Essentials
Abilities
- Run Away
Ensures success fleeing from wild battles.
- Guts
Increases Attack to 1.5× with a major status ailment.
Hidden Ability
- Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 19
- Kanto
- 19
- Original Johto
- 17
- Updated Johto
- 17
- Updated Unova
- 59
- Original Alola
- 15
- Original Melemele
- 15
- Original Akala
- 6
- Original Ula'ula
- 6
- Original Poni
- 6
- Updated Alola
- 15
- Updated Melemele
- 15
- Updated Akala
- 6
- Updated Ula'ula
- 6
- Updated Poni
- 6
Names
- Japanese
- コラッタ (koratta)
- コラッタ
- Official roomaji
- Koratta
- Korean
- 꼬렛
- Chinese
- 小拉達
- 小拉达
- French
- Rattata
- German
- Rattfratz
- Spanish
- Rattata
- Italian
- Rattata
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Rattata | Raticate Level up, starting at level 20 |
Rattata Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 2.1 | 233 | 264 | |
Attack | 26.3 | 180 | 211 | |
Defense | 5.4 | 138 | 169 | |
Special Attack | 2.8 | 118 | 149 | |
Special Defense | 6.2 | 138 | 169 | |
Speed | 57.0 | 212 | 243 | |
Total | 5.2 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/12/17
Flavor
Flavor Text
-
Cautious in the extreme, its hardy vitality lets it live in any kind of environment.
It searches for food all day. It gnaws on hard objects to wear down its fangs, which grow constantly during its lifetime.
-
Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.
Its fangs are long and very sharp. They grow continuously, so it gnaws on hard things to whittle them down.
Rattata is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives—it will make its nest anywhere.
-
Its incisors continue growing until its death. If its Trainer doesn’t offer it a file to gnaw on, it will gnaw on door frames, table legs, and so on.
With their strong capacity for survival, they can live in dirty places without concern. Left unchecked, their numbers multiply rapidly.
Its incisors grow continuously throughout its life. If its incisors get too long, this Pokémon becomes unable to eat, and it starves to death.
This Pokémon is common but hazardous. Its sharp incisors can easily cut right through hard wood.
Sprites
Height
0'11.8"
0.3 m
Weight
7.7 lb
3.5 kg
Locations
- Red
- Blue
- Yellow
- Gold
-
- Bell Tower, 2F
- Bell Tower, 3F
- Bell Tower, 4F
- Bell Tower, 5F
- Bell Tower, 6F
- Bell Tower, 7F
- Bell Tower, 8F
- Bell Tower, 9F
- Burned Tower, 1F
- Burned Tower, B1F
- Mt. Mortar, 1F
- Mt. Mortar, B1F
- Mt. Mortar, Lower Cave
- Route 1
- Route 11
- Route 22
- Route 29
- Route 3
- Route 30
- Route 31
- Route 32
- Route 33
- Route 34
- Route 38
- Route 39
- Route 4
- Route 46
- Route 7
- Route 8
- Route 9
- Sprout Tower, 2F
- Sprout Tower, 3F
- Tohjo Falls
- Union Cave, 1F
- Union Cave, B1F
- Union Cave, B2F
- Silver
-
- Bell Tower, 2F
- Bell Tower, 3F
- Bell Tower, 4F
- Bell Tower, 5F
- Bell Tower, 6F
- Bell Tower, 7F
- Bell Tower, 8F
- Bell Tower, 9F
- Burned Tower, 1F
- Burned Tower, B1F
- Mt. Mortar, 1F
- Mt. Mortar, B1F
- Mt. Mortar, Lower Cave
- Route 1
- Route 11
- Route 22
- Route 29
- Route 3
- Route 30
- Route 31
- Route 32
- Route 33
- Route 34
- Route 38
- Route 39
- Route 4
- Route 46
- Route 7
- Route 8
- Route 9
- Sprout Tower, 2F
- Sprout Tower, 3F
- Tohjo Falls
- Union Cave, 1F
- Union Cave, B1F
- Union Cave, B2F
- Crystal
-
- Bell Tower, 2F
- Bell Tower, 3F
- Bell Tower, 4F
- Bell Tower, 5F
- Bell Tower, 6F
- Bell Tower, 7F
- Bell Tower, 8F
- Bell Tower, 9F
- Burned Tower, 1F
- Burned Tower, B1F
- Mt. Mortar, 1F
- Mt. Mortar, Lower Cave
- Route 1
- Route 11
- Route 22
- Route 29
- Route 3
- Route 32
- Route 33
- Route 34
- Route 38
- Route 39
- Route 4
- Route 42
- Route 46
- Route 6
- Route 7
- Route 9
- Sea Route 21
- Sprout Tower, 2F
- Sprout Tower, 3F
- Tohjo Falls
- Union Cave, 1F
- Union Cave, B1F
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
-
- Bell Tower, 10F
- Bell Tower, 2F
- Bell Tower, 3F
- Bell Tower, 4F
- Bell Tower, 5F
- Bell Tower, 6F
- Bell Tower, 7F
- Bell Tower, 8F
- Bell Tower, 9F
- Burned Tower, 1F
- Burned Tower, B1F
- Mt. Mortar, 1F
- Mt. Mortar, B1F
- Mt. Mortar, Lower Cave
- Route 1
- Route 11
- Route 22
- Route 29
- Route 3
- Route 30
- Route 31
- Route 32
- Route 33
- Route 34
- Route 38
- Route 39
- Route 4
- Route 46
- Route 7
- Route 9
- Sprout Tower, 2F
- Sprout Tower, 3F
- Tohjo Falls
- Union Cave, 1F
- Union Cave, B1F
- Union Cave, B2F
- Unknown; all Rattata
- SoulSilver
-
- Bell Tower, 10F
- Bell Tower, 2F
- Bell Tower, 3F
- Bell Tower, 4F
- Bell Tower, 5F
- Bell Tower, 6F
- Bell Tower, 7F
- Bell Tower, 8F
- Bell Tower, 9F
- Burned Tower, 1F
- Burned Tower, B1F
- Mt. Mortar, 1F
- Mt. Mortar, B1F
- Mt. Mortar, Lower Cave
- Route 1
- Route 11
- Route 22
- Route 29
- Route 3
- Route 30
- Route 31
- Route 32
- Route 33
- Route 34
- Route 4
- Route 46
- Route 7
- Route 9
- Sprout Tower, 2F
- Sprout Tower, 3F
- Tohjo Falls
- Union Cave, 1F
- Union Cave, B1F
- Union Cave, B2F
- Unknown; all Rattata
- Black 2
-
- White 2
-
Pal Park
- Area
- Field
- Score
- 30
- Rate
- 50
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Rattata's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | 7 | 7 | 4 | 4 | 4 | 4 | 4 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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7 | 7 | 7 | 7 | 7 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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10 | 10 | 10 | 10 | 10 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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13 | 13 | 13 | 13 | 13 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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14 | 13 | 13 | 16 | 16 | 16 | 16 | 16 | Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
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23 | 20 | 20 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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27 | 27 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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19 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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19 | 19 | 19 | 19 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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22 | 22 | 22 | 22 | 22 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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25 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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25 | 25 | 25 | 25 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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34 | 34 | 34 | 28 | 28 | 28 | 28 | 28 | Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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31 | 31 | 31 | 31 | 31 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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41 | 34 | 34 | 34 | 34 | 34 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Final Gambit | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
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Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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39 | 39 | Swift | 20 | 60 | — | Never misses. |
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40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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88 | 88 | Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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89 | 89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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50 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |