Essentials
Abilities
- Oblivious
- This Pokemon cannot become Attracted.
- Water Veil
- This Pokemon cannot become Burned.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 320
- Hoenn

- 99
Names
- Japanese

- ホエルコ (hoeruko)
- Official Roomaji

- Whalko
- Korean

- 고래왕자
- Chinese

- 吼吼鯨
- French

- Wailmer
- German

- Wailmer
Training
- Base EXP
-
137
1957 EXP at level - Effort points
-
- 1 HP
- Capture rate
- 125
- Base happiness
- 70
- Growth rate
- fast then very slow
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 97.3 | 433 | 464 | ||
| Attack | 47.2 | 208 | 239 | ||
| Defense | 8.5 | 138 | 169 | ||
| Special Attack | 56.4 | 208 | 239 | ||
| Special Defense | 8.7 | 138 | 169 | ||
| Speed | 44.5 | 188 | 219 | ||
| Total | 41.1 | ||||
Flavor
Flavor Text

- On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.

- On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.

- On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose.

- It bounces playfully like a ball. The more seawater it swallows, the higher it bounces.

- It bounces playfully like a ball. The more seawater it swallows, the higher it bounces.
Sprites
Miscellany
- Species
- Ball Whale
- Color
- blue
- Cry
- download mp3
- Habitat

sea- Pawprint

- Shape
-
Ichthyic
Height
6'6.7"
2.0 m
Weight
286.6 lb
130.0 kg
Locations
- Diamond

- Pearl

- Platinum

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
| — | — | — | Splash |
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40 | 0 | 100% | Does nothing. |
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| 5 | 4 | 4 | Growl |
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40 | 0 | 100% | Lowers the target's Attack by one level. |
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| 10 | 7 | 7 | Water Gun |
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25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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| 14 | 11 | 11 | Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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| 19 | 14 | 14 | Whirlpool |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| 23 | 17 | 17 | Astonish |
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15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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| 28 | 21 | 21 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 32 | 24 | 24 | Mist |
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30 | 0 | 100% | Protects the user's stats from being changed by enemy moves. |
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| 37 | 27 | 27 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 31 | 31 | Brine |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 41 | 34 | 34 | Water Spout |
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5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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| 46 | 37 | 37 | Amnesia |
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20 | 0 | 100% | Raises the user's Special Defense by two levels. |
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| 41 | 41 | Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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| 44 | 44 | Bounce |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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| 50 | 47 | 47 | Hydro Pump |
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5 | 120 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
| Aqua Ring |
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20 | 0 | 0% | Restores 1/16 of the user's max HP each turn. |
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| Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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| Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| Fissure |
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5 | 1 | 30% | Causes a one-hit KO. |
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| Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| Thrash |
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20 | 90 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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| Tickle |
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20 | 0 | 100% | Lowers the target's Attack and Defense by one level. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | ||||||||||
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce |
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5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Defense Curl |
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40 | 0 | 100% | Raises user's Defense by one level. |
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Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind |
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15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one level. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Rollout |
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20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | ||||||||||
| 03 | 03 | 03 | Water Pulse |
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20 | 60 | 100% | Has a 20% chance to confuse the target. |
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| 05 | 05 | 05 | Roar |
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20 | 0 | 100% | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 07 | 07 | 07 | Hail |
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10 | 0 | 100% | Changes the weather to a hailstorm for five turns. |
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| 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 13 | 13 | 13 | Ice Beam |
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10 | 95 | 100% | Has a 10% chance to freeze the target. |
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| 14 | 14 | 14 | Blizzard |
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5 | 120 | 70% | Has a 10% chance to freeze the target. |
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| 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 26 | 26 | 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 39 | 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 55 | 55 | Brine |
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10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 72 | 72 | Avalanche |
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10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H3 | H3 | H3 | Surf |
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15 | 95 | 100% | Inflicts regular damage and can hit Dive users. |
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| H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H5 | Whirlpool |
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15 | 15 | 70% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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| H6 | H6 | H6 | Rock Smash |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one level. |
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| H7 | H7 | H7 | Waterfall |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| H8 | Dive |
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10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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½ male, ½ female
