Essentials
Abilities
- Water Veil
Prevents burns.
- Oblivious
Prevents infatuation and protects against Captivate.
Dream Ability
- Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 321
- Hoenn
-
100


Names
- German

- Wailord
- Chinese

- 吼鯨王
- Korean

- 고래왕
- French

- Wailord
- Japanese

- ホエルオー (hoeruoo)
- Official Roomaji

- Whaloh
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Wailmer | Wailord Level up, starting at level 40 |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 99.5 | 513 | 544 | |
| Attack | 70.8 | 248 | 279 | |
| Defense | 18.3 | 158 | 189 | |
| Special Attack | 75.6 | 248 | 279 | |
| Special Defense | 18.1 | 158 | 189 | |
| Speed | 44.0 | 188 | 219 | |
| Total | 76.9 |

Pokéathlon Performance
Minimum;
Base;
Maximum
- Speed



- Power





- Skill

- Stamina





- Jump




- Total
- 7/14/18
Flavor
Flavor Text

-



The biggest of all Pokémon. It can dive to a depth of almost 10,000 feet on only one breath.


It is the largest of all identified Pokémon. They jump as a pack to herd their prey.

-


The biggest of all Pokémon. It can dive to a depth of almost 10,000 feet on only one breath.
Sprites
Height
47'6.9"
14.5 m
Weight
877.4 lb
398.0 kg
Locations
- Ruby

- Sapphire

- Emerald

- Diamond

- Pearl

- Platinum

Moves
Water moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | — | Splash | ![]() |
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40 | — | — | Does nothing. |
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| — | — | — | — | Growl | ![]() |
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40 | — | 100% | Lowers the target's Attack by one stage. |
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| — | — | — | — | Water Gun | ![]() |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| — | — | — | — | Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 5 | 4 | 4 | 4 | Growl | ![]() |
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40 | — | 100% | Lowers the target's Attack by one stage. |
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| 10 | 7 | 7 | 7 | Water Gun | ![]() |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 14 | 11 | 11 | 11 | Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 19 | 14 | 14 | 14 | Whirlpool | ![]() |
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15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| 23 | 17 | 17 | 17 | Astonish | ![]() |
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15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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| 28 | 21 | 21 | 21 | Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 32 | 24 | 24 | 24 | Mist | ![]() |
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30 | — | — | Protects the user's stats from being changed by enemy moves. |
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| 37 | 27 | 27 | 27 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 31 | 31 | 31 | Brine | ![]() |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 44 | 34 | 34 | 34 | Water Spout | ![]() |
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5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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| 52 | 37 | 37 | 37 | Amnesia | ![]() |
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20 | — | — | Raises the user's Special Defense by two stages. |
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| 46 | 46 | 46 | Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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| 54 | 54 | 54 | Bounce | ![]() |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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| 59 | 62 | 62 | 62 | Hydro Pump | ![]() |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
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| 70 | Heavy Slam | ![]() |
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10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
| Egg, learned by Wailmer but not Wailord | |||||||||||
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Aqua Ring | ![]() |
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20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Curse | ![]() |
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10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Defense Curl | ![]() |
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40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Fissure | ![]() |
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5 | * | 30% | Causes a one-hit KO. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Soak | ![]() |
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20 | — | 100% | Changes the target's type to Water. |
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Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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Thrash | ![]() |
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10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Tickle | ![]() |
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20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Zen Headbutt | ![]() |
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15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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Block | ![]() |
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5 | — | — | Prevents the target from leaving battle. |
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | ![]() |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Defense Curl | ![]() |
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40 | — | — | Raises user's Defense by one stage. |
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Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind | ![]() |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Head | ![]() |
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15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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Rollout | ![]() |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 03 | 03 | 03 | Water Pulse | ![]() |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 05 | 05 | 05 | 05 | Roar | ![]() |
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20 | — | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | 07 | 07 | 07 | Hail | ![]() |
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10 | — | — | Changes the weather to a hailstorm for five turns. |
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| 10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | 13 | 13 | 13 | Ice Beam | ![]() |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | 14 | Blizzard | ![]() |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 15 | 15 | 15 | 15 | Hyper Beam | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 17 | 17 | 17 | 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| 21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 26 | 26 | 26 | 26 | Earthquake | ![]() |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| 39 | 39 | 39 | 39 | Rock Tomb | ![]() |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one stage. |
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| 42 | 42 | 42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 55 | 55 | Brine | ![]() |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 58 | 58 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| 49 | Echoed Voice | ![]() |
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15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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| 55 | Scald | ![]() |
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15 | 80 | 100% | Has a 30% chance to burn the target. |
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| 68 | 68 | 68 | Giga Impact | ![]() |
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5 | 150 | 90% | User foregoes its next turn to recharge. |
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| 78 | Bulldoze | ![]() |
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20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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| 72 | 72 | Avalanche | ![]() |
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10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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| 78 | 78 | Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| 82 | 82 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| 87 | 87 | 87 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 90 | 90 | 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 94 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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| H3 | H3 | H3 | H3 | Surf | ![]() |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H4 | H4 | H4 | H4 | Strength | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H5 | Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H5 | Whirlpool | ![]() |
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15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| H6 | H6 | H6 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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| H7 | H7 | H7 | Waterfall | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H8 | H6 | Dive | ![]() |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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½ male, ½ female


sea

Ichthyic



