Essentials

Flaaffy

Flaaffy

electric

Abilities

Static

Has a 30% of paralyzing attacking Pokémon on contact.

Damage Taken

  • bug 1
  • dark 1
  • dragon 1
  • electric ½
  • fighting 1
  • fire 1
  • flying ½
  • ghost 1
  • grass 1
  • ground 2
  • ice 1
  • normal 1
  • poison 1
  • psychic 1
  • rock 1
  • steel ½
  • water 1
  • ??? 1

Pokédex Numbers

Introduced in
Generation 2
National
180
Original Johto
54 Gold, Silver, Crystal
Updated Johto
54 HeartGold, SoulSilver

Names

Japanese
モココ (mokoko)
Official Roomaji
Mokoko
Korean
보송송
Chinese
綿綿
French
Lainergie
German
Waaty

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Ground
Steps to hatch
5120 Search:

Compatibility

  • Bulbasaur
  • Charmander
  • Squirtle
  • Rattata
  • Ekans
  • Pikachu
  • Sandshrew
  • Nidoran♀
  • Nidoran♂
  • Vulpix
  • Diglett
  • Meowth
  • Psyduck
  • Mankey
  • Growlithe
  • Ponyta
  • Slowpoke
  • Farfetch'd
  • Seel
  • Cubone
  • Lickitung
  • Rhyhorn
  • Kangaskhan
  • Tauros
  • Lapras
  • Eevee
  • Snorlax
  • Chikorita
  • Cyndaquil
  • Totodile
  • Sentret
  • Mareep
  • Aipom
  • Wooper
  • Girafarig
  • Dunsparce
  • Snubbull
  • Sneasel
  • Teddiursa
  • Swinub
  • Delibird
  • Houndour
  • Phanpy
  • Stantler
  • Smeargle
  • Miltank
  • Larvitar
  • Treecko
  • Torchic
  • Mudkip
  • Poochyena
  • Zigzagoon
  • Seedot
  • Slakoth
  • Whismur
  • Skitty
  • Mawile
  • Aron
  • Electrike
  • Wailmer
  • Numel
  • Torkoal
  • Spoink
  • Spinda
  • Zangoose
  • Seviper
  • Kecleon
  • Tropius
  • Absol
  • Spheal
  • Turtwig
  • Chimchar
  • Piplup
  • Bidoof
  • Shinx
  • Cranidos
  • Shieldon
  • Pachirisu
  • Buizel
  • Buneary
  • Glameow
  • Stunky
  • Gible
  • Lucario
  • Hippopotas
  • Snover

Training

Base EXP
117 Search:
1671 EXP at level
Effort points
  • 2 Special Attack
Capture rate
120 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing

Evolution

Baby Basic Stage 1 Stage 2
MareepMareep Flaaffy Flaaffy Level up, starting at level 15 AmpharosAmpharos Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
70
60.7 313 344
Attack
55
27.8 178 209
Defense
55
34.6 178 209
Special Attack
80
66.4 228 259
Special Defense
60
41.0 188 219
Speed
45
25.4 158 189
Total
365
36.0

Flavor

Flavor Text

Generation 4
Diamond, Pearl, Platinum

If its coat becomes fully charged with electricity, its tail lights up. It fires hair that zaps on impact.

HeartGold

As a result of storing too much electricity, it developed patches where even downy wool won’t grow.

SoulSilver

Its fluffy fleece easily stores electricity. Its rubbery hide keeps it from being electrocuted.

Sprites

Flaaffy Flaaffy Flaaffy Flaaffy

Miscellany

Species
Wool Search:
Color
pink Search:
Cry
download mp3
Habitat Generation 3
grassland Search:
Pawprint
Flaaffy
Shape
Sciurine Search:

Height

Trainer dude

Flaaffy
8

2'7.5"
0.8 m

Weight

Trainer dudette

Flaaffy
133

29.3 lb
13.3 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver

Moves

Electric moves get STAB, and have their type highlighted in green.

Special moves better suit Flaaffy's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle normal Physical 35 35 95%

Inflicts regular damage with no additional effect.

Growl normal None 40 0 100%

Lowers the target's Attack by one level.

ThunderShock electric Special 30 40 100%

Has a 10% chance to paralyze the target.

5 Growl normal None 40 0 100%

Lowers the target's Attack by one level.

9 9 10 ThunderShock electric Special 30 40 100%

Has a 10% chance to paralyze the target.

18 18 14 Thunder Wave electric None 20 0 100%

Paralyzes the target.

27 27 20 Cotton Spore grass None 40 0 85%

Lowers the target's Speed by two levels.

25 Charge electric None 20 0 100%

Raises the user's Special Defense by one level. User's Electric moves have doubled power next turn.

31 Discharge electric Special 15 80 100%

Has a 30% chance to paralyze the target.

36 Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

36 36 42 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

47 Power Gem rock Special 20 70 100%

Inflicts regular damage with no additional effect.

45 45 53 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Body Slam normal Physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Counter fighting Physical 20 1 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Double-Edge normal Physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Heal Bell normal None 5 0 100%

Cures the user and the user's ally of major status effects.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Magnet Rise electric None 10 0 0%

User is immune to Ground moves and effects for five turns.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Kick normal Physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mega Punch normal Physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Mimic normal None 10 0 100%

Copies the target's last used move.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Seismic Toss fighting Physical 20 1 100%

Inflicts damage equal to the user's level.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Signal Beam bug Special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Swift normal Special 20 60 100%

Never misses.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunder Wave electric None 20 0 100%

Paralyzes the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

Crystal Emerald FireRed, LeafGreen Platinum HeartGold, SoulSilver Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

Generation 2 Generation 3 Generation 4 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch fighting Physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

01 DynamicPunch fighting Physical 5 100 50%

Has a 100% chance to confuse the target.

02 Headbutt normal Physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse ??? None 10 0 100%

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 Toxic poison None 10 0 85%

Badly poisons the target, inflicting more damage every turn.

07 Zap Cannon electric Special 5 120 50%

Has a 100% chance to paralyze the target.

08 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

10 10 10 Hidden Power normal Special 15 1 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

16 16 Light Screen psychic None 30 0 100%

Reduces damage from special attacks by 50% for five turns..

13 Snore normal Special 15 40 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 Protect normal None 10 0 0% 3

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance water None 5 0 0%

Changes the weather to rain for five turns.

20 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

21 21 21 Frustration normal Physical 20 1 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Iron Tail steel Physical 15 100 75%

Has a 30% chance to lower the target's Defense by one level.

24 24 Thunderbolt electric Special 15 95 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder electric Special 10 120 70%

Has a 30% chance to paralyze the target.

27 27 27 Return normal Physical 20 1 100%

Power increases with happiness, up to a maximum of 102.

31 31 Brick Break fighting Physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team normal None 15 0 100%

Raises the user's Evasion by one level.

34 34 Shock Wave electric Special 20 60 100%

Never misses.

42 42 Facade normal Physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power normal Physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

34 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

35 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

39 Swift normal Special 20 60 100%

Never misses.

40 Defense Curl normal None 40 0 100%

Raises user's Defense by one level.

41 ThunderPunch electric Physical 15 75 100%

Has a 10% chance to paralyze the target.

44 44 44 Rest psychic None 10 0 100%

User sleeps for two turns, completely healing itself.

45 45 45 Attract normal None 15 0 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

56 Fling dark Physical 10 1 100%

Throws held item at the target; power depends on the item.

57 Charge Beam electric Special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one level.

58 Endure normal None 10 0 100% 3

Prevents the user's HP from lowering below 1 this turn.

70 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

73 Thunder Wave electric None 20 0 100%

Paralyzes the target.

78 Captivate normal None 20 0 100%

Lowers the target's Special Attack by two levels if it's the opposite gender.

82 Sleep Talk normal None 10 0 100%

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift normal Physical 15 1 100%

Power and type depend on the held berry.

87 Swagger normal None 15 0 90%

Raises the target's Attack by two levels and confuses the target.

90 Substitute normal None 10 0 100%

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

48 Fire Punch fire Physical 15 75 100%

Has a 10% chance to burn the target.

H4 H4 H4 Strength normal Physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Flash normal None 20 0 100%

Lowers the target's Accuracy by one level.

H6 H6 Rock Smash fighting Physical 15 40 100%

Has a 50% chance to lower the target's Defense by one level.

External Links