Essentials

Leafeon

Leafeon

Grass

Abilities

Leaf Guard

Protects against major status ailments during strong sunlight.

Dream Ability

Chlorophyll

Doubles Speed during strong sunlight.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 4
National
470
Extended Sinnoh
169 Platinum

Names

French
Phyllali
German
Folipurba
Korean
리피아
Chinese
葉精靈
Japanese
リーフィア (riifia)
Official Roomaji
Leafia

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Ground
Hatch counter
35 Search:
Steps to hatch
9180 / 4845

Compatibility

Training

Base EXP
196 Search:
2800 EXP at level
Effort points
  • 2 Defense
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
medium Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Eevee Vaporeon Use a Water Stone
Jolteon Use a Thunderstone
Flareon Use a Fire Stone
Espeon Level up, during the day, with at least 220 happiness
Umbreon Level up, during the night, with at least 220 happiness
Leafeon Level up, around Eterna Forest Level up, around Pinwheel Forest
Glaceon Level up, around Route 217 Level up, around Twist Mountain

Stats

Pctile Min IVs Max IVs
HP
65
49.9 303 334
Attack
110
87.3 288 319
Defense
130
96.3 328 359
Special Attack
60
43.0 188 219
Special Defense
65
49.2 198 229
Speed
95
82.9 258 289
Total
525
84.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯✯☆
Skill
★✯✯☆
Stamina
★★★✯☆
Jump
★★✯☆
Total
8/15/20

Flavor

Flavor Text

Generation 4
Diamond, Pearl

Just like a plant, it uses photosynthesis. As a result, it is always enveloped in clear air.

Platinum

It basically does not fight. With cells similar to those of plants, it can perform photosynthesis.

HeartGold, SoulSilver

When you see LEAFEON asleep in a patch of sunshine, you’ll know it is using photosynthesis to produce clean air.

Generation 5
Black, White

It basically does not fight. With cells similar to those of plants, it can perform photosynthesis.

Sprites

Leafeon Leafeon Leafeon Leafeon

Miscellany

Species
Verdant Search:
Color
Green Search:
Cry
Footprint
Leafeon
Shape
Mensal Search:

Height

${_("Trainer dude")}

Leafeon
10

3'3.4"
1.0 m

Weight

${_("Trainer dudette")}

Leafeon
255

56.2 lb
25.5 kg

Locations

Moves

Grass moves get STAB, and have their type highlighted in green.

Physical moves better suit Leafeon's higher Attack, and have their class highlighted in green.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

8 8 8 8 Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

15 15 15 15 Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

22 22 22 22 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

29 29 29 29 Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

36 36 36 36 Magical Leaf Grass special 20 60

Never misses.

43 43 43 43 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

50 50 50 50 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

57 57 57 57 GrassWhistle Grass non-damaging 15 55%

Puts the target to sleep.

64 64 64 64 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

71 71 71 71 Leaf Blade Grass physical 15 90 100%

Has an increased chance for a critical hit.

78 78 78 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

Level up, learned by Eevee but not Leafeon
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

15 15 15 15 Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

29 29 29 29 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

36 36 36 36 Baton Pass Normal non-damaging 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

43 43 43 43 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

57 57 57 57 Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Eevee but not Leafeon
• • • • Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

• • • • Covet Normal physical 40 60 100%

Takes the target's item.

• • • • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

• • • • Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • Fake Tears Dark non-damaging 20 100%

Lowers the target's Special Defense by two stages.

• • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

• Synchronoise Psychic special 15 70 100%

Hits any Pokémon that shares a type with the user.

• • • • Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

• • • • Wish Normal non-damaging 10

User will recover half its max HP at the end of the next turn.

• • • • Yawn Normal non-damaging 10

Target sleeps at the end of the next turn.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Synthesis Grass non-damaging 5

Heals the user by half its max HP. Affected by weather.

Platinum HeartGold, SoulSilver Worry Seed Grass non-damaging 10 100%

Changes the target's ability to Insomnia.

Tutor, learned by Eevee but not Leafeon
Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 09 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 SolarBeam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

53 53 53 53 Energy Ball Grass special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

75 75 75 75 Swords Dance Normal non-damaging 30

Raises the user's Attack by two stages.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Eevee but not Leafeon
Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Mimic Normal non-damaging 10

Copies the target's last used move.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Swift Normal special 20 60

Never misses.

Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

External Links