Essentials

Arbok

Arbok

poison

Abilities

Intimidate
This Pokemon lowers the enemy's Attack one level when it enters battle.
Shed Skin
Each turn, this Pokemon has a 1/3 chance of its status becoming normal.

Damage Taken

  • bug ½
  • dark 1
  • dragon 1
  • electric 1
  • fighting ½
  • fire 1
  • flying 1
  • ghost 1
  • grass ½
  • ground 2
  • ice 1
  • normal 1
  • poison ½
  • psychic 2
  • rock 1
  • steel 1
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 1
National
24
Kanto Generation 1
24
Johto Generation 2
51
Johto Generation 4
51

Names

Japanese
アーボック (aabokku)
Official Roomaji
Arbok
Korean
아보크
Chinese
阿柏怪
French
Arbok
German
Arbok

Breeding

Gender
½ male, ½ female
Egg groups
  • Ground
  • Dragon
Steps to hatch
5120

Compatibility

  • Charmander
  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Farfetch'd
  • Seel
  • Rhyhorn
  • Horsea
  • Tauros
  • Magikarp
  • Eevee
  • Dratini
  • Cyndaquil
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Treecko
  • Torchic
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Swablu
  • Zangoose
  • Seviper
  • Feebas
  • Kecleon
  • Absol
  • Spheal
  • Bagon
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Gible
  • Lucario
  • Hippopotas

Training

Base EXP
147
2100 EXP at level
Effort points
  • 2 Attack
Capture rate
90
Base happiness
70
Growth rate
medium
Wild held items

Generation 3

EmeraldSapphireRuby None
Leaf GreenFire Red 5% Poison BarbPoison Barb

Generation 4

None

Evolution

Baby Basic Stage 1 Stage 2
EkansEkans Arbok Arbok Level up: 22

Stats

Pctile Min IVs Max IVs
HP
60
41.8 293 324
Attack
85
67.8 238 269
Defense
69
52.4 206 237
Special Attack
65
50.7 198 229
Special Defense
79
64.4 226 257
Speed
80
66.4 228 259
Total
438
53.4

Flavor

Flavor Text

Diamond
The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.
Pearl
The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.
Platinum
The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.
Heart Gold
Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.
Soul Silver
With a very vengeful nature, it won’t give up the chase, no matter how far, once it targets its prey.

Sprites

Arbok Arbok Arbok Arbok

Miscellany

Species
Cobra
Color
purple
Cry
download mp3
Habitat Generation 3
grassland
Pawprint
Arbok
Shape
Caudal

Height

Trainer dude

Arbok
35

11'5.8"
3.5 m

Weight

Trainer dudette

Arbok
650

143.3 lb
65.0 kg

Locations

Red Red
Diamond Diamond
Pearl Pearl
Platinum Platinum
Soul Silver Soul Silver

Moves

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang ice Physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Thunder Fang electric Physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Fire Fang fire Physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Wrap normal Physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer normal None 30 0 100%

Lowers the target's Defense by one level.

Poison Sting poison Physical 35 15 100%

Has a 30% chance to poison the target.

Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

10 9 8 4 Poison Sting poison Physical 35 15 100%

Has a 30% chance to poison the target.

17 15 13 9 Bite dark Physical 25 60 100%

Has a 30% chance to make the target flinch.

27 25 20 12 Glare normal None 30 0 75%

Paralyzes the target.

36 33 28 17 Screech normal None 40 0 85%

Lowers the target's Defense by two levels.

47 43 38 20 Acid poison Special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one level.

22 Crunch dark Physical 15 80 100%

Has a 20% chance to lower the target's Defense by one level.

46 28 Stockpile normal None 20 0 100%

Stores energy up to three times for use with Spit Up and Swallow.

46 28 Swallow normal None 10 0 100%

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

46 28 Spit Up normal Special 10 1 100%

Power is 100 times the amount of energy Stockpiled.

34 Mud Bomb ground Special 10 65 85%

Has a 30% chance to lower the target's Accuracy by one level.

42 Gastro Acid poison None 10 0 100%

Nullifies target's ability until it leaves battle.

51 56 48 Haze ice None 30 0 100%

Resets all Pokémon's stats, Accuracy, and Evasion.

56 Gunk Shot poison Physical 5 120 70%

Has a 30% chance to poison the target.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Aqua Tail water Physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Gastro Acid poison None 10 0 100%

Nullifies target's ability until it leaves battle.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Gunk Shot poison Physical 5 120 70%

Has a 30% chance to poison the target.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Mimic normal None 10 0 100%

Copies the target's last used move.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Seed Bomb grass Physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Spite ghost None 10 0 100%

Lowers the PP of the target's last used move by 4.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald Fire RedLeaf Green Platinum Heart GoldSoul Silver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Generation 1 Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day fire None 5 0 0%

Changes the weather to sunny for five turns.

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

08 Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down normal Physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 Hyper Beam normal Special 5 150 90%

User foregoes its next turn to recharge.

20 Rage normal Physical 20 20 100%

If the user is hit after using this move, its Attack rises by one level.

21 Mega Drain grass Special 15 40 100%

Heals the user by half the damage inflicted.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

19 19 19 Giga Drain grass Special 10 60 100%

Heals the user by half the damage inflicted.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

26 26 26 26 Earthquake ground Physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

27 Fissure ground Physical 5 1 30%

Causes a one-hit KO.

28 28 28 28 Dig ground Physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 Mimic normal None 10 0 100%

Copies the target's last used move.

32 32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 Sludge Bomb poison Special 10 90 100%

Has a 30% chance to poison the target.

39 Rock Tomb rock Physical 10 50 80%

Has a 100% chance to lower the target's Speed by one level.

34 Bide normal Physical 10 1 100% 1

User waits for 2-3 turns, then hits back for twice the damage it took.

41 41 Torment dark None 15 0 100%

Prevents the target from using the same move twice in a row.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

40 Skull Bash normal Physical 15 100 100%

Raises the user's Defense by one level. User charges for one turn before attacking.

44 44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

48 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 Thief dark Physical 10 40 100%

Takes the target's item.

49 49 Snatch dark None 10 0 100% 4

Steals the target's move, if it's self-targeted.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

66 Payback dark Physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact normal Physical 5 150 90%

User foregoes its next turn to recharge.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

79 Dark Pulse dark Special 15 80 100%

Has a 20% chance to make the target flinch.

80 Rock Slide rock Physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

84 Poison Jab poison Physical 20 80 100%

Has a 30% chance to poison the target.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

50 90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

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