Essentials

Scraggy

Scraggy

Dark Fighting

Abilities

Shed Skin

Has a 33% chance of curing any major status ailment after each turn.

Moxie

Raises Attack one stage upon KOing a Pokémon.

Hidden Ability

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Damage Taken

  • Bug 1
  • Dark ¼
  • Dragon 1
  • Electric 1
  • Fairy 4
  • Fighting 2
  • Fire 1
  • Flying 2
  • Ghost ½
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
559
Original Unova
65 Black, White
Updated Unova
117 Black 2, White 2
Central Kalos
100 X, Y

Names

Italian
Scraggy
Spanish
Scraggy
French
Baggiguane
German
Zurrokex
Japanese
ズルッグ (zuruggu)

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
  • Dragon
Search:
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
70 Search:
Effort points
  • 1 Attack
Capture rate
180 Search:
Base happiness
35 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Shed Shell Shed Shell
Generation 6 5% Shed Shell Shed Shell

Evolution

Baby Basic Stage 1 Stage 2
Scraggy Scrafty Level up, starting at level 39

Stats

Pctile Min IVs Max IVs
HP
50
22.9 273 304
Attack
75
50.6 218 249
Defense
70
52.6 208 239
Special Attack
35
9.4 138 169
Special Defense
70
53.2 208 239
Speed
48
26.8 164 195
Total
348
30.5

Flavor

Flavor Text

Generation 5
Black

Its skin has a rubbery elasticity, so it can reduce damage by defensively pulling its skin up to its neck.

White

It immediately headbutts anyone that makes eye contact with it. Its skull is massively thick.

Black 2, White 2

Proud of its sturdy skull, it suddenly headbutts everything, but its weight makes it unstable, too.

Generation 6
X

Its skin has a rubbery elasticity, so it can reduce damage by defensively pulling its skin up to its neck.

Y

Proud of its sturdy skull, it suddenly headbutts everything, but its weight makes it unstable, too.

Sprites

Scraggy Scraggy Scraggy Scraggy

Miscellany

Species
Shedding Search:
Color
Yellow Search:
Cry
Footprint
Scraggy
Shape
Sciurine Search:

Height

Trainer dude

Scraggy
6

1'11.6"
0.6 m

Weight

Trainer dudette

Scraggy
118

26.0 lb
11.8 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Dark and Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Scraggy's higher Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

5 5 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

9 9 Feint Attack Dark physical 20 60

Never misses.

12 12 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

16 16 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

20 20 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

23 23 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

27 27 Chip Away Normal physical 20 70 100%

Ignores the target's stat modifiers.

31 31 High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

34 34 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

38 38 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

45 45 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

49 48 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

53 50 Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

• • Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

• • Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

• • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • Feint Attack Dark physical 20 60

Never misses.

• • Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

• • Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

• Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

• • Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

• • Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black 2, White 2 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Black 2, White 2 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Black 2, White 2 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Black 2, White 2 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Black 2, White 2 Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Black 2, White 2 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Black 2, White 2 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Black 2, White 2 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Black 2, White 2 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 Power-Up Punch Fighting physical 20 40 100%

Has a 100% chance to raise the user's Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links