Essentials

Seviper

Seviper

Poison

Abilities

Shed Skin

Has a 30% chance of curing any major status ailment after each turn.

Dream Ability

Infiltrator

Bypasses Light Screen, Reflect, and Safeguard.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
336
Hoenn
124 Ruby, Sapphire, Emerald

Names

French
Séviper
Korean
세비퍼
German
Vipitis
Chinese
飯匙蛇
Japanese
ハブネーク (habuneeku)
Official Roomaji
Habunake

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
  • Dragon
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
165 Search:
2357 EXP at level
Effort points
  • 1 Attack
  • 1 Special Attack
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
fast then very slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Seviper

Stats

Pctile Min IVs Max IVs
HP
73
63.9 319 350
Attack
100
80.6 268 299
Defense
60
39.5 188 219
Special Attack
100
84.3 268 299
Special Defense
60
40.8 188 219
Speed
65
50.8 198 229
Total
458
57.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★✯✯☆
Skill
★✯✯✯☆
Stamina
★★✯✯☆
Jump
★★
Total
7/16/20

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

For many generations, it has feuded with ZANGOOSE. It whets its bladed tail on rocks for battle.

HeartGold, SoulSilver

In battle, it uses its bladed tail to counter any ZANGOOSE. It secretes a deadly venom in its tail.

Generation 5
Black, White

For many generations, it has feuded with Zangoose. It whets its bladed tail on rocks for battle.

Sprites

Seviper Seviper Seviper Seviper

Miscellany

Species
Fang Snake Search:
Color
Black Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Seviper
Shape
Caudal Search:

Height

${_("Trainer dude")}

Seviper
27

8'10.3"
2.7 m

Weight

${_("Trainer dudette")}

Seviper
525

115.7 lb
52.5 kg

Locations

Sapphire Sapphire
Emerald Emerald
Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Poison moves get STAB, and have their type highlighted in green.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

7 7 7 7 Lick Ghost physical 30 20 100%

Has a 30% chance to paralyze the target.

10 10 10 10 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

16 16 16 16 Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

19 19 19 19 Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

25 25 25 25 Glare Normal non-damaging 30 90%

Paralyzes the target.

28 28 28 28 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

34 34 34 34 Poison Fang Poison physical 15 50 100%

Has a 30% chance to badly poison the target.

37 37 37 37 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

43 43 43 43 Haze Ice non-damaging 30

Resets all Pokémon's stats, accuracy, and evasion.

46 46 46 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

52 52 52 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

55 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

55 55 61 Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 110 power.

64 Coil Poison non-damaging 20

Raises the user's Attack, Defense, and accuracy by one stage each.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • Assurance Dark physical 10 50 100%

Power is doubled if the target has already received damage this turn.

• • • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

• Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

• Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

• • • Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

• • • • Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

• • • • Stockpile Normal non-damaging 20

Stores energy up to three times for use with Spit Up and Swallow.

• • • • Swallow Normal non-damaging 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

• • Switcheroo Dark non-damaging 10 100%

User and target swap items.

• Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 110 power.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fury Cutter Bug physical 20 20 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Knock Off Dark physical 20 20 100%

Target drops its held item.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

12 12 12 12 Taunt Dark non-damaging 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

35 35 35 35 Flamethrower Fire special 15 95 100%

Has a 10% chance to burn the target.

36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

49 49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links