Essentials

Espeon

Espeon

Psychic

Abilities

Synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Dream Ability

Magic Bounce

Reflects most non-damaging moves back at their user.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
196
Original Johto
184 Gold, Silver, Crystal
Extended Sinnoh
167 Platinum
Updated Johto
188 HeartGold, SoulSilver

Names

French
Mentali
German
Psiana
Chinese
太陽精靈
Korean
에브이
Japanese
エーフィ (eefi)
Official Roomaji
Eifie

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Ground
Hatch counter
35 Search:
Steps to hatch
9180 / 4845

Compatibility

Training

Base EXP
197 Search:
2814 EXP at level
Effort points
  • 2 Special Attack
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Eevee Vaporeon Use a Water Stone
Jolteon Use a Thunderstone
Flareon Use a Fire Stone
Espeon Level up, during the day, with at least 220 happiness
Umbreon Level up, during the night, with at least 220 happiness
Leafeon Level up, around Eterna Forest Level up, around Pinwheel Forest
Glaceon Level up, around Route 217 Level up, around Twist Mountain

Stats

Pctile Min IVs Max IVs
HP
65
49.9 303 334
Attack
65
39.2 198 229
Defense
60
39.5 188 219
Special Attack
130
97.4 328 359
Special Defense
95
83.8 258 289
Speed
110
94.1 288 319
Total
525
84.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯☆
Skill
★✯✯✯☆
Stamina
★✯
Jump
★★✯☆
Total
6/14/17

Flavor

Flavor Text

Generation 4
Diamond, Pearl

Its fur has the look and feel of velvet. The orb on its forehead glows when it uses psycho-power.

Platinum

Its fur is so sensitive, it can sense minute shifts in the air and predict the weather.

HeartGold

It uses the fine hair that covers its body to sense air currents and predict its enemy’s actions.

SoulSilver

By reading air currents, it can predict things such as the weather or its foe’s next move.

Generation 5
Black, White

Its fur is so sensitive, it can sense minute shifts in the air and predict the weather.

Sprites

Espeon Espeon Espeon Espeon

Miscellany

Species
Sun Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Espeon
Shape
Mensal Search:

Height

${_("Trainer dude")}

Espeon
9

2'11.4"
0.9 m

Weight

${_("Trainer dudette")}

Espeon
265

58.4 lb
26.5 kg

Locations

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Espeon's higher Special Attack, and have their class highlighted in green.

Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

8 8 8 8 8 8 8 Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

16 16 16 15 15 15 15 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

23 23 23 22 22 22 22 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

30 30 30 29 29 29 29 Swift Normal special 20 60

Never misses.

36 36 36 36 36 36 36 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

43 43 43 43 Future Sight Psychic special 10 100 100%

Hits the target two turns later.

50 50 50 50 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

42 42 42 57 57 57 57 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

47 47 47 64 64 64 64 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

52 52 52 71 71 71 71 Morning Sun Normal non-damaging 5

Heals the user by half its max HP. Affected by weather.

78 78 78 Power Swap Psychic non-damaging 10

User swaps Attack and Special Attack changes with the target.

Level up, learned by Eevee but not Espeon
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

16 16 16 15 15 15 15 Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

30 30 30 29 29 29 29 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

36 36 36 36 36 36 Baton Pass Normal non-damaging 40

Allows the trainer to switch out the user and pass effects along to its replacement.

36 Focus Energy Normal non-damaging 30

Increases the user's chance to score a critical hit.

42 42 42 43 43 43 43 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

57 57 57 57 Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Eevee but not Espeon
• • • • • • • Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

• • • • Covet Normal physical 40 60 100%

Takes the target's item.

• • • • • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

• • • • • Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • Fake Tears Dark non-damaging 20 100%

Lowers the target's Special Defense by two stages.

• • • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

• Synchronoise Psychic special 15 70 100%

Hits any Pokémon that shares a type with the user.

• • • • • Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

• • • • • Wish Normal non-damaging 10

User will recover half its max HP at the end of the next turn.

• • • • Yawn Normal non-damaging 10

Target sleeps at the end of the next turn.

Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Role Play Psychic non-damaging 10

Copies the target's ability.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Trick Psychic non-damaging 10 100%

User and target swap items.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Gold, Silver Crystal Generation 3 Diamond, Pearl Platinum HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

02 02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

04 04 04 04 04 Calm Mind Psychic non-damaging 20

Raises the user's Special Attack and Special Defense by one stage.

03 03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

09 09 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

10 10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

19 Telekinesis Psychic non-damaging 15

Moves have 100% accuracy against the target for three turns.

21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 39 Swift Normal special 20 60

Never misses.

42 42 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

43 43 Detect Fighting non-damaging 5 4

Prevents any moves from hitting the user this turn.

33 33 33 33 33 Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

50 50 Nightmare Ghost non-damaging 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

48 48 48 48 Skill Swap Psychic non-damaging 10

User and target swap abilities.

58 58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

77 77 77 77 Psych Up Normal non-damaging 10

Discards the user's stat changes and copies the target's.

83 Work Up Normal non-damaging 30

Raises the user's Attack and Special Attack by one stage each.

78 78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Heals the user by half the damage inflicted.

86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 92 Trick Room Psychic non-damaging 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H5 H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

Machine, learned by Eevee but not Espeon
Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Mimic Normal non-damaging 10

Copies the target's last used move.

Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Swift Normal special 20 60

Never misses.

Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

External Links