Essentials
Abilities
- Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
- Motor Drive
Absorbs Electric moves, raising Speed one stage.
Hidden Ability
- Sap Sipper
Absorbs Grass moves, raising Attack one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 522
- Original Unova
- 28
- Updated Unova
- 147
Names
- Japanese
- シママ (shimama)
- シママ
- Korean
- 줄뮤마
- Chinese
- 斑斑馬
- 斑斑马
- French
- Zébibron
- German
- Elezeba
- Spanish
- Blitzle
- Italian
- Blitzle
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Blitzle | Zebstrika Level up, starting at level 27 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 15.8 | 263 | 294 | |
Attack | 29.8 | 188 | 219 | |
Defense | 3.5 | 132 | 163 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 4.8 | 132 | 163 | |
Speed | 59.9 | 220 | 251 | |
Total | 11.7 |
Flavor
Flavor Text
-
Its mane shines when it discharges electricity. They use their flashing manes to communicate with one another.
When thunderclouds cover the sky, it will appear. It can catch lightning with its mane and store the electricity.
Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate.
-
When thunderclouds cover the sky, it will appear. It can catch lightning with its mane and store the electricity.
Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate.
When thunderclouds cover the sky, it will appear. It can catch lightning with its mane and store the electricity.
Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate.
Sprites
Height
2'7.5"
0.8 m
Weight
65.7 lb
29.8 kg
Locations
- Black
- White
Moves
Electric moves get STAB, and have their type highlighted in green.
Physical moves better suit Blitzle's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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4 | 4 | 4 | 4 | 4 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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8 | 8 | 8 | 8 | 8 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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11 | 11 | 11 | 11 | 11 | Shock Wave | 20 | 60 | — | Never misses. |
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15 | 15 | 15 | 15 | 15 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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18 | 18 | 18 | 18 | 18 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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22 | 22 | 22 | 22 | 22 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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25 | 25 | 25 | 25 | 25 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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29 | 29 | 29 | 29 | 29 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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32 | 32 | 32 | 32 | 32 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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36 | 36 | 36 | 36 | 36 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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39 | 39 | 39 | 39 | 39 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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43 | 43 | 43 | 43 | 43 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |