Essentials
Abilities
- Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
- Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Hidden Ability
- Unnerve
Prevents opposing Pokémon from eating held Berries.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 52
- Kanto
- 52
- Original Johto
- 136
- Updated Johto
- 138
- Original Alola
- 45
- Original Melemele
- 45
- Original Ula'ula
- 23
- Updated Alola
- 52
- Updated Melemele
- 52
- Updated Ula'ula
- 23
Names
- Japanese
- ニャース (nyaasu)
- ニャース
- Official roomaji
- Nyarth
- Korean
- 나옹
- Chinese
- 喵喵
- 喵喵
- French
- Miaouss
- German
- Mauzi
- Spanish
- Meowth
- Italian
- Meowth
Breeding
Compatibility
Training
Wild held items
nothing | ||
5% | Nugget | |
5% | Quick Claw | |
5% | Quick Claw | |
5% | Quick Claw | |
nothing | ||
5% | Quick Claw |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Meowth | Persian Level up, starting at level 28 |
Meowth Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 9.5 | 253 | 284 | |
Attack | 12.0 | 158 | 189 | |
Defense | 5.4 | 138 | 169 | |
Special Attack | 14.5 | 148 | 179 | |
Special Defense | 10.1 | 148 | 179 | |
Speed | 73.2 | 248 | 279 | |
Total | 10.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/13/15
Flavor
Flavor Text
-
It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.
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It is nocturnal in nature. If it spots something shiny, its eyes glitter brightly.
Adores round objects. It wanders the streets on a nightly basis to look for dropped loose change.
Meowth withdraws its sharp claws into its paws to slinkily sneak about without making any incriminating footsteps. For some reason, this Pokémon loves shiny coins that glitter with light.
-
It lies around all day, becoming active near dusk. At night, it wanders the city in search of loose change.
It loves shiny things. It often fights with Murkrow over prey they’re both trying to catch.
When visiting a junkyard, you may catch sight of it having an intense fight with Murkrow over shiny objects.
It loves coins, so if you give it one, you can make friends with Meowth easily. But it’s fickle, so you can’t count on that friendship lasting.
Sprites
Height
1'3.7"
0.4 m
Weight
9.3 lb
4.2 kg
Locations
- Blue
- Silver
- Crystal
- FireRed
- LeafGreen
- SoulSilver
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Normal moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||
— | — | — | — | — | — | — | — | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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12 | 11 | 11 | 10 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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17 | 20 | 20 | 18 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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9 | 9 | 9 | 9 | 9 | 9 | 9 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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24 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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28 | 28 | 25 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Feint Attack | 20 | 60 | — | Never misses. |
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35 | 35 | 31 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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33 | 41 | 41 | 36 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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44 | 46 | 46 | 40 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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50 | 43 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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45 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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49 | 49 | 49 | 49 | 49 | 49 | 49 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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54 | 54 | 54 | 50 | 50 | 50 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Assist | 20 | — | — | Randomly selects and uses one of the trainer's other Pokémon's moves. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||
03 | 03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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16 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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39 | 39 | Swift | 20 | 60 | — | Never misses. |
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40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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42 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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50 | Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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49 | 49 | 49 | 49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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65 | 65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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70 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | 79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |