Essentials

Flaaffy

Flaaffy

Electric

Abilities

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Dream Ability

Plus

Increases Special Attack to 1.5× when a friendly Pokémon has Minus.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
180
Original Johto
54 Gold, Silver, Crystal
Updated Johto
54 HeartGold, SoulSilver

Names

French
Lainergie
German
Waaty
Korean
보송송
Chinese
綿綿
Japanese
モココ (mokoko)
Official Roomaji
Mokoko

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Ground
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
117 Search:
1671 EXP at level
Effort points
  • 2 Special Attack
Capture rate
120 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Mareep Flaaffy Level up, starting at level 15 Ampharos Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
70
58.6 313 344
Attack
55
26.5 178 209
Defense
55
32.8 178 209
Special Attack
80
66.7 228 259
Special Defense
60
40.8 188 219
Speed
45
25.1 158 189
Total
365
35.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯✯
Skill
★✯✯
Stamina
★★✯✯
Jump
★★✯
Total
7/15/16

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

If its coat becomes fully charged with electricity, its tail lights up. It fires hair that zaps on impact.

HeartGold

As a result of storing too much electricity, it developed patches where even downy wool won’t grow.

SoulSilver

Its fluffy fleece easily stores electricity. Its rubbery hide keeps it from being electrocuted.

Generation 5
Black, White

If its coat becomes fully charged with electricity, its tail lights up. It fires hair that zaps on impact.

Sprites

Flaaffy Flaaffy Flaaffy Flaaffy

Miscellany

Species
Wool Search:
Color
Pink Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Flaaffy
Shape
Sciurine Search:

Height

${_("Trainer dude")}

Flaaffy
8

2'7.5"
0.8 m

Weight

${_("Trainer dudette")}

Flaaffy
133

29.3 lb
13.3 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Electric moves get STAB, and have their type highlighted in green.

Special moves better suit Flaaffy's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

ThunderShock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

5 5 Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

9 9 10 10 ThunderShock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

18 18 14 14 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

27 27 20 20 Cotton Spore Grass non-damaging 40 100%

Lowers the target's Speed by two stages.

25 25 Charge Electric non-damaging 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

31 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

36 Cotton Guard Grass non-damaging 10

Raises the user's Defense by three stages.

31 42 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

36 47 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

36 36 42 53 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

47 59 Power Gem Rock special 20 70 100%

Inflicts regular damage with no additional effect.

45 45 53 65 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Mareep but not Flaaffy
• After You Normal non-damaging 15

Makes the target act next this turn.

• Agility Psychic non-damaging 30

Raises the user's Speed by two stages.

• • • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • Charge Electric non-damaging 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

• • Flatter Dark non-damaging 15 100%

Raises the target's Special Attack by one stage and confuses the target.

• Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • Odor Sleuth Normal non-damaging 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • Reflect Psychic non-damaging 20

Reduces damage from physical attacks by half.

• • • Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

• • Sand-Attack Ground non-damaging 15 100%

Lowers the target's accuracy by one stage.

• • • • Screech Normal non-damaging 40 85%

Lowers the target's Defense by two stages.

• • • • Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heal Bell Normal non-damaging 5

Cures the entire party of major status effects.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magnet Rise Electric non-damaging 10

User is immune to Ground moves and effects for five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic Normal non-damaging 10

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

Generation 2 Generation 3 Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 DynamicPunch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost non-damaging 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

13 Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

20 Safeguard Normal non-damaging 25

Protects the user's field from major status ailments and confusion for five turns.

20 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift Normal special 20 60

Never misses.

40 Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

41 ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

44 44 44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

48 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links