Essentials
Pokédex Numbers
- Introduced in
- National
- 495
- Original Unova
- 1
- Updated Unova
- 1
Names
- Japanese
- ツタージャ (tsutaaja)
- ツタージャ
- Korean
- 주리비얀
- Chinese
- 藤藤蛇
- 藤藤蛇
- French
- Vipélierre
- German
- Serpifeu
- Spanish
- Snivy
- Italian
- Snivy
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Snivy | Servine Level up, starting at level 17 | Serperior Level up, starting at level 36 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 15.8 | 263 | 294 | |
Attack | 12.0 | 158 | 189 | |
Defense | 29.3 | 178 | 209 | |
Special Attack | 21.0 | 158 | 189 | |
Special Defense | 30.1 | 178 | 209 | |
Speed | 45.0 | 194 | 225 | |
Total | 17.1 |
Flavor
Flavor Text
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It is very intelligent and calm. Being exposed to lots of sunlight makes its movements swifter.
They photosynthesize by bathing their tails in sunlight. When they are not feeling well, their tails droop.
Being exposed to sunlight makes its movements swifter. It uses vines more adeptly than its hands.
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Being exposed to sunlight makes its movements swifter. It uses vines more adeptly than its hands.
They photosynthesize by bathing their tails in sunlight. When they are not feeling well, their tails droop.
Being exposed to sunlight makes its movements swifter. It uses vines more adeptly than its hands.
They photosynthesize by bathing their tails in sunlight. When they are not feeling well, their tails droop.
Sprites
Height
1'11.6"
0.6 m
Weight
17.9 lb
8.1 kg
Locations
- Black
- White
- Black 2
- White 2
- Omega Ruby
- Alpha Sapphire
Moves
Grass moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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4 | 4 | 4 | 4 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | 7 | 7 | 7 | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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10 | 10 | 10 | 10 | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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13 | 13 | 13 | 13 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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16 | 16 | 16 | 16 | Leaf Tornado | 10 | 65 | 90% | Has a 50% chance to lower the target's accuracy by one stage. |
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19 | 19 | 19 | 19 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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22 | 22 | 22 | 22 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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25 | 25 | 25 | 25 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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28 | 28 | 28 | 28 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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31 | 31 | 31 | 31 | Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
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34 | 34 | 34 | 34 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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37 | 37 | 37 | 37 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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40 | 40 | 40 | 40 | Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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43 | 43 | 43 | 43 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||
Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Glare | 30 | — | 100% | Paralyzes the target. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Magical Leaf | 20 | 60 | — | Never misses. |
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Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |