Essentials
Abilities
- Snow Cloak
Increases evasion to 1.25× during hail. Protects against hail damage.
- Slush Rush
During Hail, this Pokémon has double Speed.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 613
- Original Unova
- 119
- Updated Unova
- 195
- Mountain Kalos
- 81
Names
- Japanese
- クマシュン (kumashun)
- クマシュン
- Korean
- 코고미
- Chinese
- 噴嚏熊
- 喷嚏熊
- French
- Polarhume
- German
- Petznief
- Spanish
- Cubchoo
- Italian
- Cubchoo
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Cubchoo | Beartic Level up, starting at level 37 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 29.8 | 283 | 314 | |
Attack | 42.7 | 208 | 239 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 41.5 | 188 | 219 | |
Special Defense | 10.1 | 148 | 179 | |
Speed | 17.2 | 148 | 179 | |
Total | 16.0 |
Flavor
Flavor Text
-
When it is not feeling well, its mucus gets watery and the power of its Ice-type moves decreases.
Its nose is always running. It sniffs the snot back up because the mucus provides the raw material for its moves.
Their snot is a barometer of health. When healthy, their snot is sticky and the power of their ice moves increases.
-
Its nose is always running. It sniffs the snot back up because the mucus provides the raw material for its moves.
Their snot is a barometer of health. When healthy, their snot is sticky and the power of their ice moves increases.
Its nose is always running. It sniffs the snot back up because the mucus provides the raw material for its moves.
Their snot is a barometer of health. When healthy, their snot is sticky and the power of their ice moves increases.
Sprites
Height
1'7.7"
0.5 m
Weight
18.7 lb
8.5 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Ice moves get STAB, and have their type highlighted in green.
Physical moves better suit Cubchoo's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
||||
— | 5 | 5 | 5 | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
|||
5 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
||||||
9 | 9 | 9 | 9 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
||
13 | 13 | 13 | 13 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||
15 | 15 | 15 | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
||||
17 | 17 | 17 | 17 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
|||
21 | 21 | 21 | 21 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
|||
25 | 25 | 25 | 25 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||
29 | 29 | 29 | 29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
|||
33 | 33 | 33 | 33 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
|||
36 | 36 | 36 | 36 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||
41 | 41 | 41 | 41 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
|||
49 | 49 | 49 | 49 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
|||
53 | 53 | 53 | 53 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||
57 | 57 | 57 | 57 | Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
|||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
|||||||
Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
||||||
Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
|||||||
Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
||||||
Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
|||||||
Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
|||||||
Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
|||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||
Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
|||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
|||||||
Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
||||||
Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
|||||||
Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||||||
Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||
Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
|||||||
Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
|||||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
||||
06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
|||
10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
|||
14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
|||
17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
||||
32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||
40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
|||
42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||
49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
|||
56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
|||
65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
|||
79 | 79 | 79 | 79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
|||
86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||
87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||
88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||
90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
||||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||
94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||
98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
|||||
100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
||||
H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
||||
H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
||||
H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||
H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |