Essentials

Arbok

Arbok

Poison

Abilities

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Shed Skin

Has a 30% chance of curing any major status ailment after each turn.

Dream Ability

Unnerve

Prevents opposing Pokémon from eating held Berries.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
24
Kanto
24 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
51 Gold, Silver, Crystal
Updated Johto
51 HeartGold, SoulSilver

Names

Chinese
阿柏怪
Korean
아보크
French
Arbok
German
Arbok
Japanese
アーボック (aabokku)
Official Roomaji
Arbok

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
  • Dragon
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
147 Search:
2100 EXP at level
Effort points
  • 2 Attack
Capture rate
90 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald nothing
FireRed, LeafGreen 5% Poison Barb Poison Barb
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Ekans Arbok Level up, starting at level 22

Stats

Pctile Min IVs Max IVs
HP
60
40.3 293 324
Attack
85
65.2 238 269
Defense
69
51.1 206 237
Special Attack
65
50.9 198 229
Special Defense
79
65.9 226 257
Speed
80
66.9 228 259
Total
438
52.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯☆
Power
★★★✯☆
Skill
★✯✯
Stamina
★✯☆☆
Jump
★★☆
Total
8/14/19

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.

HeartGold

Transfixing prey with the face-like pattern on its belly, it binds and poisons the frightened victim.

SoulSilver

With a very vengeful nature, it won’t give up the chase, no matter how far, once it targets its prey.

Generation 5
Black, White

The pattern on its belly is for intimidation. It constricts foes while they are frozen in fear.

Sprites

Arbok Arbok Arbok Arbok

Miscellany

Species
Cobra Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Arbok
Shape
Caudal Search:

Height

${_("Trainer dude")}

Arbok
35

11'5.8"
3.5 m

Weight

${_("Trainer dudette")}

Arbok
650

143.3 lb
65.0 kg

Locations

Red Red
FireRed FireRed
Diamond Diamond
Pearl Pearl
Platinum Platinum
SoulSilver SoulSilver

Moves

Poison moves get STAB, and have their type highlighted in green.

Physical moves better suit Arbok's higher Attack, and have their class highlighted in green.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Leer Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

10 9 9 8 4 4 4 Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

17 15 15 13 9 9 9 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

27 25 25 20 12 12 12 Glare Normal non-damaging 30 90%

Paralyzes the target.

36 33 33 28 17 17 17 Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

47 43 43 38 20 20 20 Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

22 22 22 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

46 28 28 27 Stockpile Normal non-damaging 20

Stores energy up to three times for use with Spit Up and Swallow.

46 28 28 27 Swallow Normal non-damaging 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

46 28 28 27 Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

32 Acid Spray Poison special 20 40 100%

Lowers the target's Special Defense by two stages.

34 34 39 Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

42 42 44 Gastro Acid Poison non-damaging 10 100%

Nullifies target's ability until it leaves battle.

51 51 56 48 48 51 Haze Ice non-damaging 30

Resets all Pokémon's stats, accuracy, and evasion.

56 Coil Poison non-damaging 20

Raises the user's Attack, Defense, and accuracy by one stage each.

56 56 63 Gunk Shot Poison physical 5 120 70%

Has a 30% chance to poison the target.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Ekans but not Arbok
• • • • • • Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

• Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

• • • Disable Normal non-damaging 20 100%

Disables the target's last used move for 1-8 turns.

• Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • • Poison Fang Poison physical 15 50 100%

Has a 30% chance to badly poison the target.

• • • Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

• • • • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • • Scary Face Normal non-damaging 10 100%

Lowers the target's Speed by two stages.

• • • • • • Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

• Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

• • • • • • Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

• Sucker Punch Dark physical 5 80 100% 1

Only works if the target is about to use a damaging move.

• • Switcheroo Dark non-damaging 10 100%

User and target swap items.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gastro Acid Poison non-damaging 10 100%

Nullifies target's ability until it leaves battle.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Gunk Shot Poison physical 5 120 70%

Has a 30% chance to poison the target.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Spite Ghost non-damaging 10 100%

Lowers the PP of the target's last used move by 4.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

10 10 10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire non-damaging 5

Changes the weather to sunny for five turns.

13 13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

21 Mega Drain Grass special 15 40 100%

Heals the user by half the damage inflicted.

17 17 17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

19 19 19 19 19 Giga Drain Grass special 10 75 100%

Heals the user by half the damage inflicted.

20 20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

27 Fissure Ground physical 5 * 30%

Causes a one-hit KO.

28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 Mimic Normal non-damaging 10

Copies the target's last used move.

32 32 32 32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

34 34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

39 39 39 Rock Tomb Rock physical 10 50 80%

Has a 100% chance to lower the target's Speed by one stage.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

41 41 41 41 Torment Dark non-damaging 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

40 Skull Bash Normal physical 15 100 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

44 44 44 44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

48 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

45 45 45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 Thief Dark physical 10 40 100%

Takes the target's item.

49 49 49 Snatch Dark non-damaging 10 4

Steals the target's move, if it's self-targeted.

58 58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

78 78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

82 82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

50 90 90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links