Essentials
Abilities
- Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Hidden Ability
- Sand Rush
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 27
- Kanto
- 27
- Original Johto
- 48
- Original Hoenn
- 112
- Updated Johto
- 48
- Updated Unova
- 113
- Mountain Kalos
- 97
- New Hoenn
- 117
- Original Alola
- 251
- Original Ula'ula
- 123
- Updated Alola
- 328
- Updated Ula'ula
- 149
Names
- Japanese
- サンド (sando)
- サンド
- Official roomaji
- Sand
- Korean
- 모래두지
- Chinese
- 穿山鼠
- 穿山鼠
- French
- Sabelette
- German
- Sandan
- Spanish
- Sandshrew
- Italian
- Sandshrew
Breeding
Compatibility
Training
Wild held items
5% | Quick Claw | |
nothing | ||
5% | Quick Claw | |
5% | Quick Claw | |
5% | Quick Claw | |
nothing | ||
5% | Grip Claw |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Sandshrew | Sandslash Level up, starting at level 22 |
Sandshrew Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 22.7 | 273 | 304 | |
Attack | 48.9 | 218 | 249 | |
Defense | 68.5 | 238 | 269 | |
Special Attack | 1.3 | 108 | 139 | |
Special Defense | 3.2 | 128 | 159 | |
Speed | 17.2 | 148 | 179 | |
Total | 13.4 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/13/18
Flavor
Flavor Text
-
To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks.
-
It burrows and lives underground. If threatened, it curls itself up into a ball for protection.
Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
Sandshrew’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies.
Sandshrew has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
-
It can roll its body into a ball. It moves through the desert by rolling at high speeds.
It usually makes its home in deserts and arid zones, where rain does not fall. It digs holes to catch Bug-type Pokémon.
It lives in areas of limited rainfall. When danger approaches, it curls up into a ball to protect its soft stomach.
When its skin gets wrinkled from moisture, it heads for a volcano. It lies flat on a spot with a lot of geothermal heat and dries itself out.
Sprites
Height
1'11.6"
0.6 m
Weight
26.5 lb
12.0 kg
Locations
- Blue
- Yellow
- Gold
- Crystal
- Ruby
- Sapphire
- Emerald
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- Black 2
- White 2
Pal Park
- Area
- Mountain
- Score
- 50
- Rate
- 30
Moves
Ground moves get STAB, and have their type highlighted in green.
Physical moves better suit Sandshrew's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||||
— | — | — | — | — | — | — | — | — | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
6 | 6 | 6 | 3 | 3 | 3 | — | — | — | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
||||
10 | 11 | 11 | 11 | 7 | 7 | 7 | 3 | 3 | 3 | 3 | 3 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
|||
17 | 17 | 17 | 9 | 9 | 9 | 5 | 5 | 5 | 5 | 5 | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
||||
7 | 7 | 7 | 7 | 7 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
||||||||||
17 | 23 | 23 | 23 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
|||||||||||
24 | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
||||||||||||||
13 | 13 | 13 | 9 | 9 | 9 | 9 | 9 | Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
|||||||
31 | 30 | 30 | 30 | 15 | 15 | 15 | 11 | 11 | Swift | 20 | 60 | — | Never misses. |
||||||
14 | 14 | 11 | 11 | 11 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
||||||||||
17 | 17 | 14 | 14 | 14 | Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
||||||||||
17 | 17 | 17 | Swift | 20 | 60 | — | Never misses. |
||||||||||||
38 | 37 | 37 | 37 | 19 | 19 | 19 | 20 | 20 | 20 | 20 | 20 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
|||
45 | 23 | 23 | 23 | 23 | 23 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||||||||
26 | 26 | 26 | 26 | 26 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
||||||||||
30 | 30 | 30 | 30 | 30 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
||||||||||
21 | 21 | 21 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
||||||||||||
25 | 25 | 25 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
||||||||||||
27 | 27 | 27 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
||||||||||||
31 | 31 | 31 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
||||||||||||
33 | 33 | 33 | 34 | 34 | 34 | 34 | 34 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
|||||||
38 | 38 | 38 | 38 | 38 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
||||||||||
45 | 45 | 53 | 37 | 37 | 37 | 42 | 42 | 42 | 42 | 42 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
||||
46 | 46 | 46 | 46 | 46 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||||
Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
|||||||||||||||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
||||||||||||||
Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
|||||||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||||||
Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
|||||||||||||||
Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
|||||||||||||||
Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
|||||||||||||||
Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||||||||||||||
Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
|||||||||||||||
Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
|||||||||||||||
Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
|||||||||||||||
Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||||||||||||||
Rototiller | 10 | — | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
|||||||||||||||
Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
|||||||||||||||
Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
|||||||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||||||||||||||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
||||||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
|||||||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||||||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||||||||||||||
Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
|||||||||||||||
Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||||||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||||||
Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
||||||||||||||
Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
|||||||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||||||||||||||
Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||||||||||
Knock Off | 20 | 65 | 100% | Target drops its held item. |
|||||||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
|||||||||||||||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
|||||||||||||||
Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||||||||||||||
Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||||||||
Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
|||||||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||||||||||
Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
|||||||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||||||||||||
Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
|||||||||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||||||||||||
Swift | 20 | 60 | — | Never misses. |
|||||||||||||||
Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
|||||||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||||
03 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
||||||||||||||
01 | 01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
|||||||||||
01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
|||||||||||
01 | 01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
|||||||||||||
02 | 02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||||||||||||
03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
|||||||||||||
04 | 04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
|||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
08 | 08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||||||||||
10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
||||
11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
||||
13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||||||||
17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
|||
20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
|||||||||
20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||||
21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
||||
23 | 23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
||||||||||
08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
||||||||||||||
09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
||||||||||||||
10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
||||||||||||||
17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
||||||||||||||
19 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
||||||||||||||
20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
||||||||||||||
26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
|||
27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
||||
27 | Fissure | 5 | * | 30% | Causes a one-hit KO. |
||||||||||||||
28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
|||||
31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
||||||
31 | 31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
|||||||||||||
31 | Mimic | 10 | — | — | Copies the target's last used move. |
||||||||||||||
32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||||||||||
35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||||
37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
||||
39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||||
40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
||||||
42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||||
43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||||||
34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
|||||||||||||
39 | 39 | 39 | Swift | 20 | 60 | — | Never misses. |
||||||||||||
40 | 40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||||||||||||
43 | 43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||||||||||||
40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
||||||||||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
48 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
||||||||||||||
45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
||||
46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
||||
49 | 49 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
|||||||||||||
48 | 48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||||||||
56 | 56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
|||||||
58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||||
65 | 65 | 65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
|||||||
74 | 74 | 74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
|||||||
75 | 75 | 75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
|||||||
78 | 78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|||||||||
76 | 76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
|||||||||||||
78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
|||||||||||||
80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||||||
81 | 81 | 81 | 81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||||||
82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||||
83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
|||||||||||||
84 | 84 | 84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
|||||||
87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||||
88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||
50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||||||||
94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
||||||||||||
100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
|||||||||||
H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
|||||
H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||||
H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
|||||||||||
H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |