Essentials
Abilities
- Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Hidden Ability
- Motor Drive
Absorbs Electric moves, raising Speed one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 587
- Original Unova
- 93
- Updated Unova
- 144
- Coastal Kalos
- 86
- Original Alola
- 274
- Original Poni
- 89
- Updated Alola
- 364
- Updated Poni
- 111
Names
- Japanese
- エモンガ (emonga)
- エモンガ
- Korean
- 에몽가
- Chinese
- 電飛鼠
- 电飞鼠
- French
- Emolga
- German
- Emolga
- Spanish
- Emolga
- Italian
- Emolga
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Emolga |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 29.8 | 283 | 314 | |
Attack | 48.9 | 218 | 249 | |
Defense | 35.4 | 188 | 219 | |
Special Attack | 58.9 | 218 | 249 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 86.9 | 274 | 305 | |
Total | 44.8 |
Flavor
Flavor Text
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The energy made in its cheeks’ electric pouches is stored inside its membrane and released while it is gliding.
They live on treetops and glide using the inside of a cape-like membrane while discharging electricity.
It glides on its outstretched membrane while shocking foes with the electricity stored in the pouches on its cheeks.
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They live on treetops and glide using the inside of a cape-like membrane while discharging electricity.
The energy made in its cheeks’ electric pouches is stored inside its membrane and released while it is gliding.
They live on treetops and glide using the inside of a cape-like membrane while discharging electricity.
The energy made in its cheeks’ electric pouches is stored inside its membrane and released while it is gliding.
-
It glides using its cape-like membrane. Electrical energy scatters from it, shocking its friends and foes alike.
It grills berries and bug Pokémon with electric shocks and makes a meal of them. It usually nests in the holes gouged in trees by Pikipek.
They store up electricity to fly through the air. When thunder cracks at night, sometimes there are almost enough of them to blot out the sky.
As it flies, it scatters electricity around, so bird Pokémon keep their distance. That’s why Emolga can keep all its food to itself.
Sprites
Height
1'3.7"
0.4 m
Weight
11.0 lb
5.0 kg
Locations
- Black
- White
- Black 2
- White 2
- X
- Y
Moves
Electric and Flying moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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4 | 4 | 4 | 4 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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7 | 7 | 7 | 7 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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10 | 10 | 10 | 10 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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13 | 13 | 13 | 13 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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15 | 15 | 15 | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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16 | 16 | 16 | 16 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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19 | 19 | 19 | 19 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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22 | 22 | 22 | 22 | Shock Wave | 20 | 60 | — | Never misses. |
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26 | 26 | 26 | 26 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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30 | 30 | 30 | 30 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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34 | 34 | 34 | 34 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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38 | 38 | 38 | 38 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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42 | 42 | 42 | 42 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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46 | 46 | 46 | 46 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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50 | 50 | 50 | 50 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Ion Deluge | 25 | — | — | 1 | Changes all Normal moves to Electric moves for the rest of the turn. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Speed Swap | 10 | — | — | Exchanges the user's Speed with the target's. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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62 | 62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |