Essentials
Abilities
- Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Hidden Ability
- Drought
Summons strong sunlight that lasts indefinitely upon entering battle.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 38
- Kanto
-
38




- Original Johto
-
126


- Hoenn
-
154


- Updated Johto
-
128

- Updated Unova
-
249

Names
- Korean

- 나인테일
- French

- Feunard
- German

- Vulnona
- Chinese

- 九尾
- Japanese

- キュウコン (kyuukon)
- Official roomaji

- Kyukon
Breeding
Compatibility
Training
- Base EXP
-
177
- Effort points
-
- 1 Special Defense
- 1 Speed
- Capture rate
-
75
- Base happiness
-
70
- Growth rate
-
medium
Wild held items
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|
100% | Rawst Berry |
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50% | Rawst Berry |
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nothing | |
|
100% | Rawst Berry |
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100% | Rawst Berry |
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Vulpix | Ninetales Use a Fire Stone |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 63.3 | 319 | 350 | |
| Attack | 53.6 | 220 | 251 | |
| Defense | 60.9 | 218 | 249 | |
| Special Attack | 68.4 | 230 | 261 | |
| Special Defense | 87.4 | 268 | 299 | |
| Speed | 87.6 | 268 | 299 | |
| Total | 78.1 |

Pokéathlon Performance
Minimum;
Base;
Maximum
- Speed




- Power



- Skill





- Stamina



- Jump



- Total
- 8/14/18
Flavor
Flavor Text

-



Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.

Some legends claim that each of its nine tails has its own unique type of special mystical power.

Its nine beautiful tails are filled with a wondrous energy that could keep it alive for 1,000 years.

-


Its nine tails are said to be imbued with a mystic power. It can live for a thousand years.


Each of its nine tails is imbued with supernatural power, and it can live for a thousand years.
Sprites
Height
3'7.3"
1.1 m
Weight
43.9 lb
19.9 kg
Locations
- Black

- White

- Black 2

- White 2

Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Fire moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
| — | — | — | — | Nasty Plot | ![]() |
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20 | — | — | Raises the user's Special Attack by two stages. |
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| — | — | — | — | — | — | — | Ember | ![]() |
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25 | 40 | 100% | Has a 10% chance to burn the target. |
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| — | — | — | — | — | — | Quick Attack | ![]() |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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| — | — | — | — | — | — | Confuse Ray | ![]() |
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10 | — | 100% | Confuses the target. |
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| — | Tail Whip | ![]() |
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30 | — | 100% | Lowers the target's Defense by one stage. |
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| — | Quick Attack | ![]() |
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30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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| — | Roar | ![]() |
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20 | — | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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| — | — | — | — | — | — | Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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| 43 | 45 | Fire Spin | ![]() |
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15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| Level up, learned by Vulpix but not Ninetales | ||||||||||||||
| 28 | Confuse Ray | ![]() |
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10 | — | 100% | Confuses the target. |
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| — | 5 | 4 | 4 | 4 | 4 | Tail Whip | ![]() |
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30 | — | 100% | Lowers the target's Defense by one stage. |
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| 13 | 9 | 7 | 7 | 7 | 7 | Roar | ![]() |
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20 | — | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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| 17 | 14 | 14 | Will-O-Wisp | ![]() |
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15 | — | 75% | Burns the target. |
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| 14 | 12 | Fire Spin | ![]() |
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15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| 25 | 21 | 21 | 21 | 18 | Imprison | ![]() |
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10 | — | — | Prevents the target from using any moves that the user also knows. |
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| 35 | 31 | 29 | 24 | 24 | Flamethrower | ![]() |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 20 | Faint Attack | ![]() |
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20 | 60 | — | Never misses. |
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| 24 | 23 | Flame Burst | ![]() |
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15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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| 31 | 26 | Will-O-Wisp | ![]() |
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15 | — | 75% | Burns the target. |
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| 28 | Hex | ![]() |
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10 | 50 | 100% | Has double power if the target has a major status ailment. |
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| 31 | 31 | 34 | 31 | Payback | ![]() |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| 42 | 34 | 34 | Fire Spin | ![]() |
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15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| 37 | 37 | Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| 37 | 34 | Flamethrower | ![]() |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 41 | Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| 44 | Inferno | ![]() |
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5 | 100 | 50% | Has a 100% chance to burn the target. |
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| 37 | 41 | 41 | 47 | Grudge | ![]() |
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5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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| 44 | 44 | 51 | 39 | Extrasensory | ![]() |
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30 | 80 | 100% | Has a 10% chance to make the target flinch. |
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| 47 | 47 | 54 | 42 | Fire Blast | ![]() |
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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| 44 | Grudge | ![]() |
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5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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| 47 | Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| 50 | Inferno | ![]() |
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5 | 100 | 50% | Has a 100% chance to burn the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
| Egg, learned by Vulpix but not Ninetales | ||||||||||||||
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Disable | ![]() |
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20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Energy Ball | ![]() |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Extrasensory | ![]() |
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30 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Faint Attack | ![]() |
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20 | 60 | — | Never misses. |
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Flail | ![]() |
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15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Flare Blitz | ![]() |
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15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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Heat Wave | ![]() |
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10 | 100 | 90% | Has a 10% chance to burn the target. |
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Hex | ![]() |
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10 | 50 | 100% | Has double power if the target has a major status ailment. |
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Howl | ![]() |
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40 | — | — | Raises the user's Attack by one stage. |
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Hypnosis | ![]() |
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20 | — | 60% | Puts the target to sleep. |
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Power Swap | ![]() |
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10 | — | — | User swaps Attack and Special Attack changes with the target. |
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Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Spite | ![]() |
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10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Tail Slap | ![]() |
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10 | 25 | 85% | Hits 2-5 times in one turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||||||
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Covet | ![]() |
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40 | 60 | 100% | Takes the target's item. |
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Dark Pulse | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flamethrower | ![]() |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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Foul Play | ![]() |
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15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heat Wave | ![]() |
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10 | 100 | 90% | Has a 10% chance to burn the target. |
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Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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Ominous Wind | ![]() |
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5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Pain Split | ![]() |
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20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Role Play | ![]() |
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10 | — | — | Copies the target's ability. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | ![]() |
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10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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Swift | ![]() |
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20 | 60 | — | Never misses. |
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Zen Headbutt | ![]() |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
| 03 | 03 | Psyshock | ![]() |
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10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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| 02 | Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 04 | 04 | 04 | 04 | Calm Mind | ![]() |
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20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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| 03 | Curse | ![]() |
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10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 05 | 05 | 05 | 05 | 05 | 05 | Roar | ![]() |
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20 | — | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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| 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| 13 | Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 08 | Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 09 | Take Down | ![]() |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 20 | Rage | ![]() |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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| 17 | 17 | 17 | 17 | 17 | 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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| 20 | 20 | 20 | 20 | 20 | Safeguard | ![]() |
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25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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| 20 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 22 | 22 | 22 | 22 | SolarBeam | ![]() |
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10 | 120 | 100% | Requires a turn to charge before attacking. |
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| 23 | 23 | 23 | 23 | Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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| 27 | 27 | 27 | 27 | 27 | 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | ![]() |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 31 | Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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| 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| 35 | 35 | 35 | 35 | 35 | Flamethrower | ![]() |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 34 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 35 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 33 | Reflect | ![]() |
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20 | — | — | Reduces damage from physical attacks by half. |
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| 34 | Bide | ![]() |
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10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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| 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | ![]() |
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5 | 120 | 85% | Has a 10% chance to burn the target. |
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| 42 | 42 | 42 | 42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | Flame Charge | ![]() |
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20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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| 43 | 43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 39 | 39 | Swift | ![]() |
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20 | 60 | — | Never misses. |
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| 40 | Skull Bash | ![]() |
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15 | 100 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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| 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | 45 | 45 | Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 48 | 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| 50 | 50 | 50 | 50 | 50 | Overheat | ![]() |
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5 | 140 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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| 58 | 58 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 53 | 53 | Energy Ball | ![]() |
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10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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| 59 | 59 | Incinerate | ![]() |
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15 | 30 | 100% | Destroys the target's held berry. |
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| 61 | 61 | 61 | 61 | Will-O-Wisp | ![]() |
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15 | — | 75% | Burns the target. |
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| 66 | 66 | 66 | 66 | Payback | ![]() |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| 68 | 68 | 68 | 68 | Giga Impact | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 77 | 77 | 77 | 77 | Psych Up | ![]() |
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10 | — | — | Discards the user's stat changes and copies the target's. |
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| 78 | 78 | Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| 79 | 79 | Dark Pulse | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| 82 | 82 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| 85 | 85 | 85 | 85 | Dream Eater | ![]() |
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15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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| 87 | 87 | 87 | 87 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 50 | 90 | 90 | 90 | 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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¼ male, ¾ female
Rawst Berry
grassland

Mensal



