Essentials
Abilities
- Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
- Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Hidden Ability
- Skill Link
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 572
- Original Unova
- 78
- Updated Unova
- 107
- Updated Alola
- 266
- Updated Ula'ula
- 87
Names
- Japanese
- チラーミィ (chiraamy)
- チラーミィ
- Korean
- 치라미
- Chinese
- 泡沫栗鼠
- 泡沫栗鼠
- French
- Chinchidou
- German
- Picochilla
- Spanish
- Minccino
- Italian
- Minccino
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Minccino | Cinccino Use a Shiny Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 29.8 | 283 | 314 | |
Attack | 17.1 | 168 | 199 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 14.5 | 148 | 179 | |
Special Defense | 10.1 | 148 | 179 | |
Speed | 58.8 | 218 | 249 | |
Total | 13.4 |
Flavor
Flavor Text
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They greet one another by rubbing each other with their tails, which are always kept well groomed and clean.
These Pokémon prefer a tidy habitat. They are always sweeping and dusting, using their tails as brooms.
Minccino greet each other by grooming one another thoroughly with their tails.
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Minccino greet each other by grooming one another thoroughly with their tails.
These Pokémon prefer a tidy habitat. They are always sweeping and dusting, using their tails as brooms.
Minccino greet each other by grooming one another thoroughly with their tails.
These Pokémon prefer a tidy habitat. They are always sweeping and dusting, using their tails as brooms.
-
A clean freak that will not allow even the slightest mess, it uses its tail like a mop to thoroughly clean any and all filth.
When its tail has gotten dirty from self-cleaning or from cleaning its nest, Minccino spends a whole day washing its tail in clean spring water.
Sprites
Height
1'3.7"
0.4 m
Weight
12.8 lb
5.8 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Minccino's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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3 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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3 | 3 | 3 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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7 | 7 | 7 | 7 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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9 | 9 | 9 | 9 | Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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13 | 13 | 13 | 13 | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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15 | 15 | 15 | 15 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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19 | 19 | 19 | 19 | Swift | 20 | 60 | — | Never misses. |
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21 | 21 | 21 | 21 | Sing | 15 | — | 55% | Puts the target to sleep. |
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25 | 25 | 25 | 25 | Tail Slap | 10 | 25 | 85% | Hits 2-5 times in one turn. |
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27 | 27 | 27 | 27 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | 31 | 31 | 31 | Wake-Up Slap | 10 | 70 | 100% | If the target is asleep, has double power and wakes it up. |
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33 | 33 | 33 | 33 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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37 | 37 | 37 | 37 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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39 | 39 | 39 | 39 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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43 | 43 | 43 | 43 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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45 | 45 | 45 | 45 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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49 | 49 | 49 | 49 | After You | 15 | — | — | Makes the target act next this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |