Essentials

Pachirisu

Pachirisu

Electric

Abilities

Run Away

Ensures success fleeing from wild battles.

Pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Dream Ability

Volt Absorb

Absorbs Electric moves, healing for 1/4 max HP.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
417
Original Sinnoh
55 Diamond, Pearl
Extended Sinnoh
55 Platinum

Names

Chinese
帕奇利茲
French
Pachirisu
German
Pachirisu
Korean
파치리스
Japanese
パチリス (pachirisu)
Official Roomaji
Pachirisu

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Ground
  • Fairy
Search:
Hatch counter
10 Search:
Steps to hatch
2805 / 1530

Compatibility

Training

Base EXP
120 Search:
1714 EXP at level
Effort points
  • 1 Speed
Capture rate
200 Search:
Base happiness
100 Search:
Growth rate
medium Search:

Wild held items

Generation 4 nothing
Generation 5 nothing

Evolution

Baby Basic Stage 1 Stage 2
Pachirisu

Stats

Pctile Min IVs Max IVs
HP
60
40.3 293 324
Attack
45
14.5 158 189
Defense
70
55.0 208 239
Special Attack
45
23.7 158 189
Special Defense
90
80.3 248 279
Speed
95
82.9 258 289
Total
405
43.2

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯☆
Power
★✯☆
Skill
★✯✯☆☆
Stamina
★✯☆
Jump
★★✯
Total
6/14/19

Flavor

Flavor Text

Generation 4
Diamond

It makes fur balls that crackle with static electricity. It stores them with berries in tree holes.

Pearl

It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees.

Platinum

A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.

HeartGold, SoulSilver

It’s one of the kinds of Pokémon with electric cheek pouches. It shoots charges from its tail.

Generation 5
Black, White

A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.

Sprites

Pachirisu Pachirisu Pachirisu Pachirisu
Pachirisu Pachirisu

Miscellany

Species
EleSquirrel Search:
Color
White Search:
Cry
Footprint
Pachirisu
Shape
Mensal Search:

Height

${_("Trainer dude")}

Pachirisu
4

1'3.7"
0.4 m

Weight

${_("Trainer dudette")}

Pachirisu
39

8.6 lb
3.9 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum

Moves

Electric moves get STAB, and have their type highlighted in green.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Growl Normal non-damaging 40 100%

Lowers the target's Attack by one stage.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

5 5 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

9 9 Charm Normal non-damaging 20 100%

Lowers the target's Attack by two stages.

13 13 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

17 17 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 Swift Normal special 20 60

Never misses.

25 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

25 29 Sweet Kiss Normal non-damaging 10 75%

Confuses the target.

33 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

29 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

33 37 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

41 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

37 45 Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

49 Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Bestow Normal non-damaging 15

Gives the user's held item to the target.

• • Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

• Charge Electric non-damaging 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

• • Covet Normal physical 40 60 100%

Takes the target's item.

• • Defense Curl Normal non-damaging 40

Raises user's Defense by one stage.

• • Fake Tears Dark non-damaging 20 100%

Lowers the target's Special Defense by two stages.

• • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • Flatter Dark non-damaging 15 100%

Raises the target's Special Attack by one stage and confuses the target.

• Follow Me Normal non-damaging 20 3

Redirects the target's single-target effects to the user for this turn.

• Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• Tail Whip Normal non-damaging 30 100%

Lowers the target's Defense by one stage.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Gunk Shot Poison physical 5 120 70%

Has a 30% chance to poison the target.

Platinum HeartGold, SoulSilver Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Helping Hand Normal non-damaging 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Platinum HeartGold, SoulSilver Magnet Rise Electric non-damaging 10

User is immune to Ground moves and effects for five turns.

Platinum HeartGold, SoulSilver Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Snore Normal special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Platinum HeartGold, SoulSilver Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver ThunderPunch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 4 Generation 5 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 Toxic Poison non-damaging 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 * 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 16 Light Screen Psychic non-damaging 30

Reduces damage from special attacks by 50% for five turns..

17 17 Protect Normal non-damaging 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water non-damaging 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 Thunderbolt Electric special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 Thunder Electric special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

32 32 Double Team Normal non-damaging 15

Raises the user's evasion by one stage.

34 Shock Wave Electric special 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 Rest Psychic non-damaging 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal non-damaging 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal non-damaging 10 4

Prevents the user's HP from lowering below 1 this turn.

70 70 Flash Normal non-damaging 20 100%

Lowers the target's accuracy by one stage.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 Thunder Wave Electric non-damaging 20 100%

Paralyzes the target.

78 Captivate Normal non-damaging 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 Sleep Talk Normal non-damaging 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal non-damaging 15 90%

Raises the target's Attack by two stages and confuses the target.

89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 Substitute Normal non-damaging 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

External Links