Essentials
Abilities
Hidden Ability
- Magician
Steals the target's held item when the bearer uses a damaging move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 653
- Central Kalos
- 4
Names
- Japanese
- フォッコ (fokko)
- フォッコ
- Korean
- 푸호꼬
- Chinese
- 火狐狸
- 火狐狸
- French
- Feunnec
- German
- Fynx
- Spanish
- Fennekin
- Italian
- Fennekin
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Fennekin | Braixen Level up, starting at level 16 | Delphox Level up, starting at level 36 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 9.5 | 253 | 284 | |
Attack | 12.0 | 158 | 189 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 45.6 | 192 | 223 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 41.3 | 188 | 219 | |
Total | 16.9 |
Flavor
Flavor Text
-
Eating a twig fills it with energy, and its roomy ears give vent to air hotter than 390 degrees Fahrenheit.
As it walks, it munches on a twig in place of a snack. It intimidates opponents by puffing hot air out of its ears.
Eating a twig fills it with energy, and its roomy ears give vent to air hotter than 390 degrees Fahrenheit.
As it walks, it munches on a twig in place of a snack. It intimidates opponents by puffing hot air out of its ears.
Sprites
Height
1'3.7"
0.4 m
Weight
20.7 lb
9.4 kg
Locations
- X
- Y
Moves
Fire moves get STAB, and have their type highlighted in green.
Special moves better suit Fennekin's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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5 | 5 | 5 | 5 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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11 | 11 | 11 | 11 | Howl | 40 | — | — | Raises the user's Attack by one stage. |
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14 | 14 | 14 | 14 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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17 | 17 | 17 | 17 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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20 | 20 | 20 | 20 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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25 | 25 | 25 | 25 | Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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27 | 27 | 27 | 27 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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31 | 31 | 31 | 31 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | 38 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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41 | 41 | 41 | 41 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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43 | 43 | 43 | 43 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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46 | 46 | 46 | 46 | Magic Room | 10 | — | — | Negates held items for five turns. |
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48 | 48 | 48 | 48 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Fire Pledge | 10 | 80 | 100% | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |