Essentials
Abilities
- Intimidate
- This Pokemon lowers the enemy's Attack one level when it enters battle.
- Shed Skin
- Each turn, this Pokemon has a 1/3 chance of its status becoming normal.
Damage Taken
Pokédex Numbers
- Introduced in

- National
- 23
- Kanto

- 23
- Johto

- 50
- Johto

- 50
Names
- Japanese

- アーボ (aabo)
- Official Roomaji

- Arbo
- Korean

- 아보
- Chinese

- 阿柏蛇
- French

- Abo
- German

- Rettan
Training
- Base EXP
-
62
885 EXP at level - Effort points
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- 1 Attack
- Capture rate
- 255
- Base happiness
- 70
- Growth rate
- medium
- Wild held items
-

None 
None
Evolution
| Baby | Basic | Stage 1 | Stage 2 |
|---|---|---|---|
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Stats
| Pctile | Min IVs | Max IVs | |||
|---|---|---|---|---|---|
| HP | 6.1 | 243 | 274 | ||
| Attack | 32.8 | 188 | 219 | ||
| Defense | 17.8 | 156 | 187 | ||
| Special Attack | 16.9 | 148 | 179 | ||
| Special Defense | 30.7 | 176 | 207 | ||
| Speed | 38.2 | 178 | 209 | ||
| Total | 13.0 | ||||
Flavor
Flavor Text

- It sneaks through grass without making a sound and strikes unsuspecting prey from behind.

- It sneaks through grass without making a sound and strikes unsuspecting prey from behind.

- It sneaks through grass without making a sound and strikes unsuspecting prey from behind.

- It can freely detach its jaw to swallow large prey whole. It can become too heavy to move, however.

- It always hides in grass. When first born, it has no poison, so its bite is painful, but harmless.
Sprites
Miscellany
- Species
- Snake
- Color
- purple
- Cry
- download mp3
- Habitat

grassland- Pawprint

- Shape
-
Caudal
Height
6'6.7"
2.0 m
Weight
15.2 lb
6.9 kg
Locations
- Red

- Diamond

- Pearl

- Platinum

- Soul Silver

Moves
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
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| Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
| — | — | — | — | — | — | Wrap |
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20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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| — | — | — | — | — | — | Leer |
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30 | 0 | 100% | Lowers the target's Defense by one level. |
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| 10 | 9 | 9 | 8 | 4 | 4 | Poison Sting |
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35 | 15 | 100% | Has a 30% chance to poison the target. |
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| 17 | 15 | 15 | 13 | 9 | 9 | Bite |
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25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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| 24 | 23 | 23 | 20 | 12 | 12 | Glare |
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30 | 0 | 75% | Paralyzes the target. |
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| 31 | 29 | 29 | 25 | 17 | 17 | Screech |
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40 | 0 | 85% | Lowers the target's Defense by two levels. |
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| 38 | 37 | 37 | 32 | 20 | 20 | Acid |
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30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one level. |
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| 37 | 25 | 25 | Stockpile |
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20 | 0 | 100% | Stores energy up to three times for use with Spit Up and Swallow. |
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| 37 | 25 | 25 | Swallow |
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10 | 0 | 100% | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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| 37 | 25 | 25 | Spit Up |
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10 | 1 | 100% | Power is 100 times the amount of energy Stockpiled. |
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| 28 | 28 | Mud Bomb |
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10 | 65 | 85% | Has a 30% chance to lower the target's Accuracy by one level. |
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| 33 | 33 | Gastro Acid |
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10 | 0 | 100% | Nullifies target's ability until it leaves battle. |
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| 43 | 43 | 44 | 36 | 36 | Haze |
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30 | 0 | 100% | Resets all Pokémon's stats, Accuracy, and Evasion. |
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| 41 | 41 | Gunk Shot |
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5 | 120 | 70% | Has a 30% chance to poison the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
| Beat Up |
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10 | 10 | 100% | Hits once for every conscious Pokémon the trainer has. |
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| Crunch |
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15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one level. |
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| Disable |
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20 | 0 | 80% | Disables the target's last used move for 1-8 turns. |
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| Poison Fang |
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15 | 50 | 100% | Has a 30% chance to badly poison the target. |
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| Poison Tail |
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25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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| Pursuit |
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20 | 40 | 100% | If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
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| Scary Face |
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10 | 0 | 90% | Lowers the target's Speed by two levels. |
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| Slam |
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20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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| Spite |
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10 | 0 | 100% | Lowers the PP of the target's last used move by 4. |
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| Switcheroo |
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10 | 0 | 100% | User and target swap items. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Tutor: Can be taught at any time by an NPC. | |||||||||||||
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Aqua Tail |
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10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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Gastro Acid |
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10 | 0 | 100% | Nullifies target's ability until it leaves battle. |
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Gunk Shot |
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5 | 120 | 70% | Has a 30% chance to poison the target. |
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Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Seed Bomb |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite |
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10 | 0 | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect |
| Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
| 02 | 02 | Headbutt |
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15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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| 03 | 03 | Curse |
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10 | 0 | 100% | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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| 06 | 06 | 06 | 06 | 06 | 06 | Toxic |
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10 | 0 | 85% | Badly poisons the target, inflicting more damage every turn. |
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| 10 | 10 | 10 | 10 | 10 | Hidden Power |
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15 | 1 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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| 11 | 11 | 11 | 11 | 11 | Sunny Day |
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5 | 0 | 0% | Changes the weather to sunny for five turns. |
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| 13 | 13 | Snore |
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15 | 40 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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| 17 | 17 | 17 | 17 | 17 | Protect |
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10 | 0 | 0% | 3 | Prevents any moves from hitting the user this turn. |
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| 18 | 18 | 18 | Rain Dance |
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5 | 0 | 0% | Changes the weather to rain for five turns. |
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| 08 | Body Slam |
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15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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| 19 | 19 | 19 | 19 | 19 | Giga Drain |
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10 | 60 | 100% | Heals the user by half the damage inflicted. |
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| 20 | 20 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 21 | 21 | 21 | 21 | 21 | Frustration |
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20 | 1 | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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| 23 | 23 | 23 | Iron Tail |
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15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one level. |
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| 09 | Take Down |
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20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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| 10 | Double-Edge |
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15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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| 20 | Rage |
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20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one level. |
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| 21 | Mega Drain |
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15 | 40 | 100% | Heals the user by half the damage inflicted. |
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| 26 | 26 | 26 | 26 | 26 | 26 | Earthquake |
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10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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| 27 | 27 | 27 | 27 | 27 | Return |
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20 | 1 | 100% | Power increases with happiness, up to a maximum of 102. |
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| 27 | Fissure |
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5 | 1 | 30% | Causes a one-hit KO. |
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| 28 | 28 | 28 | 28 | 28 | 28 | Dig |
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10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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| 31 | Mimic |
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10 | 0 | 100% | Copies the target's last used move. |
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| 32 | 32 | 32 | 32 | 32 | 32 | Double Team |
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15 | 0 | 100% | Raises the user's Evasion by one level. |
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| 34 | 34 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 35 | 35 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 36 | 36 | 36 | 36 | 36 | Sludge Bomb |
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10 | 90 | 100% | Has a 30% chance to poison the target. |
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| 39 | 39 | Rock Tomb |
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10 | 50 | 80% | Has a 100% chance to lower the target's Speed by one level. |
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| 34 | Bide |
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10 | 1 | 100% | 1 | User waits for 2-3 turns, then hits back for twice the damage it took. |
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| 41 | 41 | 41 | Torment |
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15 | 0 | 100% | Prevents the target from using the same move twice in a row. |
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| 42 | 42 | 42 | Facade |
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20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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| 43 | 43 | 43 | Secret Power |
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20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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| 40 | Skull Bash |
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15 | 100 | 100% | Raises the user's Defense by one level. User charges for one turn before attacking. |
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| 44 | 44 | 44 | 44 | 44 | 44 | Rest |
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10 | 0 | 100% | User sleeps for two turns, completely healing itself. |
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| 48 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 45 | 45 | 45 | 45 | 45 | Attract |
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15 | 0 | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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| 46 | 46 | 46 | 46 | 46 | Thief |
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10 | 40 | 100% | Takes the target's item. |
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| 49 | 49 | 49 | Snatch |
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10 | 0 | 100% | 4 | Steals the target's move, if it's self-targeted. |
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| 58 | 58 | Endure |
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10 | 0 | 100% | 3 | Prevents the user's HP from lowering below 1 this turn. |
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| 66 | 66 | Payback |
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10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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| 78 | 78 | Captivate |
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20 | 0 | 100% | Lowers the target's Special Attack by two levels if it's the opposite gender. |
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| 79 | 79 | Dark Pulse |
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15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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| 80 | 80 | Rock Slide |
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10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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| 82 | 82 | Sleep Talk |
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10 | 0 | 100% | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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| 83 | 83 | Natural Gift |
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15 | 1 | 100% | Power and type depend on the held berry. |
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| 84 | 84 | Poison Jab |
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20 | 80 | 100% | Has a 30% chance to poison the target. |
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| 87 | 87 | Swagger |
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15 | 0 | 90% | Raises the target's Attack by two levels and confuses the target. |
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| 50 | 90 | 90 | Substitute |
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10 | 0 | 100% | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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| H4 | H4 | H4 | H4 | H4 | H4 | Strength |
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15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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½ male, ½ female



