Essentials

Scrafty

The Hoodlum Pokémon

Scrafty

Dark Fighting

Abilities

Shed Skin

Has a 33% chance of curing any major status ailment after each turn.

Moxie

Raises Attack one stage upon KOing a Pokémon.

Hidden Ability

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Damage Taken

  • Bug 1
  • Dark ¼
  • Dragon 1
  • Electric 1
  • Fairy 4
  • Fighting 2
  • Fire 1
  • Flying 2
  • Ghost ½
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
560
Original Unova
66 Black, White
Updated Unova
118 Black 2, White 2
Central Kalos
101 X, Y

Names

Japanese
ズルズキン (zuruzukin)
Korean
곤율거니
French
Baggaïd
German
Irokex
Spanish
Scrafty
Italian
Scrafty

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
  • Dragon
Search:
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
171 Search:
Effort points
  • 1 Defense
  • 1 Special Defense
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Shed Shell Shed Shell
Generation 6 5% Shed Shell Shed Shell

Evolution

Baby Basic Stage 1 Stage 2
Scraggy Scrafty Level up, starting at level 39

Stats

Pctile Min IVs Max IVs
HP
65
48.3 303 334
Attack
90
68.0 248 279
Defense
115
90.8 298 329
Special Attack
45
22.1 158 189
Special Defense
115
93.2 298 329
Speed
58
39.4 184 215
Total
488
64.9

Flavor

Flavor Text

Generation 5
Black

Groups of them beat up anything that enters their territory. Each can spit acidic liquid from its mouth.

White

It can smash concrete blocks with its kicking attacks. The one with the biggest crest is the group leader.

Black 2, White 2

It pulls up its shed skin to protect itself while it kicks. The bigger the crest, the more respected it is.

Generation 6
X

It pulls up its shed skin to protect itself while it kicks. The bigger the crest, the more respected it is.

Y

It can smash concrete blocks with its kicking attacks. The one with the biggest crest is the group leader.

Sprites

Scrafty Scrafty Scrafty Scrafty

Miscellany

Species
Hoodlum Search:
Color
Red Search:
Cry
Footprint
Scrafty
Shape
Sciurine Search:

Height

Trainer dude

Scrafty
11

3'7.3"
1.1 m

Weight

Trainer dudette

Scrafty
300

66.1 lb
30.0 kg

Locations

Black 2 Black 2
White 2 White 2

Moves

Dark and Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Scrafty's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Feint Attack Dark physical 20 60

Never misses.

5 5 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

9 9 Feint Attack Dark physical 20 60

Never misses.

12 12 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

16 16 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

20 20 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

23 23 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

27 27 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

31 31 High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

34 34 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

38 38 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

45 45 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

51 51 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

58 58 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

65 65 Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Scraggy but not Scrafty
• • Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

• • Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

• • Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

• • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • Feint Attack Dark physical 20 60

Never misses.

• • Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

• • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

• • Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

• • Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black 2, White 2 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Black 2, White 2 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Black 2, White 2 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links