Essentials
Abilities
- Run Away
Ensures success fleeing from wild battles.
- Quick Feet
Increases Speed to 1.5× with a major status ailment.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 261
- Original Hoenn
- 10
- Mountain Kalos
- 44
- New Hoenn
- 10
Names
- Japanese
- ポチエナ (pochiena)
- ポチエナ
- Official roomaji
- Pochiena
- Korean
- 포챠나
- Chinese
- 土狼犬
- 土狼犬
- French
- Medhyèna
- German
- Fiffyen
- Spanish
- Poochyena
- Italian
- Poochyena
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Poochyena | Mightyena Level up, starting at level 18 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 4.5 | 243 | 274 | |
Attack | 23.5 | 178 | 209 | |
Defense | 5.4 | 138 | 169 | |
Special Attack | 5.7 | 128 | 159 | |
Special Defense | 3.2 | 128 | 159 | |
Speed | 12.4 | 138 | 169 | |
Total | 2.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/14/20
Flavor
Flavor Text
-
A Pokémon with a persistent nature, it chases its chosen prey until the prey becomes exhausted.
-
A Pokémon with a persistent nature, it chases its chosen prey until the prey becomes exhausted.
It has a very tenacious nature. Its acute sense of smell lets it chase a chosen prey without ever losing track.
At first sight, Poochyena takes a bite at anything that moves. This Pokémon chases after prey until the victim becomes exhausted. However, it may turn tail if the prey strikes back.
Poochyena is an omnivore—it will eat anything. A distinguishing feature is how large its fangs are compared to its body. This Pokémon tries to intimidate its foes by making the hair on its tail bristle out.
Sprites
Height
1'7.7"
0.5 m
Weight
30.0 lb
13.6 kg
Locations
- Ruby
- Sapphire
- Emerald
- Platinum
- HeartGold
- SoulSilver
Pal Park
- Area
- Field
- Score
- 30
- Rate
- 50
Moves
Dark moves get STAB, and have their type highlighted in green.
Physical moves better suit Poochyena's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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5 | 5 | 5 | 5 | 4 | 4 | Howl | 40 | — | — | Raises the user's Attack by one stage. |
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9 | 9 | 9 | 9 | 7 | 7 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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13 | 13 | 13 | 13 | 10 | 10 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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17 | 17 | 17 | 17 | 13 | 13 | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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21 | 21 | 21 | 21 | 16 | 16 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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25 | 25 | 25 | 25 | 19 | 19 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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29 | 29 | 29 | 22 | 22 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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29 | 33 | 33 | 33 | 25 | 25 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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28 | 28 | Embargo | 15 | — | 100% | Target cannot use held items. |
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37 | 37 | 37 | 31 | 31 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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41 | 41 | 41 | Embargo | 15 | — | 100% | Target cannot use held items. |
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33 | 45 | 45 | 45 | 34 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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41 | 37 | 34 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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45 | Thief | 25 | 60 | 100% | Takes the target's item. |
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37 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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40 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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49 | 49 | 49 | 40 | 43 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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53 | 53 | 53 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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46 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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63 | 63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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H6 | H6 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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95 | 95 | 95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |