Essentials
Abilities
- Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Hidden Ability
- Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 232
- Original Johto
- 196
- Original Hoenn
- 166
- Updated Johto
- 201
- New Hoenn
- 173
Names
- Japanese
- ドンファン (donfan)
- ドンファン
- Official roomaji
- Donfan
- Korean
- 코리갑
- Chinese
- 頓甲
- 顿甲
- French
- Donphan
- German
- Donphan
- Spanish
- Donphan
- Italian
- Donphan
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Phanpy | Donphan Level up, starting at level 25 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 82.6 | 353 | 384 | |
Attack | 87.7 | 308 | 339 | |
Defense | 91.8 | 308 | 339 | |
Special Attack | 41.5 | 188 | 219 | |
Special Defense | 37.0 | 188 | 219 | |
Speed | 29.7 | 168 | 199 | |
Total | 70.4 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 9/15/17
Flavor
Flavor Text
-
It attacks by curling up, then rolling into its foe. It can blow apart a house in one hit.
It attacks by curling up then rolling into its foe. It can blow apart a house in one hit.
-
It has sharp, hard tusks and a rugged hide. Its Tackle is strong enough to knock down a house.
The longer and bigger its tusks, the higher its rank in its herd. The tusks take long to grow.
Donphan’s favorite attack is curling its body into a ball, then charging at its foe while rolling at high speed. Once it starts rolling, this Pokémon can’t stop very easily.
If Donphan were to tackle with its hard body, even a house could be destroyed. Using its massive strength, the Pokémon helps clear rock and mud slides that block mountain trails.
Sprites
Height
3'7.3"
1.1 m
Weight
264.6 lb
120.0 kg
Locations
- Silver
- Crystal
- HeartGold
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Ground moves get STAB, and have their type highlighted in green.
Physical moves better suit Donphan's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||
— | — | — | — | — | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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— | — | — | — | — | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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— | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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— | — | — | — | — | — | — | — | Horn Attack | 25 | 65 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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9 | 9 | 9 | — | — | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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17 | 17 | 17 | — | — | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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25 | 25 | 25 | 0 | 0 | Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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— | — | Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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— | — | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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— | — | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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— | — | Horn Attack | 25 | 65 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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— | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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6 | 6 | 6 | 6 | 6 | 6 | 6 | Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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10 | 10 | 10 | 10 | Knock Off | 20 | 65 | 100% | Target drops its held item. |
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33 | 33 | 33 | 15 | 15 | 15 | 15 | 10 | 10 | 10 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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41 | 41 | 41 | Rapid Spin | 40 | 20 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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19 | 19 | 19 | 19 | Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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15 | 15 | 15 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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19 | 19 | 19 | Knock Off | 20 | 65 | 100% | Target drops its held item. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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25 | 25 | 25 | 25 | 25 | Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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31 | 31 | 31 | 31 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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30 | 30 | 30 | Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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39 | 39 | 39 | 39 | 37 | 37 | 37 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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49 | 49 | 49 | 46 | 46 | 46 | 46 | 43 | 43 | 43 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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54 | 54 | 54 | 54 | 50 | 50 | 50 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Level up, learned by Phanpy but not Donphan | |||||||||||||||||
— | — | — | — | — | — | — | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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— | — | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | 6 | 6 | 6 | 6 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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25 | 25 | 25 | 10 | 10 | 10 | 10 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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19 | 19 | 19 | 19 | 15 | 15 | 15 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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41 | 41 | 41 | 28 | 28 | 28 | 28 | 19 | 19 | 19 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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28 | 28 | 28 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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49 | 49 | 49 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||
Egg, learned by Phanpy but not Donphan | |||||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||
02 | 02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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04 | 04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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40 | 40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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59 | 59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | 69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | 71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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74 | 74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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76 | 76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |