Essentials

Wailmer

Wailmer

water

Abilities

Oblivious
This Pokemon cannot become Attracted.
Water Veil
This Pokemon cannot become Burned.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric 2
  • fighting 1
  • fire ½
  • flying 1
  • ghost 1
  • grass 2
  • ground 1
  • ice ½
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water ½
  • ??? 1

Pokédex Numbers

Introduced in
Generation 3
National
320
Hoenn Generation 3
99

Names

Japanese
ホエルコ (hoeruko)
Official Roomaji
Whalko
Korean
고래왕자
Chinese
吼吼鯨
French
Wailmer
German
Wailmer

Breeding

Gender
½ male, ½ female
Egg groups
  • Ground
  • Water 2
Steps to hatch
10240

Compatibility

  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Goldeen
  • Tauros
  • Magikarp
  • Eevee
  • Cyndaquil
  • Sentret
  • Chinchou
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Qwilfish
  • Sneasel
  • Teddiursa
  • Swinub
  • Remoraid
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Carvanha
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Barboach
  • Kecleon
  • Absol
  • Spheal
  • Relicanth
  • Luvdisc
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Lucario
  • Hippopotas
  • Finneon

Training

Base EXP
137
1957 EXP at level
Effort points
  • 1 HP
Capture rate
125
Base happiness
70
Growth rate
fast then very slow
Wild held items

Generation 3

None

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
Wailmer Wailmer WailordWailord Level up: 40

Stats

Pctile Min IVs Max IVs
HP
130
97.3 433 464
Attack
70
47.2 208 239
Defense
35
8.5 138 169
Special Attack
70
56.4 208 239
Special Defense
35
8.7 138 169
Speed
60
44.5 188 219
Total
400
41.1

Flavor

Flavor Text

Diamond
On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.
Pearl
On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.
Platinum
On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.
Heart Gold
It bounces playfully like a ball. The more seawater it swallows, the higher it bounces.
Soul Silver
It bounces playfully like a ball. The more seawater it swallows, the higher it bounces.

Sprites

Wailmer Wailmer Wailmer Wailmer

Miscellany

Species
Ball Whale
Color
blue
Cry
download mp3
Habitat Generation 3
sea
Pawprint
Wailmer
Shape
Ichthyic

Height

Trainer dude

Wailmer
20

6'6.7"
2.0 m

Weight

Trainer dudette

Wailmer
1300

286.6 lb
130.0 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Splash normal None 40 0 100%

Does nothing.

5 4 4 Growl normal None 40 0 100%

Lowers the target's Attack by one level.

10 7 7 Water Gun water Special 25 40 100%

Inflicts regular damage with no additional effect.

14 11 11 Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

19 14 14 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

23 17 17 Astonish ghost Physical 15 30 100%

Has a 30% chance to make the target flinch.

28 21 21 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

32 24 24 Mist ice None 30 0 100%

Protects the user's stats from being changed by enemy moves.

37 27 27 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

31 31 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

41 34 34 Water Spout water Special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

46 37 37 Amnesia psychic None 20 0 100%

Raises the user's Special Defense by two levels.

41 41 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

44 44 Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

50 47 47 Hydro Pump water Special 5 120 80%

Inflicts regular damage with no additional effect.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Aqua Ring water None 20 0 0%

Restores 1/16 of the user's max HP each turn.

Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Fissure ground Physical 5 1 30%

Causes a one-hit KO.

Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Thrash normal Physical 20 90 100%

Hits every turn for 2-3 turns, then confuses the user.

Tickle normal None 20 0 100%

Lowers the target's Attack and Defense by one level.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Bounce flying Physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Icy Wind ice Special 15 55 95%

Has a 100% chance to lower the target's Speed by one level.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rollout rock Physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Generation 3 DiamondPearl
Platinum
Heart GoldSoul Silver Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Water Pulse water Special 20 60 100%

Has a 20% chance to confuse the target.

05 05 05 Roar normal None 20 0 100% -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail ice None 10 0 100%

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 Ice Beam ice Special 10 95 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard ice Special 5 120 70%

Has a 10% chance to freeze the target.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

39 39 39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

42 42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 Brine water Special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

58 58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

72 72 Avalanche ice Physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

78 78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 Surf water Special 15 95 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Whirlpool water Special 15 15 70%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

H7 H7 H7 Waterfall water Physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 Dive water Physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links