Essentials
Abilities
- Own Tempo
Prevents confusion.
- Stamina
Raises this Pokémon's Defense by one stage when it takes damage from a move.
Hidden Ability
- Inner Focus
Prevents flinching.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 749
- Original Alola
- 132
- Original Akala
- 59
- Original Ula'ula
- 58
- Original Poni
- 59
- Updated Alola
- 165
- Updated Akala
- 66
- Updated Ula'ula
- 64
- Updated Poni
- 71
Names
- Japanese
- ドロバンコ (dorobanko)
- ドロバンコ
- Korean
- 머드나기
- Chinese
- 泥驢仔
- 泥驴仔
- French
- Tiboudet
- German
- Pampuli
- Spanish
- Mudbray
- Italian
- Mudbray
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Mudbray | Mudsdale Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 56.6 | 313 | 344 | |
Attack | 75.0 | 268 | 299 | |
Defense | 50.5 | 208 | 239 | |
Special Attack | 21.0 | 158 | 189 | |
Special Defense | 30.1 | 178 | 209 | |
Speed | 23.7 | 158 | 189 | |
Total | 34.1 |
Flavor
Flavor Text
-
The mud stuck to Mudbray’s hooves enhances its grip and its powerful running gait.
It has a stubborn, individualistic disposition. Eating dirt, making mud, and playing in the mire all form part of its daily routine.
It loves playing in the mud. If it isn’t showered with mud on a daily basis, it gets stressed out and stops listening to its Trainer.
Possessing mighty power, Mudbray can be loaded with 50 times its own body weight and will be totally fine.
Sprites
Height
3'3.4"
1.0 m
Weight
242.5 lb
110.0 kg
Locations
Moves
Ground moves get STAB, and have their type highlighted in green.
Physical moves better suit Mudbray's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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3 | Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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8 | Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
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10 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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15 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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17 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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22 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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24 | High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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29 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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31 | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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36 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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38 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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43 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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45 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |