Essentials

Absol

Absol

Dark

Abilities

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Super Luck

Raises moves' critical hit rates one stage.

Hidden Ability

Justified

Raises Attack one stage upon taking damage from a Dark move.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost ½
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
359
Hoenn
152 Ruby, Sapphire, Emerald
Extended Sinnoh
209 Platinum
Updated Unova
216 Black 2, White 2
Coastal Kalos
9 X, Y

Names

Chinese
阿勃梭魯
Spanish
Absol
French
Absol
German
Absol
Italian
Absol
Korean
앱솔
Japanese
アブソル (abusoru)
Official roomaji
Absol

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
163 Search:
Effort points
  • 2 Attack
Capture rate
30 Search:
Base happiness
35 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Absol

Absol Forms

  • Absol
  • Mega Absol

Stats

Pctile Min IVs Max IVs
HP
65
48.7 303 334
Attack
130
94.0 328 359
Defense
60
37.1 188 219
Special Attack
75
60.5 218 249
Special Defense
60
38.8 188 219
Speed
75
61.7 218 249
Total
465
56.5

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆☆
Power
★✯✯☆
Skill
★✯✯
Stamina
★✯✯☆
Jump
★★✯
Total
6/15/19

Flavor

Flavor Text

Generation 5
Black, White

Rumored to sense disasters with its horn, it became a target. It fled deep into the mountains.

Black 2, White 2

It appears from deep in the mountains to warn people about upcoming disasters it has sensed with its horn.

Generation 6
X

It senses coming disasters and appears before people only to warn them of impending danger.

Y

It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom bringer.

Sprites

Absol Absol Absol Absol

Miscellany

Species
Disaster Search:
Color
White Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Absol
Shape
Mensal Search:

Height

Trainer dude

Absol
12

3'11.2"
1.2 m

Weight

Trainer dudette

Absol
470

103.6 lb
47.0 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
Black Black
White White
Black 2 Black 2
White 2 White 2

Pal Park

Area
Mountain
Score
80
Rate
10

Moves

Dark moves get STAB, and have their type highlighted in green.

Physical moves better suit Absol's higher Attack, and have their class highlighted in green.

Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Perish Song Normal status 5

User and target both faint after three turns.

Me First Normal status 20 *

Uses the target's move against it before it attacks, with power increased by half.

Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Feint Normal physical 10 30 100% 2

Hits through Protect and Detect.

5 4 4 4 4 4 4 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

9 9 9 9 9 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 12 12 12 12 9 9 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

17 17 17 17 17 Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

20 20 20 20 12 12 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

17 17 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

21 20 20 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

25 25 Double Team Normal status 15

Raises the user's evasion by one stage.

28 28 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

26 25 25 25 25 33 33 Swords Dance Normal status 20

Raises the user's Attack by two stages.

28 28 28 28 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

31 33 33 33 33 Double Team Normal status 15

Raises the user's evasion by one stage.

36 36 36 36 36 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

41 41 41 41 41 36 36 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

44 44 44 44 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

41 41 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

49 49 49 49 44 44 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

52 52 52 52 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

57 57 57 57 Me First Normal status 20 *

Uses the target's move against it before it attacks, with power increased by half.

60 60 60 60 49 47 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

52 50 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

57 57 Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

60 60 Me First Normal status 20 *

Uses the target's move against it before it attacks, with power increased by half.

46 65 65 65 65 65 65 Perish Song Normal status 5

User and target both faint after three turns.

Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

• • • • • • • Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

• • • • • • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • • • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • • • • • Feint Attack Dark physical 20 60

Never misses.

• • • Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

• • • • • • • Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

• • • • • • Me First Normal status 20 *

Uses the target's move against it before it attacks, with power increased by half.

• • • • • • Mean Look Normal status 5

Prevents the target from leaving battle.

• • • • Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

• • • Perish Song Normal status 5

User and target both faint after three turns.

• Play Rough Fairy physical 10 90 90%

Has a 30% chance to lower the target's Attack by one stage.

• • • • • • Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

• • • • Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

• • • • • • Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

• • • • • • Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Role Play Psychic status 10

Copies the target's ability.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swords Dance Normal status 20

Raises the user's Attack by two stages.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Wave Electric status 20 100%

Paralyzes the target.

Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Black, White Black 2, White 2 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

04 04 04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

37 37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

38 38 38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

49 49 49 49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

54 54 54 54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

58 58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

61 61 61 61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

65 65 65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

71 71 71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

73 73 73 73 73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

75 75 75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

77 77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links