp fire None 15 0 75%

Burns the target.

68 68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 50 90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links