Essentials

Munna

The Dream Eater Pokémon

Munna

Psychic

Abilities

Forewarn

Reveals the opponents' strongest move upon entering battle.

Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Hidden Ability

Telepathy

Protects against friendly Pokémon's damaging moves.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
517
Original Unova
23 Black, White
Updated Unova
86 Black 2, White 2

Names

Japanese
ムンナ (munna)
Korean
몽나
French
Munna
German
Somniam
Spanish
Munna
Italian
Munna

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
10 Search:
Steps to hatch
2805 / 1530

Compatibility

Training

Base EXP
58 Search:
Effort points
  • 1 HP
Capture rate
190 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Munna Musharna Use a Moon Stone

Stats

Pctile Min IVs Max IVs
HP
76
68.6 325 356
Attack
25
2.6 118 149
Defense
45
16.7 158 189
Special Attack
67
52.0 202 233
Special Defense
55
31.1 178 209
Speed
24
4.1 116 147
Total
292
11.7

Flavor

Flavor Text

Generation 5
Black

Munna always float in the air. People whose dreams are eaten by them forget what the dreams had been about.

White

It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.

Black 2, White 2

This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.

Generation 6
X

This Pokémon appears before people and Pokémon who are having nightmares and eats those dreams.

Y

It eats the dreams of people and Pokémon. When it eats a pleasant dream, it expels pink-colored mist.

Sprites

Munna Munna Munna Munna

Miscellany

Species
Dream Eater Search:
Color
Pink Search:
Cry
Footprint
Munna
Shape
Mensal Search:

Height

Trainer dude

Munna
6

1'11.6"
0.6 m

Weight

Trainer dudette

Munna
233

51.4 lb
23.3 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Munna's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Defense Curl Normal status 40

Raises user's Defense by one stage.

5 5 Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

7 7 Yawn Normal status 10

Target sleeps at the end of the next turn.

11 11 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

13 13 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

17 17 Moonlight Fairy status 5

Heals the user by half its max HP. Affected by weather.

19 19 Hypnosis Psychic status 20 60%

Puts the target to sleep.

23 23 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

25 25 Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

29 29 Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

31 31 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

35 35 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

37 37 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

41 41 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43 43 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

47 47 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Barrier Psychic status 20

Raises the user's Defense by two stages.

• • Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

• • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

• • Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

• • Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

• • Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

• • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • Sonic Boom Normal special 20 * 90%

Inflicts 20 points of damage.

• • Swift Normal special 20 60

Never misses.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 After You Normal status 15

Makes the target act next this turn.

Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Black 2, White 2 Heal Bell Normal status 5

Cures the entire party of major status effects.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Skill Swap Psychic status 10

User and target swap abilities.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Black 2, White 2 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Black 2, White 2 Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links