Essentials
Abilities
- Rivalry
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
- Unnerve
Prevents opposing Pokémon from eating held Berries.
Hidden Ability
- Moxie
Raises Attack one stage upon KOing a Pokémon.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 667
- Central Kalos
- 57
- Updated Alola
- 370
- Updated Poni
- 117
Names
- Japanese
- シシコ (shishiko)
- シシコ
- Korean
- 레오꼬
- Chinese
- 小獅獅
- 小狮狮
- French
- Hélionceau
- German
- Leufeo
- Spanish
- Litleo
- Italian
- Litleo
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Litleo | Pyroar Level up, starting at level 35 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 44.0 | 297 | 328 | |
Attack | 17.1 | 168 | 199 | |
Defense | 31.8 | 184 | 215 | |
Special Attack | 57.0 | 214 | 245 | |
Special Defense | 27.4 | 176 | 207 | |
Speed | 57.0 | 212 | 243 | |
Total | 32.4 |
Flavor
Flavor Text
-
The stronger the opponent it faces, the more heat surges from its mane and the more power flows through its body.
They set off on their own from their pride and live by themselves to become stronger. These hot-blooded Pokémon are quick to fight.
The stronger the opponent it faces, the more heat surges from its mane and the more power flows through its body.
They set off on their own from their pride and live by themselves to become stronger. These hot-blooded Pokémon are quick to fight.
-
When they’re young, they live with a pride. Once they’re able to hunt prey on their own, they’re kicked out and have to make their own way.
This hot-blooded Pokémon is filled with curiosity. When it gets angry or starts fighting, its short mane gets hot.
Sprites
Height
1'11.6"
0.6 m
Weight
29.8 lb
13.5 kg
Locations
- X
- Y
Moves
Fire and Normal moves get STAB, and have their type highlighted in green.
Special moves better suit Litleo's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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5 | 5 | 5 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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8 | 8 | 8 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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11 | 11 | 11 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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15 | 15 | 15 | Noble Roar | 30 | — | 100% | Lowers the target's Attack and Special Attack by one stage. |
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20 | 20 | 20 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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23 | 23 | 23 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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28 | 28 | 28 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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33 | 33 | 33 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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36 | 36 | 36 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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39 | 39 | 39 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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43 | 43 | 43 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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46 | 46 | 46 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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95 | 95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |