Essentials

Swoobat

Swoobat

Psychic Flying

Abilities

Unaware

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.

Klutz

Prevents the Pokémon from using its held item in battle.

Hidden Ability

Simple

Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.

Damage Taken

  • Bug 1
  • Dark 2
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting ¼
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass ½
  • Ground 0
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
528
Original Unova
34 Black, White
Updated Unova
67 Black 2, White 2
Coastal Kalos
56 X, Y

Names

German
Fletiamo
French
Rhinolove
Italian
Swoobat
Spanish
Swoobat
Japanese
ココロモリ (kokoromori)

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Flying
  • Field
Search:
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
149 Search:
Effort points
  • 2 Speed
Capture rate
45 Search:
Base happiness
70 Search:
Growth rate
medium Search:

Wild held items

Generation 5 nothing
Generation 6 nothing

Evolution

Baby Basic Stage 1 Stage 2
Woobat Swoobat Level up, with at least 220 happiness

Stats

Pctile Min IVs Max IVs
HP
67
52.2 307 338
Attack
57
28.1 182 213
Defense
55
30.7 178 209
Special Attack
77
62.2 222 253
Special Defense
55
31.3 178 209
Speed
114
94.5 296 327
Total
425
47.8

Flavor

Flavor Text

Generation 5
Black

It emits sound waves of various frequencies from its nose, including some powerful enough to destroy rocks.

White

Anyone who comes into contact with the ultrasonic waves emitted by a courting male experiences a positive mood shift.

Black 2, White 2

It shakes its tail vigorously when it emits ultrasonic waves strong enough to reduce concrete to rubble.

Generation 6
X

It shakes its tail vigorously when it emits ultrasonic waves strong enough to reduce concrete to rubble.

Y

Anyone who comes into contact with the ultrasonic waves emitted by a courting male experiences a positive mood shift.

Sprites

Swoobat Swoobat Swoobat Swoobat

Miscellany

Species
Courting Search:
Color
Blue Search:
Cry
Footprint
Swoobat
Shape
Alar Search:

Height

Trainer dude

Swoobat
9

2'11.4"
0.9 m

Weight

Trainer dudette

Swoobat
105

23.1 lb
10.5 kg

Locations

Moves

Psychic and Flying moves get STAB, and have their type highlighted in green.

Special moves better suit Swoobat's higher Special Attack, and have their class highlighted in green.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

4 4 Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8 8 Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

12 12 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

15 15 Heart Stamp Psychic physical 25 60 100%

Has a 30% chance to make the target flinch.

19 19 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

21 21 Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

25 25 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

29 29 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

29 29 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

32 32 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

36 36 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

41 41 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

47 47 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Woobat but not Swoobat
• Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

• • Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• • Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

• • Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

• • Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

• • Knock Off Dark physical 25 65 100%

Target drops its held item.

• Psycho Shift Psychic status 10 100%

Transfers the user's major status effect to the target.

• • Roost Flying status 10

Heals the user by half its max HP.

• • Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

• • Supersonic Normal status 20 55%

Confuses the target.

• • Synchronoise Psychic special 15 120 100%

Hits any Pokémon that shares a type with the user.

• Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 After You Normal status 15

Makes the target act next this turn.

Black 2, White 2 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Black 2, White 2 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Knock Off Dark physical 25 65 100%

Target drops its held item.

Black 2, White 2 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Roost Flying status 10

Heals the user by half its max HP.

Black 2, White 2 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Skill Swap Psychic status 10

User and target swap abilities.

Black 2, White 2 Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Black 2, White 2 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Black 2, White 2 Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Black 2, White 2 Trick Psychic status 10 100%

User and target swap items.

Black 2, White 2 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black 2, White 2 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 Generation 6 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Roost Flying status 10

Heals the user by half its max HP.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

63 63 Embargo Dark status 15 100%

Target cannot use held items.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric status 20 100%

Paralyzes the target.

74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 Swagger Normal status 15 90%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

88 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

External Links