Essentials

Yungoos

Loitering Pokémon

Yungoos

Normal

Abilities

Stakeout

This Pokémon's moves have double power against Pokémon that switched in this turn.

Strong Jaw

Strengthens biting moves to 1.5× their power.

Hidden Ability

Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 7

Names

Japanese
ヤングース (yanguusu)
ヤングース
Korean
영구스
Chinese
貓鼬少
猫鼬少
French
Manglouton
German
Mangunior
Spanish
Yungoos
Italian
Yungoos

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
51 Search:
Effort points
  • 1 Attack
Capture rate
255 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Sun, Ultra Moon nothing
Moon, Ultra Sun 5% Pecha Berry Pecha Berry

Evolution

Baby Basic Stage 1 Stage 2
Yungoos Gumshoos Level up, during the day, starting at level 20

Stats

Pctile Min IVs Max IVs
HP
48
18.7 269 300
Attack
70
42.7 208 239
Defense
30
2.5 128 159
Special Attack
30
5.7 128 159
Special Defense
30
3.2 128 159
Speed
45
23.7 158 189
Total
253
5.2

Flavor

Flavor Text

Generation 7
Moon

It wanders around in a never-ending search for food. At dusk, it collapses from exhaustion and falls asleep on the spot.

Ultra Sun

Its stomach takes up most of its long torso. It’s a big eater, so the amount Trainers have to spend on its food is no laughing matter.

Sprites

Yungoos Yungoos

Miscellany

Species
Loitering Pokémon Search:
Color
Brown Search:
Cry
Shape
Mensal Search:

Height

Trainer dude

Yungoos
4

1'3.7"
0.4 m

Weight

Trainer dudette

Yungoos
60

13.2 lb
6.0 kg

Locations

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Yungoos's higher Attack, and have their class highlighted in green.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

3 3 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

7 7 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

10 10 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

13 13 Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

16 16 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

19 19 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

22 22 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

25 25 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

28 28 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

31 31 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

34 34 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

37 37 Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

40 40 Yawn Normal status 10

Target sleeps at the end of the next turn.

43 43 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

46 46 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

• Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

• • Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

• • Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

• Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links