Essentials
Abilities
- Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
- Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Hidden Ability
- Quick Feet
Increases Speed to 1.5× with a major status ailment.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 263
- Original Hoenn
- 12
- Central Kalos
- 12
- New Hoenn
- 12
Names
- Japanese
- ジグザグマ (jiguzaguma)
- ジグザグマ
- Official roomaji
- Ziguzaguma
- Korean
- 지그제구리
- Chinese
- 蛇紋熊
- 蛇纹熊
- French
- Zigzaton
- German
- Zigzachs
- Spanish
- Zigzagoon
- Italian
- Zigzagoon
Breeding
Compatibility
Training
Wild held items
5% | Oran Berry | |
nothing | ||
5% | Oran Berry | |
5% | Oran Berry | |
nothing | ||
50% | Potion | |
5% | Revive |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Zigzagoon | Linoone Level up, starting at level 20 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 6.6 | 249 | 280 | |
Attack | 4.1 | 128 | 159 | |
Defense | 13.6 | 150 | 181 | |
Special Attack | 5.7 | 128 | 159 | |
Special Defense | 12.1 | 150 | 181 | |
Speed | 41.3 | 188 | 219 | |
Total | 3.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/14/20
Flavor
Flavor Text
-
It walks in zigzag fashion. It is good at finding items in the grass and even in the ground.
-
It walks in zigzag fashion. It’s good at finding items in the grass and even in the ground.
A Pokémon with abundant curiosity. It shows an interest in everything, so it always zigzags.
Zigzagoon restlessly wanders everywhere at all times. This Pokémon does so because it is very curious. It becomes interested in anything that it happens to see.
The hair on Zigzagoon’s back is bristly. It rubs the hard back hair against trees to leave its territorial markings. This Pokémon may play dead to fool foes in battle.
Sprites
Height
1'3.7"
0.4 m
Weight
38.6 lb
17.5 kg
Locations
- Ruby
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- X
- Y
Pal Park
- Area
- Field
- Score
- 30
- Rate
- 50
Moves
Normal moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | 7 | 7 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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9 | 9 | 9 | 9 | 9 | 11 | 11 | 11 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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11 | 12 | 12 | 12 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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13 | 13 | 13 | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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17 | 17 | 17 | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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19 | 19 | 19 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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23 | 23 | 23 | Covet | 25 | 60 | 100% | Takes the target's item. |
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25 | 25 | 25 | Bestow | 15 | — | — | Gives the user's held item to the target. |
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29 | 29 | 29 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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31 | 31 | 31 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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13 | 13 | 13 | 13 | 13 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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17 | 17 | 17 | 17 | 17 | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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21 | 21 | 21 | 21 | 21 | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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25 | 25 | 25 | 25 | 25 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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29 | 29 | 29 | 29 | 29 | Covet | 25 | 60 | 100% | Takes the target's item. |
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33 | 33 | Bestow | 15 | — | — | Gives the user's held item to the target. |
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33 | 33 | 33 | 37 | 37 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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37 | 37 | 37 | 41 | 41 | 35 | 35 | 35 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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41 | 41 | 41 | 45 | 45 | 37 | 37 | 37 | Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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45 | 45 | 49 | 49 | 41 | 41 | 41 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Extreme Speed | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Simple Beam | 15 | — | 100% | Changes the target's ability to Simple. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Trick | 10 | — | 100% | User and target swap items. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | 94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | H3 | H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |