Essentials
Abilities
Hidden Ability
- Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 155
- Original Johto
- 4
- Updated Johto
- 4
Names
- Japanese
- ヒノアラシ (hinoarashi)
- ヒノアラシ
- Official roomaji
- Hinoarashi
- Korean
- 브케인
- Chinese
- 火球鼠
- 火球鼠
- French
- Héricendre
- German
- Feurigel
- Spanish
- Cyndaquil
- Italian
- Cyndaquil
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Cyndaquil | Quilava Level up, starting at level 14 | Typhlosion Level up, starting at level 36 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 7.2 | 251 | 282 | |
Attack | 19.6 | 172 | 203 | |
Defense | 14.3 | 154 | 185 | |
Special Attack | 41.5 | 188 | 219 | |
Special Defense | 22.7 | 168 | 199 | |
Speed | 47.9 | 198 | 229 | |
Total | 17.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/13/18
Flavor
Flavor Text
-
It has a timid nature. If it is startled, the flames on its back burn more vigorously.
-
It is timid and always curls itself up in a ball. If attacked, it flares up its back for protection.
It has a timid nature. If it is startled, the flames on its back burn more vigorously.
Cyndaquil protects itself by flaring up the flames on its back. The flames are vigorous if the Pokémon is angry. However, if it is tired, the flames splutter fitfully with incomplete combustion.
Sprites
Miscellany
Height
1'7.7"
0.5 m
Weight
17.4 lb
7.9 kg
Locations
- Gold
- Silver
- Crystal
- Emerald
- HeartGold
- SoulSilver
- Omega Ruby
- Alpha Sapphire
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Fire moves get STAB, and have their type highlighted in green.
Special moves better suit Cyndaquil's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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6 | 6 | 6 | 4 | 6 | 6 | 6 | 6 | 6 | Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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12 | 12 | 12 | 10 | 10 | 10 | 10 | 10 | 10 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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19 | 19 | 19 | 13 | 13 | 13 | 13 | 13 | 13 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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27 | 27 | 27 | 19 | 19 | 19 | 19 | 19 | 19 | Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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22 | 22 | 22 | 22 | 22 | 22 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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28 | 28 | 28 | 28 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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36 | 36 | 36 | 28 | 28 | 31 | 31 | 31 | 31 | Swift | 20 | 60 | — | Never misses. |
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31 | 31 | 37 | 37 | 37 | 37 | Lava Plume | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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46 | 46 | 46 | 37 | 37 | 40 | 40 | 40 | 40 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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46 | 46 | 46 | 46 | Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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40 | 40 | 49 | 49 | 49 | 49 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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46 | 46 | 55 | 55 | 55 | 55 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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58 | Burn Up | 5 | 130 | 100% | Removes the user's Fire type after inflicting damage. |
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49 | 49 | 58 | 58 | 58 | 64 | Eruption | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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Howl | 40 | — | — | Raises the user's Attack by one stage. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Pledge | 10 | 80 | 100% | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
02 | 02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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04 | 04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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39 | 39 | Swift | 20 | 60 | — | Never misses. |
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40 | 40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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43 | 43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | 50 | 50 | 50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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61 | 61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |