Essentials
Abilities
Hidden Ability
- Analytic
Strengthens moves to 1.3× their power when moving last.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 504
- Original Unova
- 10
- Updated Unova
- 10
- Mountain Kalos
- 46
Names
- Japanese
- ミネズミ (minezumi)
- ミネズミ
- Korean
- 보르쥐
- Chinese
- 探探鼠
- 探探鼠
- French
- Ratentif
- German
- Nagelotz
- Spanish
- Patrat
- Italian
- Patrat
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Patrat | Watchog Level up, starting at level 20 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 15.8 | 263 | 294 | |
Attack | 23.5 | 178 | 209 | |
Defense | 7.6 | 146 | 177 | |
Special Attack | 9.2 | 138 | 169 | |
Special Defense | 8.1 | 146 | 177 | |
Speed | 19.9 | 152 | 183 | |
Total | 5.4 |
Flavor
Flavor Text
-
Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.
Extremely cautious, they take shifts to maintain a constant watch of their nest. They feel insecure without a lookout.
Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.
-
Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.
Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.
Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.
Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.
Sprites
Height
1'7.7"
0.5 m
Weight
25.6 lb
11.6 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Patrat's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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3 | 3 | 3 | 3 | 3 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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6 | 6 | 6 | 6 | 6 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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8 | 8 | 8 | 8 | 8 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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11 | 11 | 11 | 11 | 11 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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13 | 13 | 13 | 13 | 13 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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16 | 16 | 16 | 16 | 16 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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18 | 18 | 18 | 18 | 18 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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21 | 21 | 21 | 21 | 21 | Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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23 | 23 | 23 | 23 | 23 | After You | 15 | — | — | Makes the target act next this turn. |
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26 | 26 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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26 | 26 | 26 | 28 | 28 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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28 | 28 | 28 | 31 | 31 | Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
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33 | 33 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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31 | 31 | 31 | 36 | 36 | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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33 | 33 | 33 | 38 | 38 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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36 | 36 | 36 | 41 | 41 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Tearful Look | 20 | — | — | Lowers the target's Attack and Special Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |