Essentials
Abilities
- Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 515
- Original Unova
- 21
- Updated Unova
- 41
- Central Kalos
- 33
Names
- Japanese
- ヒヤップ (hiyappu)
- ヒヤップ
- Korean
- 앗차프
- Chinese
- 冷水猴
- 冷水猴
- French
- Flotajou
- German
- Sodamak
- Spanish
- Panpour
- Italian
- Panpour
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Panpour | Simipour Use a Water Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 22.7 | 273 | 304 | |
Attack | 20.4 | 174 | 205 | |
Defense | 19.4 | 164 | 195 | |
Special Attack | 31.1 | 174 | 205 | |
Special Defense | 18.5 | 164 | 195 | |
Speed | 45.4 | 196 | 227 | |
Total | 19.8 |
Flavor
Flavor Text
-
The water stored inside the tuft on its head is full of nutrients. Plants that receive its water grow large.
It does not thrive in dry environments. It keeps itself damp by shooting water stored in its head tuft from its tail.
The water stored inside the tuft on its head is full of nutrients. It waters plants with it using its tail.
-
The water stored inside the tuft on its head is full of nutrients. It waters plants with it using its tail.
The water stored inside the tuft on its head is full of nutrients. Plants that receive its water grow large.
The water stored inside the tuft on its head is full of nutrients. It waters plants with it using its tail.
The water stored inside the tuft on its head is full of nutrients. Plants that receive its water grow large.
Sprites
Height
1'11.6"
0.6 m
Weight
29.8 lb
13.5 kg
Locations
- Black
- White
- Black 2
- White 2
- X
- Y
Moves
Water moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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4 | 4 | 4 | 4 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | 7 | 7 | 7 | Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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10 | 10 | 10 | 10 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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13 | 13 | 13 | 13 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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16 | 16 | 16 | 16 | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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19 | 19 | 19 | 19 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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22 | 22 | 22 | 22 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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25 | 25 | 25 | 25 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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28 | 28 | 28 | 28 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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31 | 31 | 31 | 31 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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34 | 34 | 34 | 34 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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37 | 37 | 37 | 37 | Recycle | 10 | — | — | User recovers the item it last used up. |
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40 | 40 | 40 | 40 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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43 | 43 | 43 | 43 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Disarming Voice | 15 | 40 | — | Never misses. |
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Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pledge | 10 | 80 | 100% | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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62 | 62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |