Essentials

Musharna

Musharna

Psychic

Abilities

Forewarn

Reveals the opponents' strongest move upon entering battle.

Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Hidden Ability

Telepathy

Protects against friendly Pokémon's damaging moves.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
518
Original Unova
24 Black, White
Updated Unova
87 Black 2, White 2

Names

Japanese
ムシャーナ (mushaana)
Korean
몽얌나
French
Mushana
German
Somnivora
Spanish
Musharna
Italian
Musharna

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
10 Search:
Steps to hatch
2805 / 1530

Compatibility

Training

Base EXP
170 Search:
Effort points
  • 2 HP
Capture rate
75 Search:
Base happiness
70 Search:
Growth rate
fast Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Munna Musharna Use a Moon Stone

Stats

Pctile Min IVs Max IVs
HP
116
96.5 405 436
Attack
55
25.7 178 209
Defense
85
70.7 238 269
Special Attack
107
86.7 282 313
Special Defense
95
82.3 258 289
Speed
29
6.2 126 157
Total
487
65.1

Flavor

Flavor Text

Generation 5
Black

The mist emanating from their foreheads is packed with the dreams of people and Pokémon.

White

With the mist from its forehead, it can create shapes of things from dreams it has eaten.

Black 2, White 2

The dream mist coming from its forehead changes into many different colors depending on the dream that was eaten.

Generation 6
X

The mist emanating from their foreheads is packed with the dreams of people and Pokémon.

Y

The dream mist coming from its forehead changes into many different colors depending on the dream that was eaten.

Sprites

Musharna Musharna Musharna Musharna

Miscellany

Species
Drowsing Search:
Color
Pink Search:
Cry
Footprint
Musharna
Shape
Anthropomorphic Search:

Height

Trainer dude

Musharna
11

3'7.3"
1.1 m

Weight

Trainer dudette

Musharna
605

133.4 lb
60.5 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Musharna's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl Normal status 40

Raises user's Defense by one stage.

Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Hypnosis Psychic status 20 60%

Puts the target to sleep.

Level up, learned by Munna but not Musharna
Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

7 7 Yawn Normal status 10

Target sleeps at the end of the next turn.

13 13 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

17 17 Moonlight Fairy status 5

Heals the user by half its max HP. Affected by weather.

23 23 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

25 25 Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

29 29 Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

31 31 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

35 35 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

37 37 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

41 41 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

43 43 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

47 47 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Munna but not Musharna
• • Barrier Psychic status 20

Raises the user's Defense by two stages.

• • Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

• • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

• • Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

• • Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

• • Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

• • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • Sonic Boom Normal special 20 * 90%

Inflicts 20 points of damage.

• • Swift Normal special 20 60

Never misses.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 After You Normal status 15

Makes the target act next this turn.

Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Black 2, White 2 Heal Bell Normal status 5

Cures the entire party of major status effects.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Skill Swap Psychic status 10

User and target swap abilities.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Black 2, White 2 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Black 2, White 2 Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links