Essentials

Girafarig

The Long Neck Pokémon

Girafarig

Normal Psychic

Abilities

Inner Focus

Prevents flinching.

Early Bird

Makes sleep pass twice as quickly.

Hidden Ability

Sap Sipper

Absorbs Grass moves, raising Attack one stage.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
203
Original Johto
147 Gold, Silver, Crystal
Hoenn
164 Ruby, Sapphire, Emerald
Original Sinnoh
121 Diamond, Pearl
Extended Sinnoh
121 Platinum
Updated Johto
149 HeartGold, SoulSilver

Names

Japanese
キリンリキ (kirinriki)
Official roomaji
Kirinriki
Korean
키링키
Chinese
麒麟奇
French
Girafarig
German
Girafarig
Spanish
Girafarig
Italian
Girafarig

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
159 Search:
Effort points
  • 2 Special Attack
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Persim Berry Persim Berry
Colosseum, XD nothing
Generation 4 5% Persim Berry Persim Berry
Generation 5 5% Persim Berry Persim Berry
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Girafarig

Stats

Pctile Min IVs Max IVs
HP
70
56.9 313 344
Attack
80
56.4 228 259
Defense
65
44.6 198 229
Special Attack
90
72.9 248 279
Special Defense
65
46.4 198 229
Speed
85
71.0 238 269
Total
455
52.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯✯☆
Skill
★✯✯☆
Stamina
★✯☆
Jump
★★☆
Total
6/13/18

Flavor

Flavor Text

Generation 5
Black, White, Black 2, White 2

The head on its tail contains a small brain. It can instinctively fight even while facing backward.

Generation 6
X

While it sleeps, the head on its tail keeps watch. The tail doesn’t need to sleep.

Y

Its tail has a small brain of its own. Beware! If you get close, it may react to your scent by biting.

Sprites

Girafarig Girafarig Girafarig Girafarig
Girafarig Girafarig Girafarig Girafarig

Miscellany

Species
Long Neck Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Girafarig
Shape
Mensal Search:

Height

Trainer dude

Girafarig
15

4'11.1"
1.5 m

Weight

Trainer dudette

Girafarig
415

91.5 lb
41.5 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
Black 2 Black 2
White 2 White 2

Pal Park

Area
Field
Score
70
Rate
20

Moves

Normal and Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Girafarig's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

7 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

13 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

5 5 5 5 Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

19 10 10 10 10 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

25 Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

31 14 14 14 14 Agility Psychic status 30

Raises the user's Speed by two stages.

19 19 19 19 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

37 23 23 23 23 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

28 28 28 28 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

32 32 32 32 Double Hit Normal physical 10 35 90%

Hits twice in one turn.

37 37 37 37 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

41 41 41 41 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

7 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

13 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

20 Agility Psychic status 30

Raises the user's Speed by two stages.

30 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

41 43 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

54 49 46 46 46 46 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• • • • • • Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

• • • • Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

• • • • • • Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • • • • Future Sight Psychic special 10 120 100%

Hits the target two turns later.

• • • • • Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

• • Mean Look Normal status 5

Prevents the target from leaving battle.

• • • • Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

• • • Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

• • • Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

• • Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

• • Skill Swap Psychic status 10

User and target swap abilities.

• • • • • • Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• • • • • Wish Normal status 10

User will recover half its max HP at the end of the next turn.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Recycle Normal status 10

User recovers the item it last used up.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Skill Swap Psychic status 10

User and target swap abilities.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunder Wave Electric status 20 100%

Paralyzes the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

09 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

16 16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift Normal special 20 60

Never misses.

42 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

33 33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

50 Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

48 48 48 Skill Swap Psychic status 10

User and target swap abilities.

53 53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

67 67 Recycle Normal status 10

User recovers the item it last used up.

70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links