Essentials

Wailord

Wailord

Water

Abilities

Water Veil

Prevents burns.

Oblivious

Prevents infatuation and protects against Captivate.

Dream Ability

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 3
National
321
Hoenn
100 Ruby, Sapphire, Emerald

Names

German
Wailord
Chinese
吼鯨王
Korean
고래왕
French
Wailord
Japanese
ホエルオー (hoeruoo)
Official Roomaji
Whaloh

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
  • Water 2
Search:
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
206 Search:
2942 EXP at level
Effort points
  • 2 HP
Capture rate
60 Search:
Base happiness
70 Search:
Growth rate
fast then very slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Wailmer Wailord Level up, starting at level 40

Stats

Pctile Min IVs Max IVs
HP
170
99.5 513 544
Attack
90
70.8 248 279
Defense
45
18.3 158 189
Special Attack
90
75.6 248 279
Special Defense
45
18.1 158 189
Speed
60
44.0 188 219
Total
500
76.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★★✯✯☆
Skill
★
Stamina
★✯✯✯✯
Jump
★★☆☆
Total
7/14/18

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

The biggest of all Pokémon. It can dive to a depth of almost 10,000 feet on only one breath.

HeartGold, SoulSilver

It is the largest of all identified Pokémon. They jump as a pack to herd their prey.

Generation 5
Black, White

The biggest of all Pokémon. It can dive to a depth of almost 10,000 feet on only one breath.

Sprites

Wailord Wailord Wailord Wailord

Miscellany

Species
Float Whale Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Wailord
Shape
Ichthyic Search:

Height

${_("Trainer dude")}

Wailord
145

47'6.9"
14.5 m

Weight

${_("Trainer dudette")}

Wailord
3980

877.4 lb
398.0 kg

Locations

Ruby Ruby
Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Water moves get STAB, and have their type highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Splash Normal non-damaging 40

Does nothing.

Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

5 4 4 4 Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

10 7 7 7 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

14 11 11 11 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19 14 14 14 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

23 17 17 17 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

28 21 21 21 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

32 24 24 24 Mist Ice non-damaging 30

Protects the user's stats from being changed by enemy moves.

37 27 27 27 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

31 31 31 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

44 34 34 34 Water Spout Water special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

52 37 37 37 Amnesia Psychic non-damaging 20

Raises the user's Special Defense by two stages.

46 46 46 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

54 54 54 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

59 62 62 62 Hydro Pump Water special 5 120 80%

Inflicts regular damage with no additional effect.

70 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Wailmer but not Wailord
• • Aqua Ring Water non-damaging 20

Restores 1/16 of the user's max HP each turn.

• • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • • Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

• • • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • • Fissure Ground physical 5 * 30%

Causes a one-hit KO.

• • • • Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • • • Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

• Soak Water non-damaging 20 100%

Changes the target's type to Water.

• • • Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

• • • • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• • • • Tickle Normal non-damaging 20 100%

Lowers the target's Attack and Defense by one stage.

• Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Block Normal non-damaging 5

Prevents the target from leaving battle.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

05 05 05 05 Roar Normal non-damaging 20 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail Ice non-damaging 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 Ice Beam Ice special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard Ice special 5 120 70%

Has a 10% chance to freeze the target.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

39 39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

72 72 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H3 H3 H3 H3 Surf Water special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links