Essentials
Abilities
- Snow Cloak
Increases evasion to 1.25× during hail. Protects against hail damage.
Hidden Ability
- Snow Warning
Summons hail that lasts indefinitely upon entering battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 37
- Kanto
- 37
- Original Johto
- 125
- Original Hoenn
- 153
- Updated Johto
- 127
- Updated Unova
- 248
- New Hoenn
- 160
- Original Alola
- 253
- Original Ula'ula
- 125
- Updated Alola
- 330
- Updated Ula'ula
- 151
Names
- Japanese
- ロコン (rokon)
- ロコン
- Official roomaji
- Rokon
- Korean
- 식스테일
- Chinese
- 六尾
- 六尾
- French
- Goupix
- German
- Vulpix
- Spanish
- Vulpix
- Italian
- Vulpix
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Vulpix | Ninetales Use a Fire Stone |
Vulpix Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 6.6 | 249 | 280 | |
Attack | 9.9 | 150 | 181 | |
Defense | 10.6 | 148 | 179 | |
Special Attack | 27.2 | 168 | 199 | |
Special Defense | 44.2 | 198 | 229 | |
Speed | 47.9 | 198 | 229 | |
Total | 12.1 |
Flavor
Flavor Text
-
It controls balls of fire. As it grows, its six tails split from their tips to make more tails.
As each tail grows, its fur becomes more lustrous. When held, it feels slightly warm.
-
When it is born, it has just one snow-white tail. The tail splits from its tip as it grows older.
While young, it has six gorgeous tails. When it grows, several new tails are sprouted.
At the time of its birth, Vulpix has one white tail. The tail separates into six if this Pokémon receives plenty of love from its Trainer. The six tails become magnificently curled.
Inside Vulpix’s body burns a flame that never goes out. During the daytime, when the temperatures rise, this Pokémon releases flames from its mouth to prevent its body from growing too hot.
-
Its beautiful fur and tails have made it very popular. As it grows, its tails split to form more tails.
From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.
Its beautiful tails have made it very popular. However, if it’s not brushed diligently, it will be a mass of tangles before you know it.
It manipulates balls of fire to catch its prey. If you raise one from when it’s young, it will grow close to you like a puppy Pokémon.
Sprites
Height
1'11.6"
0.6 m
Weight
21.8 lb
9.9 kg
Locations
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Ice moves get STAB, and have their type highlighted in green.
Special moves better suit Vulpix's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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4 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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9 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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10 | Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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12 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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15 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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18 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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20 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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23 | Feint Attack | 20 | 60 | — | Never misses. |
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26 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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28 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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31 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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34 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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36 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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39 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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42 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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44 | Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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47 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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50 | Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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70 | Aurora Veil | 20 | — | — | Reduces damage five turns, but must be used during hail. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |