Essentials
Abilities
- Shed Skin
Has a 30% chance of curing any major status ailment after each turn.
Dream Ability
- Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 336
- Hoenn
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124


Names
- French

- Séviper
- Korean

- 세비퍼
- German

- Vipitis
- Chinese

- 飯匙蛇
- Japanese

- ハブネーク (habuneeku)
- Official Roomaji

- Habunake
Breeding
Compatibility
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
| Seviper |
Stats
| Pctile | Min IVs | Max IVs | ||
|---|---|---|---|---|
| HP | 63.9 | 319 | 350 | |
| Attack | 80.6 | 268 | 299 | |
| Defense | 39.5 | 188 | 219 | |
| Special Attack | 84.3 | 268 | 299 | |
| Special Defense | 40.8 | 188 | 219 | |
| Speed | 50.8 | 198 | 229 | |
| Total | 57.3 |

Pokéathlon Performance
Minimum;
Base;
Maximum
- Speed




- Power




- Skill





- Stamina





- Jump


- Total
- 7/16/20
Flavor
Flavor Text

-



For many generations, it has feuded with ZANGOOSE. It whets its bladed tail on rocks for battle.


In battle, it uses its bladed tail to counter any ZANGOOSE. It secretes a deadly venom in its tail.

-


For many generations, it has feuded with Zangoose. It whets its bladed tail on rocks for battle.
Sprites
Height
8'10.3"
2.7 m
Weight
115.7 lb
52.5 kg
Locations
- Sapphire

- Emerald

- Diamond

- Pearl

- Platinum

Moves
Poison moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
| — | — | — | — | Wrap | ![]() |
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20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| 7 | 7 | 7 | 7 | Lick | ![]() |
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30 | 20 | 100% | Has a 30% chance to paralyze the target. |
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| 10 | 10 | 10 | 10 | Bite | ![]() |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| 16 | 16 | 16 | 16 | Poison Tail | ![]() |
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25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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| 19 | 19 | 19 | 19 | Screech | ![]() |
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40 | — | 85% | Lowers the target's Defense by two stages. |
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| 25 | 25 | 25 | 25 | Glare | ![]() |
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30 | — | 90% | Paralyzes the target. |
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| 28 | 28 | 28 | 28 | Crunch | ![]() |
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15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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| 34 | 34 | 34 | 34 | Poison Fang | ![]() |
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15 | 50 | 100% | Has a 30% chance to badly poison the target. |
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| 37 | 37 | 37 | 37 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 43 | 43 | 43 | 43 | Haze | ![]() |
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30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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| 46 | 46 | 46 | Night Slash | ![]() |
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15 | 70 | 100% | Has an increased chance for a critical hit. |
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| 52 | 52 | 52 | Poison Jab | ![]() |
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20 | 80 | 100% | Has a 30% chance to poison the target. |
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| 55 | Venoshock | ![]() |
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10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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| 55 | 55 | 61 | Wring Out | ![]() |
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5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 110 power. |
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| 64 | Coil | ![]() |
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20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
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Assurance | ![]() |
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10 | 50 | 100% | Power is doubled if the target has already received damage this turn. |
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Final Gambit | ![]() |
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5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
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Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Night Slash | ![]() |
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15 | 70 | 100% | Has an increased chance for a critical hit. |
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Punishment | ![]() |
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5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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Scary Face | ![]() |
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10 | — | 100% | Lowers the target's Speed by two stages. |
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Spit Up | ![]() |
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10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Stockpile | ![]() |
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20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Swallow | ![]() |
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10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Switcheroo | ![]() |
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10 | — | 100% | User and target swap items. |
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Wring Out | ![]() |
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5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 110 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||
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Aqua Tail | ![]() |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam | ![]() |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Double-Edge | ![]() |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fury Cutter | ![]() |
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20 | 20 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Headbutt | ![]() |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Knock Off | ![]() |
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20 | 20 | 100% | Target drops its held item. |
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Mimic | ![]() |
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10 | — | — | Copies the target's last used move. |
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Mud-Slap | ![]() |
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10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | ![]() |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | ![]() |
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5 | 80 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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Swift | ![]() |
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20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||
| 06 | 06 | 06 | 06 | Toxic | ![]() |
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10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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| 09 | Venoshock | ![]() |
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10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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| 10 | 10 | 10 | 10 | Hidden Power | ![]() |
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15 | * | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | Sunny Day | ![]() |
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5 | — | — | Changes the weather to sunny for five turns. |
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| 12 | 12 | 12 | 12 | Taunt | ![]() |
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20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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| 17 | 17 | 17 | 17 | Protect | ![]() |
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10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
| 18 | 18 | 18 | 18 | Rain Dance | ![]() |
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5 | — | — | Changes the weather to rain for five turns. |
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| 19 | 19 | 19 | Giga Drain | ![]() |
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10 | 75 | 100% | Heals the user by half the damage inflicted. |
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| 21 | 21 | 21 | 21 | Frustration | ![]() |
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20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 23 | 23 | 23 | Iron Tail | ![]() |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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| 26 | 26 | 26 | 26 | Earthquake | ![]() |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | 27 | Return | ![]() |
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20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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| 28 | 28 | 28 | 28 | Dig | ![]() |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 32 | 32 | 32 | 32 | Double Team | ![]() |
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15 | — | — | Raises the user's evasion by one stage. |
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| 34 | Sludge Wave | ![]() |
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10 | 95 | 100% | Has a 10% chance to poison the target. |
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| 35 | 35 | 35 | 35 | Flamethrower | ![]() |
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15 | 95 | 100% | Has a 10% chance to burn the target. |
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| 36 | 36 | 36 | 36 | Sludge Bomb | ![]() |
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10 | 90 | 100% | Has a 30% chance to poison the target. |
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| 42 | 42 | 42 | 42 | Facade | ![]() |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power | ![]() |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 44 | 44 | 44 | 44 | Rest | ![]() |
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10 | — | — | User sleeps for two turns, completely healing itself. |
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| 45 | 45 | 45 | 45 | Attract | ![]() |
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15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 46 | 46 | 46 | 46 | Thief | ![]() |
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10 | 40 | 100% | Takes the target's item. |
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| 49 | 49 | 49 | Snatch | ![]() |
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10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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| 58 | 58 | Endure | ![]() |
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10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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| 48 | Round | ![]() |
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15 | 60 | 100% | Has double power if it's used more than once per turn. |
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| 66 | 66 | 66 | Payback | ![]() |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| 78 | 78 | Captivate | ![]() |
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20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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| 79 | 79 | Dark Pulse | ![]() |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| 67 | Retaliate | ![]() |
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5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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| 78 | Bulldoze | ![]() |
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20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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| 81 | 81 | 81 | X-Scissor | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| 82 | Dragon Tail | ![]() |
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10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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| 82 | 82 | Sleep Talk | ![]() |
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10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift | ![]() |
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15 | * | 100% | Power and type depend on the held berry. |
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| 84 | 84 | 84 | Poison Jab | ![]() |
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20 | 80 | 100% | Has a 30% chance to poison the target. |
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| 87 | 87 | 87 | Swagger | ![]() |
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15 | — | 90% | Raises the target's Attack by two stages and confuses the target. |
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| 90 | 90 | 90 | Substitute | ![]() |
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10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| 94 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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| H4 | H4 | H4 | H4 | Strength | ![]() |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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| H6 | H6 | H6 | Rock Smash | ![]() |
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15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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½ male, ½ female


grassland

Caudal



