Essentials

Serperior

Serperior

Grass

Abilities

Overgrow

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

Hidden Ability

Contrary

Inverts stat changes.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
497
Original Unova
3 Black, White
Updated Unova
3 Black 2, White 2

Names

Spanish
Serperior
Italian
Serperior
German
Serpiroyal
French
Majaspic
Japanese
ジャローダ (jarooda)

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Field
  • Grass
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
238 Search:
Effort points
  • 3 Speed
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Snivy Servine Level up, starting at level 17 Serperior Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
75
65.9 323 354
Attack
75
50.6 218 249
Defense
95
80.0 258 289
Special Attack
75
60.5 218 249
Special Defense
95
82.3 258 289
Speed
113
94.4 294 325
Total
528
82.5

Flavor

Flavor Text

Generation 5
Black

It can stop its opponents’ movements with just a glare. It takes in solar energy and boosts it internally.

White

They raise their heads to intimidate opponents but only give it their all when fighting a powerful opponent.

Black 2, White 2

It only gives its all against strong opponents who are not fazed by the glare from Serperior’s noble eyes.

Sprites

Serperior Serperior Serperior Serperior

Miscellany

Species
Regal Search:
Color
Green Search:
Cry
Footprint
Serperior
Shape
Caudal Search:

Height

Trainer dude

Serperior
33

10'9.9"
3.3 m

Weight

Trainer dudette

Serperior
630

138.9 lb
63.0 kg

Locations

Moves

Grass moves get STAB, and have their type highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 50 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

4 4 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

7 7 Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

10 10 Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

13 13 Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

16 16 Leaf Tornado Grass special 10 65 90%

Has a 50% chance to lower the target's accuracy by one stage.

20 20 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

24 24 Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

28 28 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

32 32 Leaf Blade Grass physical 15 90 100%

Has an increased chance for a critical hit.

38 38 Coil Poison status 20

Raises the user's Attack, Defense, and accuracy by one stage each.

44 44 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

50 50 Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

56 56 Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

62 62 Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Snivy but not Serperior
• • Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

• • Glare Normal status 30 100%

Paralyzes the target.

• Grassy Terrain Grass status 10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

• • Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • Magical Leaf Grass special 20 60

Never misses.

• • Mean Look Normal status 5

Prevents the target from leaving battle.

• • Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

• • Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

• • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

• • Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black, White Black 2, White 2 X, Y Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Black, White Black 2, White 2 X, Y Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Frenzy Plant Grass special 5 150 90%

User foregoes its next turn to recharge.

Black, White Black 2, White 2 X, Y Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

Black, White Black 2, White 2 X, Y Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black, White Black 2, White 2 X, Y Grass Pledge Grass special 10 80 100%

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Black, White Black 2, White 2 X, Y Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black, White Black 2, White 2 X, Y Knock Off Dark physical 25 65 100%

Target drops its held item.

Black, White Black 2, White 2 X, Y Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Black, White Black 2, White 2 X, Y Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black, White Black 2, White 2 X, Y Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Black, White Black 2, White 2 X, Y Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links