Essentials

Emolga

Sky Squirrel Pokémon

Emolga

Electric Flying

Abilities

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Hidden Ability

Motor Drive

Absorbs Electric moves, raising Speed one stage.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 0
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
587
Original Unova
93 Black, White
Updated Unova
144 Black 2, White 2
Coastal Kalos
86 X, Y
Original Alola
274 Sun, Moon
Original Poni
89 Sun, Moon
Updated Alola
364 Ultra Sun, Ultra Moon
Updated Poni
111 Ultra Sun, Ultra Moon

Names

Japanese
エモンガ (emonga)
エモンガ
Korean
에몽가
Chinese
電飛鼠
电飞鼠
French
Emolga
German
Emolga
Spanish
Emolga
Italian
Emolga

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
150 Search:
Effort points
  • 2 Speed
Capture rate
200 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 100% Cheri Berry Cheri Berry
Generation 6 nothing
Generation 7 nothing

Evolution

Baby Basic Stage 1 Stage 2
Emolga

Stats

Pctile Min IVs Max IVs
HP
55
29.8 283 314
Attack
75
48.9 218 249
Defense
60
35.4 188 219
Special Attack
75
58.9 218 249
Special Defense
60
37.0 188 219
Speed
103
86.9 274 305
Total
428
44.8

Flavor

Flavor Text

Generation 5
Black

The energy made in its cheeks’ electric pouches is stored inside its membrane and released while it is gliding.

White

They live on treetops and glide using the inside of a cape-like membrane while discharging electricity.

Black 2, White 2

It glides on its outstretched membrane while shocking foes with the electricity stored in the pouches on its cheeks.

Generation 6
X

They live on treetops and glide using the inside of a cape-like membrane while discharging electricity.

Y

The energy made in its cheeks’ electric pouches is stored inside its membrane and released while it is gliding.

Omega Ruby

They live on treetops and glide using the inside of a cape-like membrane while discharging electricity.

Alpha Sapphire

The energy made in its cheeks’ electric pouches is stored inside its membrane and released while it is gliding.

Generation 7
Sun

It glides using its cape-like membrane. Electrical energy scatters from it, shocking its friends and foes alike.

Moon

It grills berries and bug Pokémon with electric shocks and makes a meal of them. It usually nests in the holes gouged in trees by Pikipek.

Ultra Sun

They store up electricity to fly through the air. When thunder cracks at night, sometimes there are almost enough of them to blot out the sky.

Ultra Moon

As it flies, it scatters electricity around, so bird Pokémon keep their distance. That’s why Emolga can keep all its food to itself.

Sprites

Emolga Emolga

Miscellany

Species
Sky Squirrel Pokémon Search:
Color
White Search:
Cry
Footprint
Emolga
Shape
Mensal Search:

Height

Trainer dude

Emolga
4

1'3.7"
0.4 m

Weight

Trainer dudette

Emolga
50

11.0 lb
5.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2
X X
Y Y

Moves

Electric and Flying moves get STAB, and have their type highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

4 4 4 4 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

7 7 7 7 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

10 10 10 10 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

13 13 13 13 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

15 15 15 Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

16 16 16 16 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

19 19 19 19 Double Team Normal status 15

Raises the user's evasion by one stage.

22 22 22 22 Shock Wave Electric special 20 60

Never misses.

26 26 26 26 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

30 30 30 30 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

34 34 34 34 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

38 38 38 38 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

42 42 42 42 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

46 46 46 46 Agility Psychic status 30

Raises the user's Speed by two stages.

50 50 50 50 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

• • • • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • • • Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

• • • • Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• • • • Covet Normal physical 25 60 100%

Takes the target's item.

• • • Ion Deluge Electric status 25 1

Changes all Normal moves to Electric moves for the rest of the turn.

• • • • Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • • Roost Flying status 10

Heals the user by half its max HP.

• • • • Shock Wave Electric special 20 60

Never misses.

• Speed Swap Psychic status 10

Exchanges the user's Speed with the target's.

• • • • Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Covet Normal physical 25 60 100%

Takes the target's item.

Black 2, White 2 Omega Ruby, Alpha Sapphire Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Omega Ruby, Alpha Sapphire Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Black 2, White 2 Omega Ruby, Alpha Sapphire Roost Flying status 10

Heals the user by half its max HP.

Black 2, White 2 Omega Ruby, Alpha Sapphire Shock Wave Electric special 20 60

Never misses.

Black 2, White 2 Omega Ruby, Alpha Sapphire Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Omega Ruby, Alpha Sapphire Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Generation 7 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 19 19 Roost Flying status 10

Heals the user by half its max HP.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

62 62 62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links